MrEUser

joined 1 year ago
[–] MrEUser@lemmy.ninja 0 points 1 year ago

“Active” is a verb. You intentionally left out the verb part (posts, comments). When you consider we’ve existed for less the month and have 45 posts in Boomer Shooter… That’s 1.5 posts per day, out first month in existence. That’s activity. That’s active. Your cynicism not withstanding Team Red has existed for almost two weeks.. It’s growing faster than any of the other communities on this board… Because “activity.” Really, if you understand activity and what it looks like and how it scales… We might believe you know what you’re talking about… Might.

[–] MrEUser@lemmy.ninja 11 points 1 year ago (2 children)

Pull up a list of Lemmy instances with 100% uptime. That’s not a big list. Look for a location in the U.S. you find an even smaller list. And if your monolingual and speak English bestest… well, then you’re in the realm of a vary small list indeed.

lemmy.ninja is second on that list for size AND speed of growth. Plus, where else are you going to find communities that teach you how to use the Fediverse to your advantage? Drop by and subscribe to the boomer shooter community… We all know they did it right in lo-fi…

[–] MrEUser@lemmy.ninja 4 points 1 year ago* (last edited 1 year ago)

I’m providing a best guess on that. I may be wrong. Who knows maybe it’ll be “xtxt” or xt^2 pronounced “extasy.”

[–] MrEUser@lemmy.ninja 4 points 1 year ago

Each one of the graphics in the article is linked to a demo of a boomer shooter with a female protagonist. I even mention a few in the article. I talk about female leads, and then apply them to boomer shooters. I didn’t think it would be that unusual…

[–] MrEUser@lemmy.ninja 4 points 1 year ago* (last edited 1 year ago)

Nope, regret to inform you it was written by a human. Was this commented by an AI? Nah, who am I kidding… if an AI wrote the comment, it would have known to capitalize AI…

[–] MrEUser@lemmy.ninja 1 points 1 year ago (1 children)

We whole heartedly support blasphemy!

 

cross-posted from: https://lemmy.ninja/post/113401

With a relentless speed that harks back to Devil Daggers, Hellscreen's heart-thumping pace is a hallmark of its design. Developer Jamie Degen has masterfully crafted a world where death serves as an upgrade, leaving players to face a fiery onslaught of flaming skulls and eldritch horrors. The game's idiosyncratic aesthetic, a dramatic interplay of cyan and red, lends a surreal quality to the eerie maps and comic-book-style gunfire, recalling the disturbing artistry of H.R. Giger. With each inevitable death, players return stronger, ready to brave the uncanny labyrinth that unfurls beneath a blood-red sky.

The game’s first-person perspective is enhanced by an intriguing feature—a rear-view mirror. This novel addition, uncommon in first-person games, elevates the need for environmental awareness. It’s not merely about charging ahead; players must constantly swivel between what lies ahead and the threats creeping up from behind.

Surprisingly, the mirror offers more than just improved situational awareness. Right-clicking allows players to fire backwards, with a small gun and reticle appearing in the mirror view. The game rewards players who master this feature, offering double damage when moving and firing forwards, and quadruple damage when progressing forwards and shooting backwards. Navigating this three-dimensional battlefield feels akin to grappling with a groundbreaking realm of movement. This unique mechanic adds a satisfying layer to the game, calling for well-timed, precision mirror shots.

Over several years of development, Hellscreen has evolved from its initial Kickstarter campaign into a standout shooter. The narrative immerses players into a universe of ancient gods, an afterlife machine, and creatures artificially crafted as part of the mechanism. As one of the machine’s errors, you are thrust into the Hellscreen dimension, caught in a cycle of death and resurrection. It's up to you to destroy this malfunctioning machine, restore the natural order, and perhaps then find everlasting rest.

