[-] Die4Ever@programming.dev 3 points 5 days ago* (last edited 5 days ago)

Related: https://github.com/LemmyNet/lemmy/issues/2012

I think the devs want comments to be specific to the community in order to retain the culture of each community.

https://github.com/LemmyNet/lemmy/issues/4225#issuecomment-1904443026

Combining comments is out, because these are different posts that live on different communities, each with their own members and mod policies.

Lemmy-ui already has a "post-deduplicator" that simplifies viewing cross-posts on the same page, that should probably be replicated in a lot of UIs. But that seems to me the best way to handle it.

This comment is another way to explain the issue https://github.com/LemmyNet/lemmy/issues/4225#issuecomment-1837522660

This would be a bad user experience for certain communities. Imagine the same news article is posted in /c/cars and /c/fuckcars. It is not desired nor expected to have all comments combined.

But I do think there may be some room for combined comments, like when Lemmy has a method to group communities, maybe those comments could be combined from the grouped communities.

9

I set the polling interval to never but I still get notifications for some reason. I know I can disable the notifications at the system level, but I would rather the app doesn't do the polling at all currently. Android 14, Pixel 7a.

17

cross-posted from: https://lemmy.mods4ever.com/post/284

I found this cool old website for The 7th Guest, The 11th Hour, and T7G3: The Collector. The author is "Bones the Caretaker". The section of the website for The Collector says "Copyright site-design and written content by Paul van der Meer 2003".

Wait a minute, I know that name! Paul van der Meer is the director of The 7th Guest VR and Project Lead at Vertigo Games!

I don't know how old this website is, but it doesn't exist anymore. Luckily the Wayback Machine captured most of it (missing a bunch of images).

Unfortunately the Wayback Machine is a little slow, so navigating around the house in this way is a bit of a pain, and the split screen isn't sized properly for modern screens.

So I made this tweaked version that can be easily self-hosted or downloaded, and it runs much faster.

Viewable on http://t7g.mods4ever.com/

If you're lazy, the easiest way to see the whole site is to go to the map page and middle click every link. T7G Map and T11H Map

Source code at https://github.com/Die4Ever/bones-7guesthomepage

If you have any improvements to contribute you can make a pull request.

Wayback Machine: https://web.archive.org/web/20041127023227/http://uk.geocities.com/veluan2002/

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cross-posted from: https://programming.dev/post/13618989

Vanilla Fixer: automatically applies compatibility fixes without changing the game at all.

Zero Rando mode: features many quality of life improvements and bug fixes. Based on Deus Ex Randomizer but without the randomization.

Randomizer Lite mode: keeps the randomization subtle, without moving anything or breaking immersion. Similarly there is a Randomizer Medium mode which enables a bunch more randomization features without getting too crazy.

All with good Steam Deck support!

Lots of things not shown in this video because I tried to keep it under 3 minutes. Features such as the integrated bingo board, support for Crowd Control, brightness boost adjustment, and looting improvements, which are all available options even in Zero Rando mode!

1

Vanilla Fixer: automatically applies compatibility fixes without changing the game at all.

Zero Rando mode: features many quality of life improvements and bug fixes. Based on Deus Ex Randomizer but without the randomization.

Randomizer Lite mode: keeps the randomization subtle, without moving anything or breaking immersion. Similarly there is a Randomizer Medium mode which enables a bunch more randomization features without getting too crazy.

All with good Steam Deck support!

Lots of things not shown in this video because I tried to keep it under 3 minutes. Features such as the integrated bingo board, support for Crowd Control, brightness boost adjustment, and looting improvements, which are all available options even in Zero Rando mode!

1

Download DXRandoInstaller.exe in the Assets section under the changelog or download from Mods4Ever.com. It is safe to update in the middle of a playthrough.

Use vanilla (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically.

Trailers

Click to show trailers

If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works:

v2.0 Trailer

Here's a trailer for WaltonWare mode. WaltonWare mode is focused on quick wins by completing a single bingo line, and increasing difficulty after every win. The bingo goals are all scaled to their minimum settings and you start in a random area. All bingo goals will be completable within just a few maps!

