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The Unity Runtime Fee is scheduled to take effect on January 1, 2024, and it's been universally panned by developers on social media since its announcement earlier today.

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For instance, if a free-to-play game has made $200,0000 in the last 12 months but has millions of people installing it, the developer could end up owing Unity more than the profit earned from in-game purchases.

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Others are worried this could lead some smaller developers who built their games on Unity to pull titles from digital storefronts to prevent more people from racking up downloads.

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"I bet Steam, Epic, Sony, Nintendo, and Microsoft will love having waves of developers pulling their games," writes Forest from Among Us developer Innersloth Games. "Innersloth has always paid Unity appropriately for licenses and services we use. I'm not a discourse guy, but this is undue and will force my hand."

Other developers are actually asking people online to not install their game built in Unity, with Paper Trail developer Huenry Hueffman writing, "if you buy our Unity game, please don't install it… demos also count, dont install this demo, you'll literally bankrupt me".

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Unity also clarified that the fee will not apply to charity games or charity bundles. Unity defended the pricing model, saying it's designed to only charge developers who have already found financial success.

We only succeed when you succeed. Our 5% royalty model only kicks in after your first $1M in gross revenue, meaning that if you make $1,000,001 you owe us 5 cents. And this is per title!
Also, revenue generated from the Epic Games Store will be excluded from that 5% royalty.

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Unity has been under pressure lately, laying off hundreds of employees in the first half of 2023. Riccitiello also came under fire in 2022 for referring to developers who don't focus on microtransactions as the "biggest f*cking idiots" before apologizing. Featured in everything from Cuphead to Beat Saber to Pokemon Go, it has been lauded for ease of use. However, trust in the platform has been declining over the years, leading many developers to look to alternatives.

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[-] Enkers@sh.itjust.works 144 points 1 year ago

Riccitiello also came under fire in 2022 for referring to developers who don't focus on microtransactions as the "biggest f*cking idiots" before apologizing.

Classic CEO brainrot. There's more to life than just maximizing profit.

[-] otter@lemmy.ca 22 points 1 year ago

Maybe this will be the kick in the rear that gets people to drop them enmasse. I'd definitely explore the other options for any new projects I was starting.

Even if they drop this fee, is it really worth the headache in the future when they try something again?

[-] doctorcrimson@sh.itjust.works 6 points 1 year ago

No, Unity has always been an inferior engine to others such as Unreal Engine, Lumberyard, Blender, etc. In fact, the Unreal Engine 3 UDK became free well over a decade ago, and it's basically Unity if Unity weren't the scummy corporate vampires they've always been.

[-] quams69@lemmy.world 8 points 1 year ago

Let's not pretend Epic aren't also scummy corporate vampires

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[-] banana_meccanica@feddit.it 55 points 1 year ago

They must have lost their minds. Bankrupt or even pay Unity back for a successful game you made and finished months ago? I hope they get legal action.

[-] Luci@lemmy.ca 52 points 1 year ago

Just a reminder that other game engines exist. Some are even free and just as powerful, if not more.

[-] geosoco@kbin.social 49 points 1 year ago

Like godot!

Here's a bunch of other dev related tools link.

[-] static09@lemmy.world 13 points 1 year ago
[-] Kata1yst@kbin.social 10 points 1 year ago

And O3DE, formally Amazon Lumberyard / CryEngine

https://o3de.org/

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[-] fsxylo@sh.itjust.works 12 points 1 year ago* (last edited 1 year ago)

This doesn't help people who were already knee deep in a project.

I might invest in some cheap liquor instead.

[-] LetMeEatCake@lemm.ee 9 points 1 year ago* (last edited 1 year ago)

Unity is Unreal's biggest marketer now, it seems...

Curious if some of the many internal AAA engines out there might start to get shopped around as a new alternate to UE. Sony, Ubisoft, and Microsoft all have a few in house engines that at least on paper seem viable for branching out — the biggest obstacle would be support, I suspect. Which isn't a trivial obstacle, to be clear.

idTech is due for a resurgence. Maybe Valve could even get a revival in usage of Source.

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[-] KingThrillgore@lemmy.ml 35 points 1 year ago

The aftermath from its main audience, mobile devs, is going to be biblical.

[-] weirdo_from_space@sh.itjust.works 31 points 1 year ago

My hope would be that this encourages open source engine usage but it'll probably simply make Unreal Engine more popular instead.