 

cross-posted from: https://lemmy.ninja/post/113401

With a relentless speed that harks back to Devil Daggers, Hellscreen's heart-thumping pace is a hallmark of its design. Developer Jamie Degen has masterfully crafted a world where death serves as an upgrade, leaving players to face a fiery onslaught of flaming skulls and eldritch horrors. The game's idiosyncratic aesthetic, a dramatic interplay of cyan and red, lends a surreal quality to the eerie maps and comic-book-style gunfire, recalling the disturbing artistry of H.R. Giger. With each inevitable death, players return stronger, ready to brave the uncanny labyrinth that unfurls beneath a blood-red sky.

The game’s first-person perspective is enhanced by an intriguing feature—a rear-view mirror. This novel addition, uncommon in first-person games, elevates the need for environmental awareness. It’s not merely about charging ahead; players must constantly swivel between what lies ahead and the threats creeping up from behind.

Surprisingly, the mirror offers more than just improved situational awareness. Right-clicking allows players to fire backwards, with a small gun and reticle appearing in the mirror view. The game rewards players who master this feature, offering double damage when moving and firing forwards, and quadruple damage when progressing forwards and shooting backwards. Navigating this three-dimensional battlefield feels akin to grappling with a groundbreaking realm of movement. This unique mechanic adds a satisfying layer to the game, calling for well-timed, precision mirror shots.

Over several years of development, Hellscreen has evolved from its initial Kickstarter campaign into a standout shooter. The narrative immerses players into a universe of ancient gods, an afterlife machine, and creatures artificially crafted as part of the mechanism. As one of the machine’s errors, you are thrust into the Hellscreen dimension, caught in a cycle of death and resurrection. It's up to you to destroy this malfunctioning machine, restore the natural order, and perhaps then find everlasting rest.

[–] MrEUser@lemmy.ninja 1 points 1 year ago* (last edited 1 year ago)

What is up with your poorly written post?

[–] MrEUser@lemmy.ninja 1 points 1 year ago

This definitely gives you one.

 

cross-posted from: https://lemmy.ninja/post/90587

Imagine being able to play four new Quake episodes.

What the Dwell?

Dwell, an ambitious project for Quake, is a four-episode mega map pack put together by a team of over ten members who share a deep love for Quake. Despite currently being incomplete, with only two of its four episodes released, the project has drawn attention due to its intricately designed maps and attention to detail. The single available episode, set in an Egyptian-themed landscape, presents an impressive array of challenges and design masterclass. The team behind Dwell has poured meticulous care into creating the textures and models necessary for the thematic swap, evident from the moment players encounter the structures and enemies.

The initial experience of Dwell, starting from a difficulty-selection map and leading to a ruined laboratory, might come off as underwhelming. Players might be initially put off by the large team size, the unfinished state of the mod, and the first level seeming like a slow-paced reiteration of previous Quake levels. However, the game quickly disrupts these expectations by offering challenging encounters, like facing a shambler at the exit gate armed with minimal weapons, which forces players to show their mastery of the game's mechanics.

One of the key principles of Dwell is that it expects players to perform well, as it's a mod released two decades after the original game. The game's difficulty increases consistently but satisfyingly, and just when players think they need a change of pace, they are often offered a reprieve or a new weapon. The following levels are impressively designed with well-rendered textures and creative map design, offering a captivating experience. The game's visuals and set pieces continuously evolve, transitioning from sunny sands to gore-drenched depths, and then into vast blackness filled with sacrifice chambers and Chthonic rituals.

A common concern is whether Dwell might end with a whimper rather than a bang, as many Quake mods do, given their lack of big final boss-type enemies. However, Dwell promises that every episode of the pack will feature its unique end boss to fight against. The first boss in Dwell, known as "The Warden," is a formidable adversary, requiring players to have a complete understanding of Quake's mechanics. This boss challenges players with deadly projectiles and a horde of foes to beat before they can face him.

Dwell serves as a beacon demonstrating that as long as a game has a thriving community, it's never truly dead. Even though the Quake series hasn't seen a main series release since 2005, the community's efforts, exemplified by projects like Dwell, keep it alive. If the current work by the Dwell team is any indication of what's to come, fans of the series have much to look forward to.

