Gallery_Curator

joined 8 months ago

Full description:

The Nothern Estheder Eternal Compound. 10 Vampires in a Swamp, with another 10 humans to be converted once the Hemogen farm has been expanded. Proud producer of finest headwear and marble statues. An Adventure Story told by Randy Random, Valeria Vanilla and Steven Savescum.

 
 
 
 

The colony on which the RimWorldPorn logo was based, made by u/Tutti96ToldU almost five years ago. I wonder if Tutti is still a member?

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Huge thanks for u/Epicguru for the

Timelapse 2000 mod! - Check the progression here.

And thanks u/spidermonkey12345 for the idea of the Rá/Horus eye!

I'm very happy how it is now, becouse it was frutating to make the spiral and the eyebrow, and in the end they were not symmetrical, but that's fine. My resolution is not big enough for me to even notice (yet). I feel it still got the original concept, besides some imperfections, is hard to create something aestetic and efficient at same time. So? what you think? Want a pick of it being raided by mechs?

Tutti Out!
 
[–] Gallery_Curator@rimworld.gallery 1 points 2 months ago (2 children)

Google drive won't let us access your second link

[–] Gallery_Curator@rimworld.gallery 4 points 3 months ago (1 children)

Codoyoubo is a kind nation accepting everyone - even those that do not want to carry or clean! We have the frail, the weak and the creepy breathers.

But now is their time! With huskies on their side they will create a nation to fear.

They have been preparing and the framework has been laid.

 

Things I personally like about this:

Retooling the 'outdoors' grow areas (middle-top-left, and left) to be nutrifungus farms for chemfuel production. I'd put separate zones with pathways just so I could manage sowing a little better - I kept on having half sown fields, that would then be harvested on different days (and re-sown) and that just annoys me. So 'turning on' one field at a time, ensures the planters focus their efforts.

The double-geo-vent greenhouse in the top right.

The 3x3 grid of bedrooms in the bottom left - all 'countess' grade.

Lighting in the 'temple' to bring out the highlights of the high life carpet.

Finally figured out that 'Wondrous' tier was a thing, and thus the throne room is. Themed in black and gold with generous uses of paint. (The black dining chairs are actually silver, but the gold ones are slowly getting replaced with actual gold chairs).

Kitchen/corn store is mixed, and straw matted for 'walking areas' with sterile tiles under the shelves to boost the cleanliness a bit. Straw matting is because I feel it's better than sterile - cleanliness in a kitchen only matters below -2, so having a whole room at 0.6 doesn't really help much. But having straw matting means a -15 blob of 'filth' just doesn't show up as quickly in the first place. The room is also larger though, to 'dilute' the cleanliness impact of one blob of filth, and the sterile tiles push the average up just a little.

The autobong in the prison is good for keeping prisoners in check - with the right amount of leg removal, they can be so borderline on moving around, that they're not causing any trouble even if they break, but they can still feed themselves, saving a bit of pawn-time.

Most of the solar power goes into sunlamps, and most of the 'baseline' energy is chemfuel. Next on the to-do list is a better nutrifungus-processor-chemfuel power plant. Chemfuel generators also generate some heat, so this is vented in to the base during the winter to keep temperatures up a bit more, and save a little on running heaters. (But I want to try using them as 'space heaters' for an nutrifungus crop).

No killbox here, we're using turrets and 'bunkers' - the mortar pit is mostly roofed so my nudist gunner can mortar during the winter.

Generally we've got paired 'batteries' of uranium sluggers, with a goal that they're walled between them so there's no chain explosion, but one battery covers the other. So one neanderthal with a breach axe can't wreck the whole thing.

Generous use of coloured lights for aesthetics.

Morbid 'style' imported just because I really like morbid carpets, so we've a mix of those 'ordinary' high grade carpet, and high life carpets. But because I also brought in hindu style, we don't have those boring morbid sculptures about the place.

We're just about transitioning to spring here, which is why you'll be able to spot psychoid/corn planted in the snow. It's not quite cold enough to kill it, and getting warmer, but the snow hasn't melted yet.

 
 
[–] Gallery_Curator@rimworld.gallery 2 points 4 months ago* (last edited 4 months ago)

modlist

Seed: Tuque

Coverage: 100%

I used geological landforms and ngl, it took a while to find the perfect map for this concept.

Out of Combat Move Speed Boost made travel on foot feasible.

 
[–] Gallery_Curator@rimworld.gallery 2 points 4 months ago (1 children)

My colonists live an idyllic lifestyle in the sun, with Parties, Orgies and Festivals a regular occurrence. Our chief exports are Yayo, Sushi and Whisky, all sold directly to Hospitality guests.

