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[-] Anticorp@lemmy.world 54 points 4 days ago

As someone who lived through that era, let me tell you, the gameplay graphics were never a disappointment. In your mind they looked as good as graphics today. The only thing I can remember being disappointed about was the Nintendo Powerglove. Man, what a collosal, non-working, over hyped advertising lies, piece of shit that thing was!

[-] ipkpjersi@lemmy.ml 12 points 4 days ago

Nah there were definitely games that had disappointing graphics relative to what I was expecting lol

Although it's true, we generally were more forgiving about graphics back then than we are these days.

[-] zerofk@lemm.ee 7 points 3 days ago

Box art back then was more akin to book cover art: an artist’s interpretation of the content. It never disappointed me. I even miss it sometimes. I used to collect images of box art even without the games, because it really was art.

[-] Kelly@lemmy.world 6 points 3 days ago* (last edited 3 days ago)

When I give a digital game as present I go to the shop to print out the cover art on photo paper and then put it in a card. It gives them something they can immediately look at, handle, and discuss.

Here are a few I've used recently, they are more literal than the cartridge era but they are still artworks in their own right:

[-] AngryCommieKender@lemmy.world 10 points 4 days ago

The Wizard lied to me for 2 hours about that useless piece of plastic.

[-] Kolanaki@yiffit.net 13 points 4 days ago

Dude, the guy who introduced it in the movie straight up said "it's so bad!"

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[-] dabu@lemmy.world 55 points 4 days ago

It's the same with lots of indie games now. Oh, and mobile ones too

[-] KazuyaDarklight@lemmy.world 34 points 4 days ago

Back in the day, deep down you knew what you were really getting. I'm a little annoyed these days when indie games use marketing visuals that look like they could be in-game for a modern title and then it's all pixel art style. I get that you don't make a pixel art poster, but in that case, go all-in on an art cover don't let it be mistaken for game graphics.

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[-] Speculater@lemmy.world 13 points 4 days ago

Bro, that stupid game with the guys that shoot barrels to get more fighters/better weapons looked fun. The actual game is a shitty base builder with timed progression, of course you can pay to get past the time locks. Fuck that company and every "influencer" that takes their dirty money.

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[-] HairyHarry@lemmy.world 40 points 4 days ago
[-] TachyonTele@lemm.ee 12 points 4 days ago

That's the masterpiece that helped kick off the new age of gaming!

[-] rozodru@lemmy.world 38 points 4 days ago

I remember renting Phalanx just because of the box. like "why's this old man playing the banjo?" then you look at the back and it's a friggin space shooter. I had to rent it.

[-] TexasDrunk@lemmy.world 47 points 4 days ago

1000001521

The agency that created the box art created it for the exact reason you picked it up.

[-] rozodru@lemmy.world 11 points 4 days ago

yeah after posting this I read the story on Destructoid about it. It worked. it was a meh game but the only reason I wanted to play it was because of that box.

[-] madjo@feddit.nl 6 points 4 days ago

"you can't take the sky from me"

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[-] thisbenzingring@lemmy.sdf.org 20 points 4 days ago

I decided to play Crystal Warriors recently because of the awesome cover art. DUDE I WAS NOT DISAPPOINTED. That game rules!

[-] rickyrigatoni@lemm.ee 8 points 4 days ago

I'm reading this game's wikipedia page and it sounds very fun. What a shame it's stuck on the game gear and the now nonexistant 3ds eshop. I hope Sega does another re-release. Not that it matters to me 🏴‍☠️.

[-] kalpol@lemmy.world 16 points 4 days ago

Holy crap that's Bad Street Brawler. I have this game still. It's straight up the worst game I've ever played.

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[-] greenskye@lemm.ee 33 points 4 days ago

I was always so disappointed in the 90s to see 'realistic' looking graphics and then you play the game and realize it was just a point and click game

[-] bjoern_tantau@swg-empire.de 33 points 4 days ago

Everyone always praised Myst for its great graphics. I always thought it was cheating because it was pre-rendered.

[-] tiramichu@lemm.ee 30 points 4 days ago

Even being prerendered, it was an intensely impressive game for 1993.

And it's not like they didn't have plenty of problems to solve.

Here's an interesting interview with founder Rand Miller about developing Myst and how they were barely able to make it work due to the limitations of CD drives.

https://www.youtube.com/watch?v=EWX5B6cD4_4

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[-] LunarLoony@lemmy.sdf.org 18 points 4 days ago

Lots of the best games were prerendered! Donkey Kong Country, Fallout, Jagged Alliance 2, Duke 3D, the Pro Pinball games, just to name a few.

