[-] Aielman15@lemmy.world 37 points 6 hours ago

Phil Spencer underperformed for 10+ years and yet he's still there.

Must be nice having the peace of mind that no matter how you fuck up, other people will pay in your stead.

[-] Aielman15@lemmy.world 5 points 11 hours ago

And most of those people keep playing anyway lol

[-] Aielman15@lemmy.world 9 points 1 day ago

Do evil emperors dream of scout sheep?

[-] Aielman15@lemmy.world 7 points 2 days ago

Day 8.

Gus still hasn't noticed I replaced his palisman with a plushie.

[-] Aielman15@lemmy.world 1 points 2 days ago

I got the Resident Evil bundle from Humble and decided to finally give RE2make and RE3make a go. But before that, I replayed the original games on my PS1. The last time was quite a few years back... I remember learning English by playing RE3, lol.

Short review of each under spoiler (although they are very much spoiler-free)

spoilerRE2 was a lot more... Boring than I remembered. Rooms are static, encounters are scripted, zombies are not really aggressive, and ammo is everywhere. I remembered pretty much nothing of the game outside of the main gist of the story and a few puzzle solutions, so it was an almost blind run. However, I still finished all scenarios with the item box overflowing with ammo and herbs, and I only died once at the beginning of the first scenario while I was still getting accustomed to the controls.

Despite the criticisms, it was still fun. The story was better than I remembered! At least Claire A + Leon B, which is more intertwined and definitely better written. Leon A + Claire B is a lot more straightforward, features fewer interactions between the cast members, and even has a glaring continuity error. Gameplay is pretty straightforward, fairly predictable, not many jumpscares - and it’s difficult to be frightened when you have enough ammo to clean the entire RPD station twice and keep some spare - but I had fun throughout.

The “zapping system,” as it’s called by the fans (basically the actions in the A scenario carrying forward in the B scenario), is greatly exaggerated. I can only remember three instances of choices carrying forward (using the cord in the eastern or western wing, leaving the machine gun or the item pack or both to the B character, and registering both characters’ fingerprints to open the secret door in the lab). In addition, the two A scenarios and the two B scenarios do pretty much the same thing and fight through the same rooms with slightly different item placement and enemy encounters. I honestly don’t think there’s enough “meat” to justify playing both scenarios with both characters unless you’re an RE fan and want to see everything the title has to offer. For the others, I’d recommend playing Claire A + Leon B and calling it a day.

Each scenario took about 2 hours to finish, so it took me 8 hours to complete all four scenarios and 100% the game.

RE3, on the other hand… Holy shit. Zombies RUN, Nemesis RUNS, and there’s a lot of randomization involved in how items and enemies spawn to always keep you on your toes. Sometimes it’s zombies, sometimes dogs, crows, or hunters - and maybe there’s the Nemesis thrown into the mix as well! The rooms are a lot more dynamic as well: while traversing the same rooms back and forth in search of the key items necessary to go forward, zombies keep pouring in, smashing windows, car doors, and even respawning after being killed. Compared to RE2, where a "cleared" room would stay safe until the end of the game, RE3 always makes a point in reminding you that the dead are in control of the city, not you.

There’s a decent amount of choices scattered throughout the game that alter how the events unfold, but as with the scenarios in RE2, I don’t think that the changes warrant a second playthrough unless you are a diehard RE fan. Fighting the Nemesis at the RPD entrance allows you to retrieve the STARS card earlier than intended; finding Carlos in the Restaurant or in the Press Office triggers a different Nemesis encounter; and the ending of the Clock Tower and Dead Factory is slightly different depending on your choices. There are other choices as well (some are spelled out by the game, while others are triggered depending on which location you go to first), but for the most part, it's just a slightly different cutscene and that's it.

Where the game shines, however, is the freedom of choice that the player is given. You can choose the order in which you explore different locations to retrieve key items; you can craft different ammo (and even specialize in one, giving you the ability to craft improved ammo for a specific weapon if you so wish); you can run from the Nemesis or fight it for additional rewards; and with the randomized enemy spawns and placement, even dying and reloading feels like a fresh experience. The improved controls (including a quick 180 turn and a tricky dodge mechanic) are the cherry on top.

The story wasn’t as interesting as RE2’s, in my opinion. Although I enjoyed the characters, the Ada-Sherry-Annette dynamic from the previous game was more fascinating than whatever the deal was with Nicholai. Despite that, I appreciated the throwbacks to RE1 (although I would’ve loved to see more in the RPD; Jill enters the police department, grabs the lockpick, gets out, never interacting with anyone or reacting to anything, which was a bit disappointing) and the additional insight into Umbrella.

