[-] Evu@mtgzone.com 3 points 6 days ago

Reminiscent of Caetus, Sea Tyrant of Segovia (which, to my dismay, I've never been able to work out a good shell for).

[-] Evu@mtgzone.com 2 points 6 days ago* (last edited 6 days ago)

Both sides of this just have unlock triggers; the card doesn't do anything as it sits on the battlefield. There's no reason for this to be an enchantment except that they were trying to shoehorn some stuff into the set's marquee mechanic.

Same with Meat Locker // Drowned Diner and maybe some others that I missed. If they couldn't come up with enough actual-enchantment effects, that might be a sign that there wasn't enough design space and they should have abandoned this mechanic or narrowed its scope. Like, maybe they could just have printed a few Rooms at rare/mythic and skipped the meta-mechanics that care about when you unlock rooms or how many unlocked rooms you have.

[-] Evu@mtgzone.com 3 points 1 week ago

Hmm... does this help Insidious Roots enough to make it a competitive deck?

[-] Evu@mtgzone.com 3 points 1 week ago

I get why this is a vehicle. It makes sense flavor-wise; arguably it'd be weirder for it not to be a vehicle. And I get the "creature is abducted and comes back changed" storyline. That also makes sense and is flavorful. But it's kind of hilarious to have them both on the same card. Like, while the aliens are performing their horrifying and unnatural experiments, you can also have some random unrelated dude jump into the captain's chair and zoom around for a while.

[-] Evu@mtgzone.com 3 points 1 week ago

"Are you from the X-Files?"

"No! We're the Phenomenon Investigators. Our lawyers want us to be very clear about that."

[-] Evu@mtgzone.com 3 points 1 week ago

Yeah, I was hoping to see more (or any) actual cards with Phasing, like Sandbar Crocodile. The highest Mirage block card on the list was Teferi's Veil at #18, and there was sadly no mention of one of my pet cards, Dream Fighter, who can block first-strikers, flankers and deathtouchers with impunity. But I suppose it's Wizards' fault, really, for making the original batch of Phasing cards underpowered, and then never revisiting the keyword.

[-] Evu@mtgzone.com 4 points 1 week ago

I like the art on this one.

[-] Evu@mtgzone.com 6 points 1 week ago

"Common or uncommon artifact creature that puts cards back in your library for two mana" seems to be a new staple.

I rarely play them or see them played. It's true that a non-zero percentage of my draft games end in board stalls with one player milling out, and in theory I like the idea of having some insurance for those scenarios, but the cards are never impactful enough in any other situation. But this one might come the closest -- a 4/4 flyer for 6 isn't bad, and in Duskmourn it can also function as a Delirium hoser.

5
submitted 1 week ago by Evu@mtgzone.com to c/mtg@mtgzone.com
[-] Evu@mtgzone.com 3 points 1 week ago

This is a translation so I guess we'll see what the official English wording is, but it sounds like this uses the old Mesmeric Fiend-style templating, which means you can exile something permanently if you flicker this creature with its ETB trigger on the stack. It would have to be that way, I think, to let you get your own exiled creature back too.

But casting a six-mana creature and then being able to flicker it right away is a lot to ask. More likely we'll see people reanimating this, or possibly doing Smuggler's Surprise-type tricks, to get around having to exile their own creature.

[-] Evu@mtgzone.com 2 points 1 week ago

This seems like a pretty solid draft pick, wouldn't be shocked if it showed up in Constructed too. Could be a surprise blocker, could be a repeatable Delirium enabler, could just help you smooth out your draws.

[-] Evu@mtgzone.com 4 points 1 week ago* (last edited 1 week ago)

Weird that a spell called "Break Down the Door" doesn't have anything to do with unlocking Rooms. In fact, you could use it to exile a Room, making it less unlocked than before.

[-] Evu@mtgzone.com 3 points 2 weeks ago

Someone in a Discord server I'm in pointed out that this is a potential turn 4 kill with Bloodletter of Aclazotz. Requires the opponent to have no removal or blockers, but still.

1
submitted 4 months ago by Evu@mtgzone.com to c/digital@mtgzone.com

In this edition:

  • Pro Tour Thunder Junction Winner and Top Performing Decks
  • The Big Score Alchemy Preconstructed Festival April 30–May 7
  • WPN Outlaws of Thunder Junction Promo
  • May Best-of-One Qualifier Play-In This Weekend
  • Arena Open: Outlaws of Thunder Junction May 4–5
  • Alchemy: Thunder Junction Gallops into Town May 7
  • Event Schedule
1
submitted 5 months ago by Evu@mtgzone.com to c/digital@mtgzone.com

In this edition:

  • Outlaws of Thunder Junction on MTG Arena
  • Bonny Pall Standard Festival April 23–30
  • Pro Tour Thunder Junction This Weekend in Seattle!
  • Event Schedule
1
submitted 5 months ago by Evu@mtgzone.com to c/digital@mtgzone.com

This is maybe the third or fourth time I've been to Mythic, but by far the earliest in the month that I've gotten there and the highest I've been.

1
submitted 5 months ago by Evu@mtgzone.com to c/digital@mtgzone.com

In this edition:

  • Outlaws of Thunder Junction Launches This Week!
  • Jump In! Update for Outlaws of Thunder Junction
  • Release Notes for Outlaws of Thunder Junction
  • Event Schedule
10
submitted 5 months ago by Evu@mtgzone.com to c/mtg@mtgzone.com

(This is not my work; I'm just sharing something I saw on another site.)

