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submitted 2 days ago by simple@lemm.ee to c/games@lemmy.world
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[-] HawlSera@lemm.ee 19 points 1 day ago

Didn't even know this existed, sounded like another case of "We made a game and didn't do any marketing for it, made absolutely no effort to let anyone know this even existed. I guess this means this genre and IP are worthless."

[-] Renacles@lemmy.world 6 points 1 day ago

They didn't even release it on Steam

[-] HawlSera@lemm.ee 6 points 1 day ago

At this point that's the video game equivalent of "We only opened our movie in like 3 towns for two weekends despite not being an indie studio, and somehow that didn't sell gangbusters, guess the movie is crap."

[-] lockhart@lemmy.ml 71 points 2 days ago

and executives expressed concerns that a sequel would cannibalize long-term sales of the first game

This is legit the most ridiculous take I've ever seen

[-] HawlSera@lemm.ee 12 points 1 day ago

Don't sequels actually cause new audiences to show up, who then go back and play the first game?

[-] dditty@lemm.ee 5 points 1 day ago

Exactly this; for a video game developer to claim otherwise is incomprehensible, and likely is just doublespeak to mask something

[-] HawlSera@lemm.ee 3 points 1 day ago

Or they're morons who are only familiar with the Games As Service model and completely forgot that's not the only type of game they sell.

[-] Gerudo@lemm.ee 39 points 2 days ago

Right? Like there are 48 Assasins Creed games, sequels are their bread and butter.

[-] zecg@lemmy.world 90 points 2 days ago* (last edited 2 days ago)

Fuck you, Ubi. Apart from all your shitty practices, it's a 15-hour game that's 40€ with a 50€ complete edition and cosmetics bullshit. That shit won't fly anymore. I might get it in two years when it's 10€, but only if your kill your launcher as a requirement.

edit: also, it came out a month ago. Learn to suck on the long tail of sales before you sacrifice your employees to Chtulhu, they'll just make their own vaguely middle eastern platformers in Unity or UE and make more money than your shitty company.

[-] yamanii@lemmy.world 17 points 2 days ago

also, it came out a month ago

*on steam

[-] blackris@discuss.tchncs.de 3 points 2 days ago

What is your problem with the price related to the length of the game?

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[-] mlg@lemmy.world 14 points 2 days ago

I'm assuming Ubisoft thought people would blindly cash in on a a legacy franchise. I'm sure the game was fine, but nothing mindblowing. Just didn't make enough money for the cash money execs.

[-] Peruvian_Skies@sh.itjust.works 5 points 1 day ago

It's actually a really good game, though of course it has some problems. The real issue is the fact that most people weren't even aware that it existed.

[-] SeriousMite@lemmy.world 2 points 1 day ago

I’d put it almost on par with Hollow Knight. One of the best modern Metroidvanias I’ve played.

[-] sushibowl@feddit.nl 23 points 2 days ago

The big reason I'm hearing in this thread is "Denuvo and I don't trust Ubisoft." However I doubt that is the reason the mainstream audience skipped over this game. Ubisoft franchises generally sell like hotcakes, and for the most part only nerds care about DRM (like the type of person who knows what a lemmy is).

It's hard to say why it didn't sell more units. Certainly it seems their internal expectations were sky high:

similarly to the biggest Metroidvania’s in the market, with millions of units sold in a relatively short space of time

The game is good, but metroidvania is not exactly an easy market; there's some juggernauts in that genre, and they came out with a completely new and unproven concept. Apparently it sold a million units or so still, to me that's not unimpressive.

On PC, it initially launched only on Epic afaik, which certainly doesn't help. And by the time they brought it to steam it was much too late.

What I don't really get is, why disband the team? They've proven they can produce quality stuff. Just hand them some other promising projects? I suppose that's too much of a risk for a publisher like Ubisoft.

[-] aluminium@lemmy.world 3 points 2 days ago

Prince of Persia is such a IP almost no one cares about and most people know that it has something to do with AC in some way.

[-] sushibowl@feddit.nl 17 points 2 days ago* (last edited 2 days ago)

How the mighty have fallen eh? Prince of Persia was a big franchise once upon a time. Like, the Sands of time trilogy was AAA tier.

[-] bread@feddit.nl 33 points 2 days ago

I wanted to play this, but not enough to interact with their launcher and Denuvo.

[-] yamanii@lemmy.world 4 points 2 days ago

They released on steam in august, but yeah, by then people already forgot about it.

[-] WolfLink@sh.itjust.works 2 points 1 day ago

All (or at least the vast majority) of Ubisoft’s Steam releases require installing and using Ubisoft’s launcher.

[-] bread@feddit.nl 11 points 2 days ago

True, but even through Steam, you're still dealing with Ubi's launcher and Denuvo, so it's just adding another layer on top.

[-] ArtVandelay@lemmy.world 12 points 2 days ago

"why are people not buying our games? Please only give answers where we are not at fault and admit no wrongdoing"

[-] MudMan@fedia.io 37 points 2 days ago

That sucks. The game itself was great and its Steam numbers are Concord-bad.

I'd put a lot more weight on "Ubisoft games suck because of all the MTX and games as a service stuff" if people hadn't ghosted the legitimately great zero-MTX traditional mid-sized game.

