[-] BigpapiKite@mastodon.social 4 points 1 year ago

@joucker29 was using mangasoup for apple while it was in beta and it was the best. Got taken off the app store unfortunately. I think the dev is still somewhat trying to get it back on there, there's updates on r/mangasoup. Other than that using Tachiyomi on my boox leaf2 has been amazing.

[-] BigpapiKite@mastodon.social 2 points 1 year ago

@seraph Been reading Berserk for the first time and just got past the Eclipse this past weekend. It's crazy how you know what to expect going into it and it still just hits hard

[-] BigpapiKite@mastodon.social 2 points 1 year ago

@Call_Me_Maple @TheVampireSaga big emphasis on "games that respect my time"

[-] BigpapiKite@mastodon.social 2 points 1 year ago

@TheVampireSaga I know this is going to sound dumb, but I really enjoy gameplay focused fun single player games that are easy to pickup. I was thinking about the variety of games I play and that seems like the common denominator. I like a good story but I don't really care for a good story in a game tbh, it's a cherry on top. If I can pick the game back up after a few days of not playing and have fun for 30mins~ then I'm happy.

[-] BigpapiKite@mastodon.social 3 points 1 year ago

@SJ_Zero @LeylaaLovee Maybe this can be said for the tripple A space, but indie devs have been firing on all cylinders the last 5-6 years.

[-] BigpapiKite@mastodon.social 1 points 1 year ago

@simple @LeylaaLovee I think where we are now with fighting games is exactly where it should stay. Auto combos and modern controls make it so the bar to entry is super low, but they need to be scaled down so that they do less damage and the incentive should always be learn pure combos to get better. At the end of the day there's no interesting high level play if you can press a button three times and do 30% damage.

BigpapiKite

joined 1 year ago