Did you mean "bending"?
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Bending, bedding. Fucker, lover ...
Yeah, just a case of sausage fingers.
Learn to proof read your shit :)
kindly, of course ;)
on their perilous quest to lay dragons, ogres, skellingtons etc
A noble quest we all aspire to take on
Gotta put reality to bed
It somewhat makes sense in universe though, if any guy who spends a few years in a magic school can best your guards/rookie soldiers without a sweat there would only be magic users!
I've always taken the opposite logic. If everyone could learn magic, everyone would be a mage, because magic should be powerful. If you can compete with magic with a sharp stick, why would anyone take the decades of study to learn magic?
I think it's canon that wether in DnD or PF anyone can learn arcane magic if they take the time to do so (and they have a way to pay for it, most people can't afford to not work for 5-10 years)
The thing is, even if someone has the money and the time maybe they don't want to spend it, especially if magical scrolls/wands can let you cast spells fairly easily.
To me it's the same thing as saying to some kid "you can learn to be a robotics engineer and in 5-10 years and $100k of debt you'll be able to make robots that can do anything for you, including being strong" and the kid just replies "That's cool, but I think I'll just go to the gym thank you"
Depends on the setting, in D&D. In Krynn, for example, you must possess an inborn aptitude (actually a blessing from the moons) to learn magic. Someone without it simply cannot learn it.
Fighters are so good, they're basically the Champion subclass of 5e, but their expanded crit range is also an expanded hit range, twice as big, and scales with every accuracy buff and AC debuff you or your team puts on your enemies. Team up with a bard and you've got something stupid like a 12-20 crit range on on-level enemies. Team up with a wrestler and you've got reaction attacks to ply that range on.
They are also simultaneously the battlemaster fighter, eldritch knight, and whatever else you want to tack on if you'd like, or none of them if you want to keep it simple.
Don't forget that crits are actually GOOD in PF2e because they multiply all damage instead of just the base weapon die.
Unless you're talking about the playtest, DnD you double all the damage dice, not just the base weapon dice. Sneak attack, smites, anything that's not locked away behind a separate saving throw (like poisons) or just a flat damage boost (like +5 to STR) all gets doubled.
PF2e is great though, would love if one of my games switched over some time.
And of course, what weapon you're holding can further modify weapon crits. Picks do more direct damage, axes do cleave damage, hammers knock foes on their ass, fists can knock the wind out of enemies, giving them less actions, etc.
I'm particularly fond of bows, which can pin enemies to a surface, its really good when combined with a teammate who can knockback enemies with a club or shield crit or just a shove.