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[-] eager_eagle@lemmy.world 45 points 1 week ago

Good, I realized cursors weren't vectorized when using the cursor shake feature

[-] Cornflake_Dog@lemmy.wtf 32 points 1 week ago

Shaking my mouse "Haha this is so cool, look at it get bigger!" Continues shaking until the cursor takes up a quarter of my screen "Dear God what have I done."

[-] emax_gomax@lemmy.world 12 points 1 week ago

Sounds like you used the system as advertised. If anything I'm disappointed you didn't go bigger.

[-] Novi@sh.itjust.works 7 points 1 week ago

I have, never fix this. It's a fidget spinner built in..

[-] DarkThoughts@fedia.io 6 points 1 week ago

It's not a bug.

[-] ProtonBadger@lemmy.ca 5 points 1 week ago

For a while for me it took over from drawing rectangles on the desktop.

[-] njordomir@lemmy.world 5 points 1 week ago

"Every time I shake my mouse the curser gets bigger" sounds like a BeamNG drive youtube video.

[-] DarkThoughts@fedia.io 3 points 1 week ago

The Breeze one seems to scale smoothly. I noticed because I switched to a different one, but then noticed how it got super pixelated, which made me switch back.

[-] Blisterexe@lemmy.zip 5 points 1 week ago

in the article it says they did a temporary workaround for the breeze cursor. (shipping 100mb worth of cursor sizes)

[-] Dark_Arc@social.packetloss.gg 4 points 1 week ago

Man that's certainly a strategy...

[-] aBundleOfFerrets@sh.itjust.works 3 points 1 week ago* (last edited 1 week ago)

They said the workaround was shipping the large cursors in a separate, compressed image format. To avoid specifically that.

[-] Blisterexe@lemmy.zip 1 points 1 week ago

ah oopsie, i cant read. (sorry)

[-] superkret@feddit.org 2 points 1 week ago

I didn't know I need to know anything about SVG cursors.

this post was submitted on 06 Oct 2024
71 points (98.6% liked)

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