#Quake #episodes #boomer_shooter

[–] MrEUser@lemmy.ninja 1 points 1 year ago

As I haven’t seen the Steam Store page for BoltGun switch from Unsupported to Playable I would assume that is what was meant.

 

cross-posted from: https://lemmy.ninja/post/78911

AMD has unveiled two workstation GPUs, the Radeon Pro W7900 and Radeon Pro W7800, based on the advanced RDNA 3 architecture. These high-performance GPUs, designed for workflows such as visualization, real-time 3D, ray trace rendering, and more, are equipped with unified RDNA 3 compute units, dual-issue stream processors, AI accelerators, and second-generation ray tracing accelerators. According to AMD, RDNA 3 delivers up to a 50% increase in raytracing performance per compute unit compared to the previous generation.

The Radeon Pro W7900 is a triple (2.5) slot GPU, packing 48 GB of GDDR6 memory and 61 TFLOPs of peak single precision performance with a total board power of 295W, priced at $3,999. On the other hand, the Radeon Pro W7800 is a dual slot GPU, featuring 32 GB of GDDR6 memory and 45 TFLOPs of peak single precision performance with a total board power of 260W, available for $2,499.

Both GPUs are engineered to rival Nvidia's RTX 6000 Ada Generation (48 GB). While AMD's Radeon Pro W7900 outperforms Nvidia's flagship pro GPU in certain benchmarks, AMD emphasizes the competitive price-performance ratio of both GPUs. For instance, in the SPECviewperf 2020 GeoMean benchmark, AMD claims the Radeon Pro W7900 comes within 7% of the Nvidia RTX A6000 Ada Generation's performance, but at less than half the cost ($3,999 vs $8,615), delivering more than double the price-performance.

The newly launched GPUs also feature support for DisplayPort 2.1, a significant upgrade from the previous generation that allows for increased refresh rate, pixel resolution, and color bit-depth. This ensures these GPUs are future-proofed for next-gen displays. Both the Radeon Pro W7800 and W7900 offer three DisplayPort 2.1 and one Mini DisplayPort 2.1 connectors, contrasting with the previous Radeon Pro W6800's six Mini DisplayPort 1.4 connectors.

The Radeon Pro W7900, with its 48 GB memory, offers a 50% increase from its predecessor, the Radeon Pro W6800, matching the Nvidia RTX 6000 Ada's memory capacity. As workflows become increasingly complex, larger memory capacity is crucial for handling high-polygon datasets and multitasking. Both GPUs are expected to be available in Q2 2023, with OEM and SI system availability expected in 2H 2023.

#AMD #GPU #red_team

 

cross-posted from: https://lemmy.ninja/post/78911

AMD has unveiled two workstation GPUs, the Radeon Pro W7900 and Radeon Pro W7800, based on the advanced RDNA 3 architecture. These high-performance GPUs, designed for workflows such as visualization, real-time 3D, ray trace rendering, and more, are equipped with unified RDNA 3 compute units, dual-issue stream processors, AI accelerators, and second-generation ray tracing accelerators. According to AMD, RDNA 3 delivers up to a 50% increase in raytracing performance per compute unit compared to the previous generation.

The Radeon Pro W7900 is a triple (2.5) slot GPU, packing 48 GB of GDDR6 memory and 61 TFLOPs of peak single precision performance with a total board power of 295W, priced at $3,999. On the other hand, the Radeon Pro W7800 is a dual slot GPU, featuring 32 GB of GDDR6 memory and 45 TFLOPs of peak single precision performance with a total board power of 260W, available for $2,499.

Both GPUs are engineered to rival Nvidia's RTX 6000 Ada Generation (48 GB). While AMD's Radeon Pro W7900 outperforms Nvidia's flagship pro GPU in certain benchmarks, AMD emphasizes the competitive price-performance ratio of both GPUs. For instance, in the SPECviewperf 2020 GeoMean benchmark, AMD claims the Radeon Pro W7900 comes within 7% of the Nvidia RTX A6000 Ada Generation's performance, but at less than half the cost ($3,999 vs $8,615), delivering more than double the price-performance.

