Sad point, well put.
Jaccident
I don’t know that insistence is the right way to phrase it. Sir Patrick and Brent Spiner are good friends, IIRC Nemesis was written by Spiner’s old flatmate and best friend. As such the wants of the actors started creeping into the scripts, not out of insistence per se, but perhaps more out a natural affect of a close working relationship. Sometimes a healthy distance is most important between a writer’s room, and the cast.
Porthos made it to the end of his series, meanwhile Jadzia…
But Vulcans are vegetarian! Surely this should be something plain and veggie. A hummus pita with a single kebab shop pickled chili.
Same in Avelon.
Despicable. I was reliably informed Harry lasted 22 minutes.
Bringing a 4x to console is a reasonably large undertaking. It’s not just the work that goes into creating an intuitive controller scheme, and establishing input speeds etc., it’s all the additional UI that it requires (unit selection etc). Then there is getting it past the platform holder. Used to be a complex system, it’s become easier in the last 10 years, but you still have to have a save system that’s compatible with the requirements of the platform, you still have to be able to support suspend and resume in your gameplay, you still have to put in trophies and achievements. It’s months of work for a small team, and ultimately, if it won’t pay the bills, then they can’t justify doing it.
Feel free to join us on c/greatestgen.
This depends on the job and role, I know plenty people who tend to be flung at a project for 6-8 months, then pivoted to another, ad infinitum. For them, changing company etc is only slightly more inconvenient for them and the employer than shifting internally.
He’s a good man. A union man.
And Avelon.