My time count at the end of the game was 7 and a half hours, slightly shorter than the complete RE2 experience, but much longer than each individual scenario (and as I said, most of the scenarios involve passing through the same rooms and solving the same puzzles, so there’s a lot of repetition involved).

Overall, I’d give RE2 a 7.5/10 and RE3 an 8/10. Both were very much enjoyable and I’d still recommend them to modern players. Tank controls and fixed cameras may take a short while to grow accustomed to, but the entire game is masterfully built around them and they add to the experience, instead of detracting from it. Listening to the sounds and noises to check which enemies are in play becomes second nature, and before you notice it, you are completely engrossed in the game.

[-] Aielman15@lemmy.world 5 points 2 days ago

I hate that question so much. Why do I want to work here? I don't know, because I need the money and I found your job insertion?

[-] Aielman15@lemmy.world 11 points 3 days ago

I see the Player vs Player more as a mindset than an actual fight between players.

Tension and fighting between players are fun and can lead to interesting character development, if there's a narrative reason for them to exist, and for as long as the players are okay with it.

What I forbid is, the mindset. The players are a team and they need to stay together, act together, and rely on each other. No splitting the party if it's not necessary, no fights over loot, no backstabbing, or anything of that sort. Everyone is entitled to have fun.

[-] Aielman15@lemmy.world 49 points 3 days ago

Yeah, the price hike is fair, I don't think any developer has any problem with that.

The problem is that they broke the trust of developers, and I don't think that they'll ever recoup from that.

[-] Aielman15@lemmy.world 33 points 3 days ago

You either die as a hero, or live long enough to become the villain.

[-] Aielman15@lemmy.world 12 points 4 days ago

Hitchcock didn't make Birdemic

No, but he sure wishes he did.

[-] Aielman15@lemmy.world -4 points 5 days ago

For fuck's sake, y'all should stop this "enlightened centrist" bullshit whenever someone is slightly critical of the leftist candidate.

Trump sucks. It's incredible that he's even allowed to be a candidate for presidency after the shit he's done. He's dangerous for the US and dangerous for the democracy of the entire world. If there's some justice left in the US system, he will lose the elections and he will pay for his crimes.

Not liking Harris' speech doesn't make me an "enlightened centrist". It just means that I don't think her words were strong enough, or bold enough, to win her new voters, which should be the point of the presidential debate. I think she won because Trump's ineptitude will bleed him some voters, but I'm not willing to credit that to Harris' speech skills.

77
submitted 1 week ago by Aielman15@lemmy.world to c/world@lemmy.world

“They say cricket is not for Italy. But I’ll tell you the truth: it’s because we are foreigners"

79
submitted 1 week ago by Aielman15@lemmy.world to c/games@lemmy.world

As spotted by Windows Central, though, Jyamma CEO Jacky Greco later went into additional detail on Discord. Following a community manager's statement dismissing speculation the studio had been "paid by Sony", Greco shared his own frustrations relating to the delay. "You can ask Xbox why they haven't answered us for two months," he wrote. "Obviously they don't care about Enotria and they don't care about you... We've Xbox Series X/S version ready, but we can't proceed with submission and release, I spent a lot of money for porting and they decided to ignore us."

A similar statement also appeared on Enotria's X/Twitter feed. After a fan inquired about the "main challenge" holding up release, Jyamma wrote, "Communication with Xbox. The game works fine on Series S and X but we cannot go through the submission process and they can take even two months to reply to us."

Greco later shared a little more on the issue the studio had enountered, explaining it was unable to open Enotria's Xbox store page and submit the game - something Microsoft's support teams reportedly initially took responsibility for, before further communications were ignored. "We really want to release the game on Xbox ASAP," Jyamma added elsewhere, "but with lack of communication on their side it is a hard task indeed."

The suggestion seems to be things might be resolved pretty quickly if Jyamma could get a response from Microsoft, but in the meantime, Enotria: The Last Song will only be available for PlayStation 5 and PC when it launches on 19th September.

21
submitted 2 months ago by Aielman15@lemmy.world to c/rpg@ttrpg.network

I'm a huge Talisman fan but I wasn't aware that a new edition was being released, and I thought that others would appreciate the news.

232
submitted 4 months ago by Aielman15@lemmy.world to c/games@lemmy.world

This is exciting news for every aspiring game developer! Brackeys, a popular YouTuber who used to make in-depth and very user-friendly tutorials about Unity, is returning after a long hiatus, and will now create tutorials on Godot (for those who don't know, it's a FOSS game engine, but I'm pretty sure that, if you have an account here, you already know it).