1
submitted 5 months ago by Evu@mtgzone.com to c/digital@mtgzone.com

In this edition:

  • Last Week for Outlaws of Thunder Junction Preorders
  • Streamer Even This Wednesday, April 10
  • Historic Banned List Update
  • Remix Draft: Artifacts Continues This Week
  • April Qualifier Weekend Starts This Friday
  • Midweek Magic Gladiator Spotlight This Week
  • Event Schedule
1
submitted 5 months ago by Evu@mtgzone.com to c/digital@mtgzone.com

This week's Midweek Magic event on Arena is "Omniscience Draft". You do a bot draft and then throw out just five of your 45 cards, because you have an emblem that says you can cast spells from your hand for free and you can add WUBRG once a turn.

Maybe your brain automatically corrected that to "you can cast a spell for free once per turn." I know I kept re-checking the rules as I was drafting, because I was sure that I was missing something. But no, you just dump your hand on turn one, and your opponent does the same, and then you see what's what. Every game is decided in the first turn or two, and once it is, the loser never waits around to see it play out, and who can blame them?

I don't like to sound ungrateful; Midweek Magic events are usually free, they're a nice change of pace, overall I really appreciate them. But this one is kind of unbearable.

If you do decide to play this one, here's your pick order:

  1. Anything that draws more than one card.
  2. The biggest creatures you can find. Evasion is good as usual. Deathtouch is better than usual because you'll need to be able to block enormous creatures immediately.
  3. Creature removal.
  4. Smaller creatures.
  5. Combat tricks.
  6. For some unknowable reason there are lands in the packs. Do not take them. You might think you're going to set up some cute combo with a card that cares about your land count, or pay some activation cost that needs two mana of the same color. Ask yourself how that strategy stacks up against a turn-one [[Rust Goliath]].

There have been a few Arena events lately where the premise seems to be "what if everybody just played bananas powerful cards all the time?" I will never understand why that sounds like fun to some people. Magic cards have mana costs for a reason.

1
submitted 5 months ago by Evu@mtgzone.com to c/digital@mtgzone.com

In this edition:

  • Congratulations to the Arena Championship 5 Winner!
  • Outlaws of Thunder Junction Preorders on Sale Now
  • April 10 Streamer Event for Outlaws of Thunder Junction
  • Announcing Remix Draft: Artifacts!
  • Saturday: April Best-of-One Qualifier Play-In
  • Event Schedule
1
submitted 5 months ago by Evu@mtgzone.com to c/digital@mtgzone.com

In this edition:

  • Outlaws of Thunder Junction Preorders Start Tomorrow!
  • Outlaws of Thunder Junction Mastery Details
  • Tune in for Outlaws of Thunder Junction Debut Tomorrow
  • This Weekend: Arena Championship 5!
  • Changes Coming to MTG Arena's Premier Play
  • Event Schedule
1
submitted 6 months ago* (last edited 6 months ago) by Evu@mtgzone.com to c/digital@mtgzone.com

The event lasts until Tuesday the 19th. You play Bo1 games with 60-card decks using cards from GRN, RNA, WAR, and MKM, and you're not restricted to cards in your collection.


About
Name Ravnica Flash

Deck
7 Island
7 Plains
4 Hallowed Fountain
4 Meticulous Archive
2 Mobilized District
1 Cryptex
4 Doorkeeper Thrull
4 Deduce
4 No More Lies
4 Sinister Sabotage
4 Absorb
2 Teferi, Time Raveler
2 Chemister's Insight
4 Warrant // Warden
2 Intrude on the Mind
3 Time Wipe
2 Commence the Endgame

This one is maybe a little mean for a fairly casual event, but then again maybe not, since I'm seeing a lot of people play similar decks. I don't know; I just seem to gravitate to blue decks where you can play most of your cards on your opponent's turn. You actually have several options for curve-toppers here; consider [[Dream Eater]] or [[Angel of Grace]] as alternatives to the ones I went with.


About
Name 2 Massacre 2 Girl

Deck
6 Swamp
4 Plains
4 Godless Shrine
4 Shadowy Backstreet
3 Escape Tunnel
2 Blast Zone
1 Mobilized District
2 Price of Betrayal
4 Dead Weight
4 Hunted Witness
4 Imperious Oligarch
4 Despark
2 Bleeding Edge
1 Kaya, Spirits' Justice
4 Massacre Girl
4 Massacre Girl, Known Killer
3 Ethereal Absolution
4 Slice from the Shadows

You can play both Massacre Girls in this format, how cool is that? I got this idea from an opponent but I didn't remember their deck well enough to copy it. I think they had a lifegain focus. Mine is basically just toughness-based control. Be careful how you stack your triggers! Sometimes you want your tokens to come into play in time to die. The two Prices of Betrayal are a nod to our bad match-up against Superfriends decks, which understandably are pretty popular in a format where War of the Spark is a quarter of the card pool.

1
submitted 6 months ago by Evu@mtgzone.com to c/digital@mtgzone.com

In this edition:

  • Alchemy: Karlov Manor Is Here!
  • Scavenger Hunt Clues
  • Alchemy Qualifier Play-In Best-of-One This Saturday
  • Event Schedule
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Evu

joined 1 year ago