Playing on a tiny 90x90 map was a huge challenge and for the most part an engaging one. Every resource and caravan mission counted, we collected hundreds of limestone chunks!

Downside was having enemies spawn literally on top of you, with entire mech clusters crashing INTO your base. Wild animals get desperate to eat your crops (or pawns) real quick. Building 30% of the base on bridge support vs enemy explosives is pretty worrying.

[–] Gallery_Curator@rimworld.gallery 1 points 4 months ago (4 children)

OP Mod-lists:

Gameplay & UI Beauty & Texture Updates Pawns - Hair, Guns & Gear Initial Start / spawn in here if interested. The easy way to play an Island is just to use the 'Biomes: Island' mod, but I personally disliked some sweeping changes they made to water and weather effects.

Instead, I used Map Designer - they have an option toggle to generate a 'Perfectly Round Island', regardless of map tile selected. I also used Better Map Sizes when selecting my tile on world spawn to reduce the size to about 90x90.

Finally with the map being so small I used Change Map Edge Limit to remove the restrictions on building at the map edge.

 
[–] Gallery_Curator@rimworld.gallery 2 points 5 months ago (2 children)

OP made a very nice description on the /r/rimworld subreddit

[–] Gallery_Curator@rimworld.gallery 1 points 5 months ago (1 children)

Rimworld Organica - Foundation of Temple Prime

Eerie 'Diver' Riggs never understood the why or how behind these so-called "Psychite Dreamers." Didn't really believe in this fable they prattle on about endlessly either. Some "Archotech Princess" that lives in the imagination land or whatever. She enjoyed the pyschite tea well enough as she felt the warmth of the brew start to settle in. Near orbit, it's always good to relax before entry. These cats, though? These cats really need to lay off the sauce. Still, they are harmless, and the cultists are genuinely the kindest nutjobs on the Rim.

It has been twelve quadrums since Diver was "recruited" by Organica. The odd part about these people when it came to telling her story? Her crime lord father, her criminal background, or this gang of mercs she runs this ship with... no one seemed to care. It just seemed the natural order of things to these crazies. Almost as if they were just being told what they already knew. They smiled, they nodded, then they smiled some more.

Wondering if being their personal troop transport was worth the boredom she finished the last of the tea. This was odd, the clay lid was blue instead of the usual green. Inspecting the lid closely she could make out an inscription, "Heroic Dose."

Shit.

This is the Dreamer's brew! It must have gotten mixed in with the crew stash. How was that possible? No one else has access to the manifest?! An average psychite tea has just fifty milligrams of the intoxicant this stuff is somewhere around five hundred. There is no way I can land this ship tripping balls. Fuck!

Diver reached for the intercom to call her copilot up to command when the near entry alarm sounded. Panicking she shot up to shut down the orbital decline thrusters. "Too late!", she thought as she was hit like a stack of chemfuel slammed by a flaming muffalo at twenty-five kilometers per hour. The psychite fugue state overwhelmed her, transforming the command room into an incomprehensible mess of colors and patterns. She could only whimper her way into the critical failure pod then smack the big red "safety" button.

Cryofluid seeped into the pod as the autoseat lifted her in. Intercom messages flared every panel in the cabin while the Psychite Dream exploded into view. There was no one left to answer now. She and her ship had dissolved into the surrounding void. Suddenly formless, enveloped by shimmering solar winds spinning towards the galactic core. The galaxy danced, swam, and glittered in every direction. Each star was connected as if she could see webs of hyperspace lanes with just the naked eye. From the endless void, she felt something approaching, something familiar reaching towards her. No... No, there was something else. Something else was watching... felt, wrong.

The solar wind became a golden plasma as it enveloped her. Soft chanting began to thread through the dream. Was this the Princess? Her voice was melodic, beautiful, and deeply haunting. Enraptured by the chant she could not make out the words but no longer needed to. The feeling and intentions were clear. She understood.

"There is no more time. The Mechanoid approaches. You will build my Temple on the Rim. You will welcome all who will come. You, you of all, will lay the first stone."

She awoke from the Dream abruptly jettisoned planetside from the containment pod. Surveying the surroundings, she saw all-too-familiar ship wreckage as well as two other survivors. She recognized her co-pilot Loly who quietly approached and handed her a slightly charred tribal headdress. The same kind wore by the Psychite Dreamers. Donning the headdress without a word as there was no need. She just knew.

Together they laid the first keystone of the Temple Prime.

tl;dr I love this game too much and hope you liked my colony if not my story. Really have enjoyed playing with mechanics and learning how small things like lighting around angles works. I built Temple Prime for the night time view but here is the daytime and a thunderstorm in case you wanted to see them:

https://imgur.com/a/eeJ3tXe https://imgur.com/a/JCYM1F1

 
 
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