Makuta

joined 1 year ago
[–] Makuta@lemmy.world 3 points 1 year ago* (last edited 1 year ago)

lmao you'd be fucking right. Exo on all 3 characters.

 

Anybody seen the ritual armor for this season? Didn't they say starting Season 22 we'd get an Eververse armor as the ritual armor?

[–] Makuta@lemmy.world 2 points 1 year ago

Void was so nice with gyrfalcons/graviton. Hands down one of my fav builds.

[–] Makuta@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

Look through the weekly challenges in the battlepass, and try to do as many simulatenously as you can. It won't take more than maybe a couple of hours of your time since towards the end of a season, you can complete numerous challenges at the same time. I was able to get my wife's account from level 60 to level 97 in about 3-4 hours of grinding on a saturday. Id also pickup bounties from vendors and hold onto them until you just so happen to complete some for a little bonus of xp too.

[–] Makuta@lemmy.world 1 points 1 year ago
[–] Makuta@lemmy.world 2 points 1 year ago

to be honest, it's all about not caring and just enjoying the fun with friends. if you need friends, hit up my discord dms kuts.kuts

 
 

So I've been slowly implementing basic multiplayer to a demo project of mine, currently nothing special. I've made a few games in singleplayer and have a decent grasp on the engine in that regard, and so far things are going well with my demo project. Outside of Godot I have limited experience in networking, and often when studying multiplayer I read comments in regards on how some people will try to use games to compromise other users PC's and it's made me paranoid on continuing to learn how to develop multiplayer games.

Before I become dedicated in attempting to make a multiplayer game, I wanted to know some not-so-obvious do's and don'ts you may have in regards to creating a multiplayer game? I understand you want to put as much as you can behind the server and to trust the client as little as possible, but is there more to it than that? What are some ways to avoid making a product that can compromise user's computers? Are the official starter documentation guides to developing multiplayer games in Godot safe ways to begin a multiplayer project? I worry that because I am not savvy enough with networking that I will miss something fundamental and cause harm to hypothetical/potential players.

Thanks for any response