this post was submitted on 07 Nov 2024
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[–] Sylvartas@lemmy.world 7 points 1 day ago

Any IP escaping Take Two's claws is good news

[–] rockyracoon@lemmy.world 28 points 1 day ago (2 children)

I really hope whoever buys it makes a true KSP2.

[–] Cornelius_Wangenheim@lemmy.world 24 points 1 day ago (2 children)

In case you haven't heard, a bunch of the original KSP developers are teaming up with the DayZ guy's company to make a spiritual sequel: Kitten Space Agency.

[–] CameronDev@programming.dev 13 points 1 day ago (1 children)

https://www.reddit.com/r/KerbalSpaceProgram/comments/1gg5106/comment/luna2l5/

Initial version will be free, and DRM free, distributed by us and completely open. This will be so we can get feedback from modders and establish some confidence. When the project becomes more structured we will look at future options.

Consider me excited!

They are also incredibly transparent on their discord. Feel free to join it and look at what the devs are saying for more info!

[–] PunchingWood@lemmy.world 5 points 1 day ago (1 children)

Not sure how to feel about the company behind DayZ getting in on it though. It's kinda ironic, because they (or the guy that is/was leading them) are quite notorious for abandoning active running projects for something new, and repeatedly doing so. They even did this with DayZ until after a long time they picked it up again (I think), but I'm not sure what state the DayZ is in now.

[–] SkyeStarfall@lemmy.blahaj.zone 4 points 1 day ago (1 children)

I see this myth everywhere, but what is it based on? They're still actively updating Stationeers and ICARUS

Just look at their update history of you don't believe me

[–] PunchingWood@lemmy.world 2 points 1 day ago (1 children)

It's not a myth when it really happens. I specifically remember DayZ being the first game I even reviewed on Steam because they abandoned it to work on a new project before wrapping up DayZ.

It's just bad business to let projects linger in early access while starting new ones, or even sell loads and loads of DLC for these games. Frankly Steam should do something about it and punish studios abusing the system.

The big difference is that the DayZ standalone title was controlled by Bohemia Interactive, Rocketwerkz meanwhile is Dean's studio.

I mean, I get that I don't have an insider view or anything, but Rocketwerkz has proven itself reliable

In addition, DayZ is like a decade or more old, even in the worst case things might just change

[–] CameronDev@programming.dev 2 points 1 day ago (1 children)

Too soon, I'm still sad.

I suspect KSP2 has probably killed all the goodwill earnt by KSP, I certainly won't buy anything else until I know its a finished game.

[–] Nilz@sopuli.xyz 3 points 1 day ago (1 children)

They still haven't formally announced that development on KSP2 has stopped right? They didnt even announce the studio shutdown. Yet it's still on sale on Steam...

[–] CameronDev@programming.dev 5 points 1 day ago

The studio shutdown definitely did get announced, but no formal cancellation AFAIK. Selling a cancelled game is just wrong

[–] Buddahriffic@lemmy.world 2 points 1 day ago

How do you sell an indie game studio? Doesn't sound very independent even before the sale to me.

[–] Lost_My_Mind@lemmy.world 6 points 1 day ago (1 children)

I shall buy it for $1.

Ok. Everybody good? I got all the IPs? Ok. Now I release GTA6.

SHOULDA CHECKED THE CONTRACT, SUCKA!!! SHARK CARDS FOR EVERYBODY!!!

[–] Scio@lemmy.world 1 points 1 day ago

I shall pay a tuppence, and not a ha'penny more.

[–] HocEnimVeni@lemmy.world 6 points 1 day ago

Does this mean news for KSP2?