Altreus

joined 1 year ago
[–] Altreus@sh.itjust.works 2 points 1 month ago

That sounds cool. May your mistakes be few!

[–] Altreus@sh.itjust.works 2 points 1 month ago (2 children)
[–] Altreus@sh.itjust.works 6 points 3 months ago (1 children)

Gosh, I recognised it before I saw your comment! I said to myself, that flower looks like the top of a Cacodemon!

Excellent work, certainly!

[–] Altreus@sh.itjust.works 2 points 4 months ago (1 children)

Misspelled ffordd, stupid AI

[–] Altreus@sh.itjust.works 3 points 5 months ago

Agreed. Haven't yet found a use case that isn't better handled by either build tools or "don't do that"

[–] Altreus@sh.itjust.works 6 points 5 months ago* (last edited 5 months ago) (2 children)

Nice, came here to dunk on submodules, and find there's no need.

[–] Altreus@sh.itjust.works 2 points 7 months ago

This is exactly what mobile games should be

[–] Altreus@sh.itjust.works 3 points 8 months ago (1 children)

This is definitely a Monkey Island thing, right?

Have you played the new one?

[–] Altreus@sh.itjust.works 2 points 1 year ago

I just discovered this. Insane! Not that I'm complaining. Wanted to stream it but wasn't sure if I'd be able to get it ... Win!

[–] Altreus@sh.itjust.works 2 points 1 year ago

This is one of the things Josh Strife-Hayes pulls games up on. Making people learn things the hard way is one thing, but when they've learned it, it has to be something they can then trust in future. Learning a thing and applying it is a game; learning a thing and finding it's not actually a thing half the time is frustration.

[–] Altreus@sh.itjust.works 2 points 1 year ago

Awesome. Will definitely give this a shot and record it!

[–] Altreus@sh.itjust.works 4 points 1 year ago (2 children)

I never heard about this. What happened here?

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