I do have a soft spot for prerendered graphics.

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Sure it was pre-rendered, but it was still impressive to see PCs do that at the time because of the sheer amount of storage it took. Myst basically required a CD-ROM drive because the game is basically made of pictures, PCM audio and video. There's an astonishing amount of video in that game from the early 90's. It was another symptom of CDs having an astonishing amount of capacity for their era. Myst couldn't exist on floppy disk.

It is pretty cool to see what they've recently done to Riven. They really brought it to life in Unreal Engine.

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[-] HubertManne@moist.catsweat.com 11 points 4 days ago

there were engineering competitions in the late nineties for realtime rendered games. they tended to look like vetrex games.

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[-] Marx2k@lemmy.dbzer0.com 14 points 4 days ago

Uh...bad street brawler was amazing

[-] zephorah@lemm.ee 23 points 4 days ago

Final Fantasy. Flowing dramatic artwork. 18 pixels of character (hyperbole, idk the actual pixel number.)

[-] Albbi@lemmy.ca 12 points 4 days ago

The character sprites were 16x24 in combat, so a whole 384 pixels to work with!

[-] Klear@lemmy.world 11 points 4 days ago

A 386 could handle that easily and still have two pixels left.

[-] Albbi@lemmy.ca 10 points 4 days ago

Gonna make good use of those 33Mhz!

Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.

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[-] ptz@dubvee.org 21 points 4 days ago* (last edited 4 days ago)

I can't research it at the moment, but I want to say that was a common thing in the pre-NES days, and I think Nintendo required actual gameplay graphics to be shown on the box because of that.

Could be off on the specifics, but I do vaguely recall those kinds of non-representative box art having some controversy.

[-] TexasDrunk@lemmy.world 32 points 4 days ago

Mega Man would like a word.

1000001520

Just look at that sexy bastard.

[-] chatokun@lemmy.dbzer0.com 13 points 4 days ago

Mind you, that was only American artwork. Original Japanese:

[-] ptz@dubvee.org 15 points 4 days ago

Maybe they got a pass if the in-game graphics were better than the box art? 😆

[-] TexasDrunk@lemmy.world 14 points 4 days ago

What do you mean? This is the greatest art in the history of art. It makes me FEEL something. Those in game graphics don't make me feel at all.

[-] altima_neo@lemmy.zip 12 points 4 days ago

That feeling is called nausea

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[-] rockman057@lemmy.world 8 points 4 days ago

Nintendo of America often used pixel art for their own box art early on in the NES era. It was similar to the in game graphics, but usually more detailed. See Metroid’s original artwork. If there was a requirement for third parties, perhaps it could be met by simply including screenshots on the back.

[-] HubertManne@moist.catsweat.com 19 points 4 days ago

the back usually showed gameplay shots.

[-] LunarLoony@lemmy.sdf.org 23 points 4 days ago

Yes, where they put the superior Amiga screenshots on the back of your ZX Spectrum game

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[-] Soleos@lemmy.world 13 points 4 days ago

I 💯 went through this disappointment. I used to also love looking at a game's concept art because they always looked so much cooler and atmospheric than the game. I remember the inflection point clearly. I was playing Mass Effect 3 and walking around the citadel wards/docks, with it's beautifully detailed textures, evocative colours, and painterly lightshafts, feeling absolutely enthralled, and thinking "Holy shit, they've finally done it, the gameplay looks better than the box/concept art."

[-] v4ld1z@lemmy.zip 10 points 4 days ago

I'm so glad I finally got around to playing the ME series. Such a memorable trilogy of games

[-] lunarul@lemmy.world 9 points 4 days ago

My games were all pirated. Covers had a handwritten list of all games on the cassette (and later CD). The first legit game I've ever seen was Mortal Kombat Trilogy and I remember being taken aback by the waste of using a full CD for a single game (iirc the game used just 30 MB of space on that CD).

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[-] SplashJackson@lemmy.ca 14 points 4 days ago

I had Bad Street Brawler for the NES and it's so bad, it's funny. Even back in the day.... fighting midgets, dogs, and circus strongmen, trying to get to the dumpster at the end of the level, and with 2-player coop to boot

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[-] Lumelore@lemmy.blahaj.zone 10 points 4 days ago

Honestly graphics aren't really that important compared to the gameplay. Games such as those in the UFO 50 collection are a really good example of that. Also if you actually want a quality god vs satan game with old school graphics then I highly recommend Grimstone.

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this post was submitted on 21 Oct 2024
846 points (98.8% liked)

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