WaltonWare Trailer

Here's a trailer for our new Mirrored Maps feature in v2.5. Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before!

v2.5 Mirrored Maps Trailer


See the full README here. Also check out our Discord and Mods4Ever.com

Major Changes

  • Simplified barrels to combine multiple variants that did the same thing. Also added optional new textures to make it even clearer (look in the Rando menu).
  • Weapons that fall out of enemy hands due to damage now have ammo
  • M14 Silo: Howard radio room closer to window, and added computer in machine shop
  • Added option to automatically put away in-hand items when trying to pick up decorations
  • Nerfed automatic power recirculator slightly
  • Gas colliding with enemies is now more consistent
  • You now start with 6575 skill points, and Zero Rando defaults to Trained pistol with 5000 points remaining like vanilla does (except without the exploit/bug with untraining pistol)
  • More goal locations mutual exclusions, to reduce the difference between best seed and worst seed for each mission
    • M02 subway vents start and subway ambrosia because of easy skill points
    • M02 warehouse alley generator and sewer jock, this combo was too easy
    • M08 the 2 bar locations, bar is still the best place to check but now you can't get both Harley and Vinny in the bar at the same time
    • M12 starting front gate and exiting at front gate, because that's too much walking back and forth, also slightly moved front gate start forwards where Tong normally is

Minor Changes

Click to expand Minor Changes

  • Option for quickload to load the latest save instead of only the quicksave slot
  • Removed default "disallow skill upgrades" for Extreme and Impossible
  • Guards outside NSFHQ map can now become hostile
  • Fixed some issues with ShotTime (weapon firing cooldown) when changing ammo types, like 20mm HE
  • Slightly increased head/torso damage multipliers, Zero Rando uses vanilla
  • Microfibral Muscle aug now subtly allows you to jump while carrying heavier decorations
    • First level allows jumping with chairs and trashbags
    • Second level (max) allows jumping with small metal crates
  • Slightly more pistols and batons, slightly higher pistol max ammo, slightly fewer assault rifles and throwing knives
  • Augmentation hum sound continues when loading a new map
  • Merchant Hints and greetings
  • Le Merchant more aggressive
  • Fixed losing crates to the void when climbing ladders
  • Fixed remember crouch through saves and across map transitions
  • Improved marking of some bingo goals red
  • Fixed Miguel disappearing when you left him behind
  • Tech goggles and vision enhancement aug can now see what items are inside of crates

1

FROM unravels the mystery of a nightmarish town that traps all those who enter. As the unwilling residents fight to keep a sense of normalcy and search for a way out, they must also survive the threats of the surrounding forest – including the terrifying creatures that come out when the sun goes down.

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FROM unravels the mystery of a nightmarish town that traps all those who enter. As the unwilling residents fight to keep a sense of normalcy and search for a way out, they must also survive the threats of the surrounding forest – including the terrifying creatures that come out when the sun goes down.

1
1

Download DXRandoInstaller.exe in the Assets section at the bottom of the GitHub page (Linux version also available, as well as the Vanilla Fixer tool). It is safe to update in the middle of a playthrough.

Use vanilla (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically.

Trailers

Click to show trailers

Here's a trailer for WaltonWare mode. WaltonWare mode is focused on quick wins by completing a single bingo line, and increasing difficulty after every win. The bingo goals are all scaled to their minimum settings and you start in a random area. All bingo goals will be completable within just a few maps!

WaltonWare Trailer

Here's a trailer for our new Mirrored Maps feature in v2.5. Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before!

v2.5 Mirrored Maps Trailer

If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works:

v2.0 Trailer


See the full README here. Also check out our Discord and Mods4Ever.com

Major Changes

  • Fixed a bug that was causing skill/aug strengths to not be consistent.
    • (Loading older saves will give you different skill/aug strengths from before, but otherwise playable.)
  • New WaltonWare starting locations, previously we only had 13, now we have 40 of them!
  • Added 14 more bingo goals.
  • Vandenberg Silo improvements:
    • Spawn Howard Strong immediately (assuming Helios was born and you downloaded the UC schematics).
      • This allows you to scout for the launch control computer and Howard at the same time.
      • If you kill Howard before redirecting the missile, the infolink dialog will be slightly rearranged to be more appropriate.
    • Fixed Howard and Jock both being able to spawn in the Launch Command room
  • Fixed some songs that can get stuck when using Randomized Music.
    • (This will reset your music config so you may need to re-enable Unreal or UT music in the Rando menu.)
  • Some fixes for Zero Rando mode, including a fix for the 50% mirrored maps option in Zero Rando mode.
  • Removed more balance changes from Zero Rando mode, mostly small map specific tweaks.
  • Nerfed power recirculator aug when you have it in automatic mode.
  • Fixed advanced settings when playing an alternate game mode (such as tweaking the settings for WaltonWare mode).
  • Option for Deus_nsf's tweaked D3D10 shaders, look in the Advanced settings in our Installer program.
  • Computer skill Advanced and Master base costs reverted back to the vanilla.
    • Level 1 is the only one that's OP, we rarely saw players get upgrades past that.
    • Previously the base costs were: 1575 for Trained, 3150 for Advanced, and 5250 for Master
    • Now the base costs are: 1575 for Trained, 2250 for Advanced, and 3750 for Master
  • Nerfed lower levels of speed aug back to vanilla. Max level is still a little weaker than vanilla.
    • We were a little worried about speedruns and races, but as Nitram has shown, speedrunners can adapt.
  • Enabled randomized bot weapons by default.
  • OpenAugTree by WCCC (at the bottom of the Keyboard/Mouse settings, bind it to a key).
    • This is great for playing on Steam Deck or on a controller.
  • Allow animals to be knocked unconscious.
1

