[-] Lummi@kbin.social 1 points 9 months ago

Hey, good to know that you're still alive! Also, you should probably put a link to your new Reddit post at the top of the 13.23 megathread just for the sake of redundancy
Man, this sucks

[-] Lummi@kbin.social 2 points 10 months ago* (last edited 10 months ago)

Yup, completely agree
About what you're going to post, you should absolutely do it, I've only ever used the Lutris method, so I have no idea how to help others that use other methods. I reinstalled my game on Lutris just to be safe, but I know there's a way to change what wine version to use with an installation, does doing just that work? Or did the newest installation scripts change something else?
Also, link the post here when you finish it for everyone's convenience, thanks!

edit because I misinterpreted what you said haha

5
submitted 10 months ago* (last edited 10 months ago) by Lummi@kbin.social to c/leagueoflinux@kbin.social

Hey all! League of Legends is currently playable on Linux thanks to wine-ge-lol-8-27.
This version of wine is available on Lutris and all of the installer scripts available have been updated to use it. I removed and installed the game again, just to be safe, and it works perfectly for me on Debian 12 except for usual slow client.

Quick guide:

  1. Open Lutris
  2. Remove League of Legends (Right click the game's icon -> "Remove")
  3. Install the game again following the usual instructions. (Choose the right script for your region, do not log in before the first download finishes and you reopen the game, etc.)
    And, well, granted the game already worked for you before the disaster, you should be good to go!

As for the Reddit Megathread, it hasn't been updated since November 24th, that's more than a month ago. This version of wine is available since December 14th.
It's very misleading that both our website (the first result on Google for "League of legends on Linux"), which links to the Megathread on the status page, still claims that the game is unplayable on Linux.
I myself took a week or so to notice that the game is working, but some people even got banned for using the wrong package and a big "Hey guys DON'T use wine-lol-staging from the AUR, it's getting people banned!!! Permanently!!!!!" on the Megathread would at least have stopped more people from using it at the time. PLEASE update it.

We even have an active Discord server now (I'm not sure I'm allowed to link it here), which is how I got to know and understand most of this.

So, here's an open letter to acenomad/TheAcenomad (from what I could gather, they're the only owner and moderator):

I've defended the move to Kbin with other comments I've made in other threads, and frankly, I'm embarrassed about it, because right after that, you have been silent, inactive both on Reddit and here on Kbin. You even wrote the following on the Megathread:

A further more detailed announcement will follow as well as the eventual full reopening of the subreddit.

But so far, nothing.

League of Legends is one of the most played games in the world, and thus, a huge barrier of entry for new desktop Linux users is information on how to make it work, or if it can even work at all (gamers are a huge portion of desktop PC users).

No shame if you want to move on from this community; we all move on from some of our interests. But if that's the case, please let people that care take over, or alternatively, engage with the community and help valuable information be more easily spread, like we thought you were gonna do with the updates.

I would have loved it you took the move to Kbin seriously, because I still believe in the protest's objectives, but it seems like you have just bailed out on difficult times for the community.
Given the circumstances, I suggest updating the website, updating the Megathread, reopening the subreddit, and bringing in new mods.

If this continues, the community will just create another subreddit, and maybe that would be for the better, but it would be a shame to see this one go down like this.

Then again, maybe you just actually died. I hope not, but you know, peace.

Have a nice day, y'all.

[-] Lummi@kbin.social 0 points 11 months ago

I also want to know
Note: The "!" indicator next to the play button on the client says they're working on a problem with champion select, maybe they're talking about this, maybe not

[-] Lummi@kbin.social 1 points 11 months ago* (last edited 11 months ago)

But hey regardless of what I or anyone else thinks about this, acenomad already wrote this yesterday on the megathread:

"A further more detailed announcement will follow as well as the eventual full reopening of the subreddit."

So you know, chill, I'm ok with it

[-] Lummi@kbin.social 4 points 11 months ago* (last edited 11 months ago)

I don't think the community is dead, it's just that the game was working really, really well on Linux (and I guess even on windows) these past few patches
Nobody comes here or the official subreddit to celebrate this very often because we know things such as this can happen out of nowhere
But if there's one thing that brings communities together very quickly, it's things going wrong; And here we all are!

Really quick edit because I forgot to talk about it: yeah, the website does need more work and maybe a few more helping hands; We should make a thread here to talk about it

[-] Lummi@kbin.social 2 points 11 months ago

My game also does not work, no error message popping up or anything, just keeps coming back to the reconnect button when I try to get in a game after champion select
I'm using Debian 12 and Lutris

[-] Lummi@kbin.social 2 points 1 year ago

Hi! I could reproduce what you described and I also have the same problem but with runes, so if I switch rune pages then try to edit the one I selected immediately, the previous rune page shows up and gets selected again. I have some similar issues disenchanting shards in the hextech crafting screen as well.

From my (superficial) understanding, I believe this is a Wine web socket problem. Wine seems to introduce some additional delay when communicating with the servers via the League client, so what ends up happening is that the the client's UI updates faster than the server can receive what we're doing and process it.

My source is a comment in this reddit post. 3rd/4th comment, the one by Tsubajashi, and the response from ZoeyKaisar. This post is cited in the LeagueOfLinux website in Optimize -> System and Lutris Optimizations. Since this is a year old comment and we're experiencing this issue to this day, AND given that the problem isn't mentioned on the website, my guess is that by now this is unfortunately considered normal.

My workaround has been to give it an extra second or two between every important click in the client and another action. So no more last-second picks, bans or changes for us while someone comes up with a real fix, but this should be a small sacrifice considering we're able to run the game itself almost flawlessly!

Lummi

joined 1 year ago