Brackeys' tutorials were (and still are) the best tutorials for Unity, and have helped many aspiring devs (some of whom I know personally, and who later made a career out of it). His return, and the fact that he's now chosen to specialize on Godot, is a game-changer (pun intended) for the accessibility of the FOSS engine. Considering the recent Unity debacle, I'm happy that Brackeys will help people jump the ship, and I'm sure it will be instrumental in its success in the future.

124
submitted 5 months ago* (last edited 5 months ago) by Aielman15@lemmy.world to c/games@lemmy.world

Some trailers have been shared here, but not all. This is a list of all 35 announcements from the Triple-i initiative showcase.

1
submitted 5 months ago by Aielman15@lemmy.world to c/wallpapers@lemmy.ca

Photo by Matt Hatchett from Pexels: https://www.pexels.com/photo/trees-2867013/

5
submitted 5 months ago by Aielman15@lemmy.world to c/summit@lemmy.world

If I sort a multicommunity by 'Hot', it will show all posts from community 1, then all posts by community 2, etc... kind of defying the purpose of a multicommunity at all. I solved it by sorting by 'New' instead, but I figured I'd mention it here because it took me a while to notice - I thought people were not making new posts at all, while in fact, it was just displaying all posts by a lowly populated community first.

49
submitted 5 months ago* (last edited 5 months ago) by Aielman15@lemmy.world to c/rpgmemes@ttrpg.network

Dealing with wyrm infestations 1

Dealing with wyrm infestations 2

Dealing with wyrm infestations 3

Dealing with wyrm infestations 4

Dealing with wyrm infestations 5

Dealing with wyrm infestations 6

Dealing with wyrm infestations 7

Dealing with wyrm infestations 8

Dealing with wyrm infestations 9

Dealing with wyrm infestations 10

23
submitted 5 months ago* (last edited 5 months ago) by Aielman15@lemmy.world to c/games@lemmy.world

FIRST PIC TRANSCRIPTION:

Dear Pokémon fan game community,

It is with heavy heart that I announce that the Relic Castle website has been taken down following a DMCA takedown notice.

Relic Castle has always been a non-profit, ad-free, tight-knit community and we pride ourselves in what we have achieved. Members have felt at home, made friends, and even careers with us. It is with deep regret that I have to inform you that the forum part of this community, which was to turn 10 years old this year, has had to come to an end. With over 20.000 members and 65.000 posts, Relic Castle was a home to many of us.

The Discord server is not going anywhere, and the site is still visible as an archive using the Wayback Machine.

Thank you all for being with us this last decade, and thank you for making Relic Castle as awesome and life-changing as it has been for some of us.

Sincerely, Marin (Owner) & Andy (Manager)

SECOND PIC TRANSCRIPTION

FAQ: (will update as we can/want to)
1- The website was backed up and sent to me (Cat) right before it was taken down, so nothing is truly lost.
2- TCPI should not be contacted as it was a third party who is authorized by TCPI to supply DMCAs and looks legitimate to us.
3- The DMCA was on the entire site for using "unauthorized copies of copyrighted material", so different from one game being taken down.
4- What will RC staff do next? Is there a new site or will the Discord be expanded? We don't know right now.
5- Put love into the world today

19
submitted 6 months ago by Aielman15@lemmy.world to c/summit@lemmy.world

A post/comment that was published, say, ten days ago, but edited two days ago, is shown as being published two days ago. Would it be possible to display the date as "10d (2d)" or something similar, to distinguish between the two dates?

33
submitted 7 months ago* (last edited 7 months ago) by Aielman15@lemmy.world to c/rpgmemes@ttrpg.network

Also, healing is definitively the strongest quality of the Peace Domain.

37
submitted 7 months ago by Aielman15@lemmy.world to c/dnd@lemmy.world

"In a Thursday statement to multiple outlets, including Forbes, Wizards of the Coast, the Hasbro division that publishes Dungeons & Dragons and games including Magic: the Gathering, denied the rumors, claiming while the company has multiple partnerships with Tencent, “we are not looking to sell our D&D [intellectual property],” and the company would not comment any further on “speculation or rumors about potential M&A or licensing deals.

[...]

The Speed Daily report also claimed Larian Studios—the Belgian video game company behind the popular Dungeons & Dragons-based “Baldur’s Gate” games—was originally a possible purchaser of the IP but lacked the funding, and has since served as an intermediary between Hasbro and Tencent, which invests in Larian. But in a post on Thursday, Larian CEO Swen Vincke dismissed the rumors".

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Aielman15

joined 1 year ago