The Cutscenes are out of order in the Game. Here is the Cutscenes in order as told in the book, The 7th Guest: A Novel by Matthew J. Costello. Cropped the black borders with only a small loss of quality.

1
submitted 4 weeks ago* (last edited 4 weeks ago) by Die4Ever@programming.dev to c/deus_ex_randomizer@lemmy.mods4ever.com

This is the fastest time since the release of v2.6 (which had a bunch of additions and changes that slowed down the speedrun for everyone) so we're calling this the new world record speedrun in this post-v2.6 era. This was played on v2.6.3.6 Alpha.

Nitram came on to the scene very quickly getting sub-2 hour runs with a totally different strategy than we've been doing. Previously we were focusing on running past everything as quickly as possible and hacking all computers in our path. But Nitram starts the game with lots of looting, more careful combat with less deaths, and typically not getting the Computer skill until the end of the game or not at all! In this run he got Computer skill right at the very end (1:38:57 in the video) because of Silo. I guess since he found the computer right away he didn't have time to find the datacube before finding the computer.

It is yet to be seen if the minimal, run past everything approach can beat this time in v2.6+, we will have to wait and see if other runners attempt it or follow this strategy. But it is exciting to have such a shakeup in the meta, and it seems the Randomizer is currently balanced enough to allow these completely different strategies to be viable even for the speedrun.

The previous world record was 1:28:02 by Ramisme in v2.5.4, about 5 months ago: https://www.youtube.com/watch?v=lN7GkIGILwk

(And yes, we have our own version of LiveSplit built right into the game’s HUD. It autosplits and removes load times.)

[-] Die4Ever@programming.dev 37 points 1 month ago

at this point I think we might need comments more than posts, there's lots of posts already but most of them are lacking comments

[-] Die4Ever@programming.dev 41 points 3 months ago* (last edited 3 months ago)

I'm surprised there was no issue filed for this already, maybe I just failed to find it, but I made a new issue

https://github.com/LemmyNet/lemmy/issues/4412

if anyone wants to give it a thumbs up reaction then the devs will know to prioritize it, and if you have any ideas you could leave a comment there

Edit: that was somewhat a duplicate of this issue

https://github.com/LemmyNet/lemmy/issues/2951

Give that one a thumbs up

[-] Die4Ever@programming.dev 70 points 5 months ago* (last edited 5 months ago)

I'm doing my part! Cool to see my little change finally released, I hope people like it

https://github.com/LemmyNet/lemmy-ui/pull/2073

[-] Die4Ever@programming.dev 41 points 6 months ago

They just needed to offer lots of storage so they could kill off Dropbox, now that it's mostly dead for consumers, it's time for Google to make money with their monopoly. Even though storage prices have gone way down.

[-] Die4Ever@programming.dev 39 points 8 months ago

curious if we'll see commits from governments into the Mastodon repo lol

[-] Die4Ever@programming.dev 44 points 8 months ago* (last edited 8 months ago)
[-] Die4Ever@programming.dev 40 points 9 months ago

given how many ‘Twitter alternative’ services like Threads and Bluesky are cropping up

I wish they would mention Mastodon lol

[-] Die4Ever@programming.dev 43 points 10 months ago* (last edited 10 months ago)

Lemmy needs more tools to help avoid defederation. Like the admins being able to block communities (defederating a community interested of the entire instance), or hide posts from a community/instance from c/All so people who are still subscribed or manually search can still find the posts

Also users should be able to block instances just for themselves, just posts or comments as well

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Die4Ever

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