For maximal effect, read this while listening to the Animated Series theme. It’s like the TOS theme played sideways.
Ilari
They’ve been really tight-lipped about the 2.0 release date. I think this was the first time they’ve officially confirmed that it’s before PL.
They mention a “next stream” that will feature the new cyberware. Presumably that’ll happen between now and 2.0 release, so… next week?
There were a lot of details about netrunner builds that were not present in the New Ways to Play video.
Overall, hacking is intended to be easier and more useful in the early game, and to have more depth and challenge as you advance.
It’s now possible to queue multiple hacks against an enemy. These will then be applied one by one. Managing the queue and hack combinations will be a key part of advanced netrunner play.
It’s now possible to hack enemies using the monowire. There are multiple perks related to hacking with monowire.
A new Overclock perk allows you to use health instead of RAM for hacking.
A new perk will unlock vehicle hacks. Besides the hacks already demonstrated, it will be possible to take remote control of a vehicle.
Smart guns will get bonuses for points spent on Intelligence.
Tinykin is great at putting me into a flow state. It feels good to just explore and solve gentle puzzles without getting stuck or having to rely on intrusive UI.
The Naked Now was a bizarre choice for such an early episode. It's the very first one after the premiere, and it's based on the crew acting out of character – before the audience has had time to learn what their personalities are supposed to be.
The key reason why this failed is that it was prohibitively expensive to run. They had to maintain a cast of professional actors, and even minor hotel staff had to maintain story and character.
There’s a very small audience that’s willing to pay thousands of dollars for a Star Wars LARP, no matter how professionally it’s produced.
Yeah, the TV really breaks the immersion.
Commenting to creators with specific things that I like about their work
CDPR has officially said very little about this, mostly that they are rebalancing difficulty and "how you get items", whatever that means.
Things that we know for sure:
- Clothing will no longer have armor points, armor is focused around cyberware (and those items that are actually armor)
- Cyberware management is emphasized more, there will be perks that target it but also debuffs for excess chrome
- The hard and very hard modes will feel harder (and easy mode will feel easy)
- The level cap goes up with PL (not officially stated, but visible in gameplay demos)
Pawel Sasko has also mentioned some things that the gameplay team are unhappy with. This doesn't mean that they necessarily get changed, but they may hint at what's coming:
- The world is littered with pointless items
- Crafting is now basically required for high-end play, it should be one playstyle among many
(Minor spoiler)
It's been revealed that the Relic tree is unlocked during the PL storyline.
The LotR version of the There Was Only One Bed trope is There Was Only One Horse