83
submitted 1 year ago by poVoq@slrpnk.net to c/godot@programming.dev

Just something I came across that seemed worth sharing.

top 14 comments
sorted by: hot top controversial new old
[-] Rodeo@lemmy.ca 6 points 1 year ago

Didn't Godot remove visual scripting recently?

[-] Robert7301201@slrpnk.net 13 points 1 year ago

Yes. This is the community re-adding it as a plugin.

[-] GammaGames@beehaw.org 11 points 1 year ago

Which is what the maintainers said made more sense, since it would allow more frequent updates and could be done better (than what they had) as a community effort

[-] Sethayy@sh.itjust.works 2 points 1 year ago

and when they removed it they almost requested the community does something like this, if there's enough interest

[-] GammaGames@beehaw.org 4 points 1 year ago* (last edited 1 year ago)

👀 This looks nice, I like that it has some abstraction and isn’t just coding with blocks

[-] Vahera@kbin.social 1 points 1 year ago

Thank you for your kind words.

[-] AdmiralShat@programming.dev 4 points 1 year ago

Is this able to generate scripts the same way the VFX nodes can generate a shader script?

[-] Vahera@kbin.social 4 points 1 year ago

Hi! Great question. No, the Orchestrator does not generate scripts you can attach to nodes but instead generates a resource you can run using the Orchestrator autoload. We are looking into adding an OrchestrationPlayer node that will allow you to directly call the orchestration without needing to write boilerplate code to do so.

[-] crittecol@lemmy.world 3 points 1 year ago

Super cool! Might be nice to have a helper node you could add to scenes that just lets you trigger orchestrations from pure signals or more easily from animation players, so you could stay out of the script editor completely for the really simple stuff.

[-] Vahera@kbin.social 3 points 1 year ago

Thank you for your suggestion and enthusiasm for Orchestrator. Most definitely, we'll look at adding an OrchestrationPlayer node that can be pre-configured with the orchestration reference. We'll add the ability to start the orchestration directly via the player node and look into how we can couple starting via signals.

[-] leftenddev@slrpnk.net 2 points 1 year ago
[-] Vahera@kbin.social 1 points 1 year ago

Thank you for your kind words.

[-] Vahera@programming.dev 1 points 1 year ago

Exciting times ahead! Dive into our latest DevTalk blog post to get a glimpse of the transformative changes on the horizon. Don't miss out on this insider's look. Read now: https://orchestrator.vahera.com/devtalk1

[-] Vahera@programming.dev 1 points 10 months ago

Orchestrator 2 Dev Build 2.0 dev1 is now out! Read more here: https://orchestrator.vahera.com/orchestrator-2-dev-build-snapshot/

this post was submitted on 19 Sep 2023
83 points (100.0% liked)

Godot

5840 readers
7 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 1 year ago
MODERATORS