[-] bradbeattie@lemmy.ca 30 points 2 days ago
[-] scorp@lemmy.ml 3 points 2 days ago

i have a theory about some games not being popular/successful because of the lack of word of mouth and anti-Piracy measures being the reason, maybe someone already made a study on this

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[-] Letstakealook@lemm.ee 25 points 2 days ago

As a company pushes people away it gets harder to pull them back, so that doesnt take away from their complaints. Also, I'm not sure that the same crowd who plays other ubisoft titles is the crowd that's interested in a 2d platformer.

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[-] bob_lemon@feddit.org 13 points 2 days ago

The launch price is what killed it. In a genre dominated by AA games, games need to use AA pricetags.

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[-] ampersandrew@lemmy.world 10 points 2 days ago

There was also a little too much game. Instead of putting in every platforming challenge that they could think of for a given set of mechanics, it would have been paced much better if they just picked their two or three best. I'll bet it doesn't help that it requires the Ubisoft launcher on Steam either.

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[-] NuXCOM_90Percent@lemmy.zip 8 points 2 days ago* (last edited 2 days ago)

Xalavier Nelson Jr talked about this a few times over on Remap Radio.

Strange Scaffold (and many other indie studios) are literally doing what people are asking for. They are making "complete" games with no early access period and no DLC with shockingly high production values for the budget. And people are ignoring them until there is a massive sale AND still going full culture war over the stupidest of shit*. Which means it is increasingly difficult for them to secure any kind of funding even though they have an incredibly solid track record for both development and sales.

And... that is the sad reality. It has been true for decades at this point but it feels increasingly more true now. Games can't just release "done" because people will forget they exist by the time they are willing to buy them. Look at your steam wishlist and (please don't actually) tell me if you even remember what all of those are. Instead, people see that Caves of Qud is finally going to hit 1.0 or that Pathfinder 2 has a new DLC or that Fortnite has fucking Goku and that simultaneously reminds them that game exists AND has "new content" so that they can feel justified in being a "patient gamer".

I can't speak to this PoP. I know that it is a games media darling and is INCREDIBLY well done but I also tend to not want to give ubi money until yves is gone due to his role in enabling and protecting sexual misconduct which continues to this day. But it is a solid reminder of why so many major publishers refuse to do anything that is not a major franchise (and apparently Prince of Persia no longer is) or has high enough production values that it bypasses the "I'll wait for a sale" mindset.

So... Yeah, as consumers it is not our job or responsibility to protect the people trying to sell us shit. But, if you can afford it, consider buying fewer games overall but prioritizing newer ones that actively do things you think are awesome. From a selfish standpoint, you are more likely to actually play it rather than one of the five games you got for a dollar in a fanatical bundle. But it also REALLY helps those studios to be able to report solid first quarter (or even day one) sales and many games are already launching in the 20-30 USD range anyway.

Like, I don't know if "really well done metroidvania" is a particularly solid reason. But there is a reason all of us squad tactics sickos went crazy buying nu-xcom and the like back in the day. Because we had gone from such a lack of games that even frigging UFO: Afterlight was worth playing (it isn't. But Aftermath or whatever the first one in that series is is the best SG-1 game ever made) to suddenly having options. And, a decade later, we have enough options that... paradox fucking murdered HBS because they weren't pulling projected nu-xcom numbers.

*: Paraphrasing since it has been the better part of a year, but Xalavier was joking that he caught so much hell for basically parroting Swen's stance that Larian's BG3 was atypical and can't be reproduced. Yet people ignored all his VERY leftist takes on economics and social justice. Although, I assume that has shifted if he is still on twitter.

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[-] Konraddo@lemmy.world 9 points 2 days ago

Perhaps the reason is more simple. When did we have a non-indie platformer title well received by the mass? I don't think people want a combo of "platformer" and "AAA" (hence the price).

[-] LiveLM@lemmy.zip 17 points 2 days ago

OK but did it really flop or where they expecting it to sell a morbillion units weekly?

[-] sawdustprophet@midwest.social 13 points 2 days ago

OK but did it really flop or where they expecting it to sell a morbillion units weekly?

From another article:

Sources say that Ubisoft was expecting The Lost Crown to sell similarly to the biggest Metroidvania’s in the market, with millions of units sold in a relatively short space of time. Prince of Persia: The Lost Crown has sold approximately one million units at the time of writing.

[-] TachyonTele@lemm.ee 18 points 2 days ago

I love 2D platformers. I had no idea this game was anything like that. Absolutely no one has talked about it. All I've seen is the character with the logo, and it just looks like a bad knockoff of the old sequels, so...
Maybe they should have advertised it.

[-] randomaside@lemmy.dbzer0.com 12 points 2 days ago

I passed on this one because I always feel like there's a real chance I'll get screwed one way or another by Ubisoft so I just avoid them outright.

[-] jacksilver@lemmy.world 10 points 2 days ago

That's a shame to hear, I recently played this game and it's one of the best Metroidvanias I've ever played.

[-] kemsat@lemmy.world 7 points 2 days ago

I would consider this game, but I’m not installing another launcher. I used to play Far Cry 3 & 4, but I haven’t touched them since the launcher became a part of it.

[-] yamanii@lemmy.world 4 points 2 days ago

This game is technically the same price of other metroidvanias like Bloodstained, in the US maybe, because here in Brazil this game is almost the same price of a regular AAA, they didn't localize the price at all, so I wouldn't buy it until it gets a deep discount since I don't buy any overpriced AAA on release anymore either.

The price here is so high that even the 40% steam debut was still too much for it, I can buy 3 Bloodstaineds without any discount for the price of 1 Lost Crown.

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this post was submitted on 23 Oct 2024
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