While there's a current DLSS thread, am I the only one who actually likes the aesthetics of DLSS, regardless of FPS? It adds a softness to the whole image that reduces eye strain for me and make the game more cinematic almost.
From what I understand, DLSS is also the best anti aliaser there is. No jaggies makes everything easier on the eyes
The recent versions are much better. But it also depends on the engine. I haven't played Cyberpunk2077 since release, but there the trailing shadows of moving people and cars were very visible. Hopefully these issues are a thing of the past.
I remember the Witcher 3 had some pretty shitty interactions with DLSS, too
There's "DLAA" which has the DLSS softness without the upscaling part. Some games support it, would recommend checking it out.
Noted, thank you
I'll check it out when I can afford a gaming pc again
Ray tracing sounds like a stretch, but with frame generation nothing seams to be impossible anymore. Though I'd rather see them target consistent 60fps now.
Frame gen below 60fps should really not be used, the latency becomes too high.
target consistent 60fps
I've been saying this for like four console generations at this point and they always end up aiming for ~30fps.
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