[-] FractalsInfinite@sh.itjust.works 22 points 1 year ago* (last edited 1 year ago)

To be fair, while unreal isn't FOSS, it's source code is at least openly viewable so devs would find it easier to make easily transferable alternatives

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[-] Dawn@lemmy.world 15 points 1 year ago

I can see why you would think that, but there's alot of stuff unreal just isn't that good at, things like 2d games are a massive struggle to work with in unreal, so it'll gain more popularity, but mainly from devs making 3d games with a focus on high graphics

[-] yokonzo@lemmy.world 6 points 1 year ago

Godot is a pretty good alternative for 2D games

[-] Guntrigger@feddit.ch 24 points 1 year ago

I forgot it was John Riccitiello at the helm of Unity these days. That explains a lot.

Also quite interesting that he's offloaded ~$2mil worth if Unity shares in the past year too

[-] phoenixz@lemmy.ca 23 points 1 year ago

Whoah spez, are you the CEO at Unity now as well? Impressive

[-] Saledovil@sh.itjust.works 23 points 1 year ago

I'm confused. I've never licensed a game engine, but I figure you'd write what charges you pay into the contract, and as far as I know, you can't just add additional charges in later without renegotiating the contract. At least, you'd have no way to enforce those. So I'm sort of at a loss how this is even supposed to work.

[-] Mandarbmax@lemmy.world 6 points 1 year ago

The game engine is licensed as a subscription. When January 1st rolls around and the dev's meed to renew their subscription it will have these new terms. Their options are to accept this or to never update their games again.

[-] Saledovil@sh.itjust.works 4 points 1 year ago

Makes sense. I hope the unity guys come to their senses. This whole thing seems rather self-destructive on the company's part. Unity is far from being a monopoly, with one competitor being free and open source (Godot). And pulling stunts like these, even if you walk them back later, does not engender trust.

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[-] 4am@lemm.ee 19 points 1 year ago

May your golden parachute have secretly been stuffed with lead you greedy abusive piece of shit. Fuck these bait and switch MBAs.

[-] RandomVideos@programming.dev 11 points 1 year ago

Good thing i switched from unity to godot a while ago

[-] jdeath@lemm.ee 4 points 1 year ago

i have a couple Unity games that are close to shipping, i think i'll hold off on that and rewrite in Godot instead. I was already considering it since working with Godot is a thousand times more pleasant than Unity anyway.

[-] ott@sh.itjust.works 11 points 1 year ago

Can someone explain to me why they might have gone with this strange pricing model instead of the very simple revenue sharing model that Epic uses?

[-] EnglishMobster@lemmy.world 5 points 1 year ago

Because a lot of mobile games are made in Unity, and mobile has a higher rate of people who install and then uninstall without really playing the game. People also install things by mistake on mobile, thinking they're something else.

So by charging based on installs, they're able to squeeze developers a lot more (especially mobile game developers). Competitor engines like Unreal don't run very well on mobile.

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[-] geosoco@kbin.social 10 points 1 year ago

This article has some new quotes and details. I know we have the other thread going, but this would get buried over there.

[-] HidingCat@kbin.social 10 points 1 year ago

Just read some details, it's a monthly fee too? Wouldn't that really screw over single-player games which don't do recurring revenue?

[-] Mawkey@kbin.social 9 points 1 year ago

Join the Godot Chad's!

[-] lalo@discuss.tchncs.de 9 points 1 year ago

They pushed this change with the always online dev kit. I believe the price change is a smoke screen for the other changes. Soon they might step back on this decision.

[-] hunt4peas@lemmy.ml 7 points 1 year ago

Unity's CEO must have met with Reddit CEO over a party and after discussion, came to this horrible profit making decision I guess.

[-] AdolfSchmitler@lemmy.world 3 points 1 year ago

Someone in another post mentioned the cuurent Unity CEO was the CEO for EA when it was voted worst company in America... so it kinda explains a lot.

[-] mjctechguy@feddit.uk 6 points 1 year ago
[-] Pxtl@lemmy.ca 6 points 1 year ago

Twitter has gotten enshittified. Reddit has gotten enshittified. Now Unity is getting enshittified.

It's time to learn the lesson: don't be a sharecropper on somebody else's property.

[-] shapis@lemmy.ml 4 points 1 year ago

I've been using Godot for engineering simulations and I cannot recommend it enough for this one niche.

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this post was submitted on 12 Sep 2023
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