[-] AngusOReily@lemmy.world 5 points 11 months ago

Time is a flat circle

[-] AngusOReily@lemmy.world 4 points 1 year ago

Puka Nacua looks like he might be the real deal. Getting peppered with targets and performing real well as a possession receiver. It'll be interesting to see what happens once Kupp comes back, but I doubt he fades away entirely.

[-] AngusOReily@lemmy.world 2 points 1 year ago

No, no, he has a point. It's Patrick's fault Toney couldn't catch Covid 19 at an anti-vax convention the way he was playing last night. 🙄

[-] AngusOReily@lemmy.world 3 points 1 year ago

You know this is a crazy take, right? Mahomes won MVP last year with essentially the same quality of offense. Of course they'd struggle a bit with his #1 playmaker on offense sidelined.

This is a "regress all Mahomes TDs to the mean" level hater comment. What's more likely, Mahomes is average at best and has been propped up by playmakers on offense (including last year without Tyreek), or Mahomes is great and has seriously subpar talent to work with on offense?

Hang on, is this Kadarius Toney making this post? Shit, now it makes sense.

[-] AngusOReily@lemmy.world 26 points 1 year ago

While everyone else is giving a totally correct answer of "do what you want and what seems fun", for sake of completion I'll give an alternative. If you're looking for an optimal choice with respect to character power, there's one specific point of the game where multiclassing is not recommended: exactly at level 5. At level 5, each class gets a substantial power boost. Martial classes get extra attack and casters get access to third level spells. Generally, these jumps in power are greater than whatever you're getting from adding an additional class. Likewise, multiclassing at level 4 delays a feat/ability score increase, but this is a bit more manageable.

That said, this is pretty min-max-y. Yeah, being at Cleric 3 / Druid 2 would be weaker than level 5 in either class alone, it won't be non-functional. You'll still be able to play fine even if your build is slightly suboptimal. Even on tactician, as long as everyone in your party isn't crazy multiclasses, you'll be fine as the party can cover for any shortcomings on your behalf.

Lastly, you can always respect. At level 3 and want to dabble but still want to be built optimally at 5 or 4? Go for it, and then visit Withers when you level up for a quick respec. Bottom line, play how you want, experiment! You might temporarily miss out on a power jump, but it's not crippling and you can always readjust if you feel underpowered

[-] AngusOReily@lemmy.world 1 points 1 year ago

This is venturing on spoiler territory, but there's not a ton to the quest in Act 3. A conversation, a boss fight, and a temporary ally. It is not a main quest by any means in act 3. In fact, you can probably conclude it by lying.

[-] AngusOReily@lemmy.world 3 points 1 year ago

There is a particular end game situation that monk just flat out trivializes. You'll see it when you get there. Lets just say, spamming the free jump from Step of the Wind: Dash feels like cheating, but it certainly is an effective way to do things on a Tavern Brawler monk at a certain point in the game.

[-] AngusOReily@lemmy.world 9 points 1 year ago

I disagree with your last point. Yeah, you convince him to not blow himself up, but for my Tav it amounted to "we'll find another way where you don't die." He does get pretty power hungry, but a few persuasion checks and he realizes he was backsliding and agrees with you to cut that shit out. He decides to get the crown for Mystra without seeking its power and she agrees to heal him.

There's redemption there, you just have to push him.

[-] AngusOReily@lemmy.world 2 points 1 year ago

I had no issues with the last boss fight, but I had a Tavern Brawler monk on balanced. After one unfortunate tpk on the run up due to some knock back splash damage, I hasted my monk, dashed, and then jumped all the way to the top in one round. Both boss phases were done in two rounds as the monk action surged and flurried their way through health bars, with the temp member helping clean up with double aoe. The final phase was super underwhelming; it took more time to get in and positioned than to take out it's health. I was really underwhelmed! I'm avoiding monk on my tactician run, and installed a boss difficulty mod to see if I can get things to stand up in the face of my eventual and unavoidable min-maxing.

[-] AngusOReily@lemmy.world 6 points 1 year ago

Lae'zel for sure. And probably dark Shadowheart? That's who i have been using for my evil durge run and they all seem to be on the same page.

[-] AngusOReily@lemmy.world 5 points 1 year ago

You can probably still get Astarion. Lae"zel might be donezo depending on how many long rests you've taken. They're both gone for sure once you leave the underdark

[-] AngusOReily@lemmy.world 2 points 1 year ago

Spare the hag and save Mayrina, then kill her later for a sweet legendary! It's all wins.

A +1 to hit isn't huge but when you're adding it to 3+ attacks a round on a blade pact warlock or to each EB beam with the robe in Act 2, it adds up.

There are definitely RP reasons not to spare her, but you can't discount a +1 as not being useful. It's a permanent boon that allows you to spend resources in other places. Maybe you don't buff to 20 and instead use it to raise a second stat to 18 easier (hair plus ASI to get 18, 18, 16). Or it leaves more room for feats. I know I'm just using min-max logic, but I can't turn down a bonus. That's also why Volo got to dig around in my skull on my first playthrough...

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AngusOReily

joined 1 year ago