The newly launched GPUs also feature support for DisplayPort 2.1, a significant upgrade from the previous generation that allows for increased refresh rate, pixel resolution, and color bit-depth. This ensures these GPUs are future-proofed for next-gen displays. Both the Radeon Pro W7800 and W7900 offer three DisplayPort 2.1 and one Mini DisplayPort 2.1 connectors, contrasting with the previous Radeon Pro W6800's six Mini DisplayPort 1.4 connectors.

The Radeon Pro W7900, with its 48 GB memory, offers a 50% increase from its predecessor, the Radeon Pro W6800, matching the Nvidia RTX 6000 Ada's memory capacity. As workflows become increasingly complex, larger memory capacity is crucial for handling high-polygon datasets and multitasking. Both GPUs are expected to be available in Q2 2023, with OEM and SI system availability expected in 2H 2023.

#AMD #GPU #red_team

[–] MrEUser@lemmy.ninja 2 points 1 year ago

They ARE amusing.

[–] MrEUser@lemmy.ninja 2 points 1 year ago

Now I know to go back and look for Easter Egg levels. Thanks.

[–] MrEUser@lemmy.ninja 1 points 1 year ago

Okay, the cowards that downvote without any kind of explanation have made it clear… I won’t post any more articles.

 

cross-posted from: https://lemmy.ninja/post/77917

Many of you have talked about playing WarHammer 40K Boltgun. If you wouldn’t mind putting your opinion in a post below, I’d appreciate it. This way we have one running thread with all rants and raves in one place. Since I’ve already posted my opinion in long form I’ll assume that counts for me. What do you think now that you’ve had some time with it?

 

cross-posted from: https://lemmy.ninja/post/55317

Metal: Hellsinger arrives on the main stage with a rhythm-based rampage through the fiery depths of Hell, melding Doom and heavy metal music. Despite the enjoyable heathen-seeking headshots and headbanging that accompanies the game, the short duration of roughly four hours and its limited features and content are a letdown. It features a sparse story narrated by voice actor Troy Baker, portraying our character, The Unknown, seeking vengeance through eight levels of Hell. The underworld imagery is quite striking but the narration often lacks a lighter, comedic tone to counterbalance the serious stretches of demon decimation.

The game's soundtrack includes a blend of styles from infectiously melodic anthems to higher-intensity modern metal tracks. However, those longing for old-school classic metal or early '80s thrash might be left disappointed. Yet, standout vocal performances from contemporary metal maestros, such as Trivium’s Matt Heafy and Serj Tankian from System of a Down, add a compelling dimension to the game. Unlike Doom, "Metal: Hellsinger’s" bone-crushing musical accompaniments serve as your conductor in this symphony of destruction, where timing your attacks with the double-kicked drum beats increases your Fury multiplier, adding an exhilarating crescendo to the carnage.

The game's enemy waves are strategically staggered throughout each level to maintain your momentum. A mix of weak grunts and powerful monsters with abilities that can upset your rhythm present a challenge that keeps you on your toes. However, the weapons arsenal leaves a lot to be desired. It is not as extensive as its enemy types and lacks upgrades or modifications. The arsenal includes a default sword for melee attacks, a skull that fires underpowered projectiles, a primary and secondary weapon from a limited range of just four options: a shotgun, dual-wielded six-shooters, an explosive crossbow, and a pair of boomerang-like blades.

Metal: Hellsinger offers additional challenges called Torments upon conquering each of the eight Hells. These optional arena fights come with devilish twists, shaking things up and encouraging adaptation of your combat strategy. Completing them earns you sigils that can be equipped in the main levels. They provide valuable buffs, crucial for those serious about scaling the game's high score leaderboards. However, they do not particularly change how you play the game and are not required to beat the campaign.

Although striving for high score supremacy can incentivize replaying the game, the linear, structurally similar environments and lack of secrets or collectibles limit the replay value. Aside from the final boss, end level bosses are just slight variations of the same winged demon design, making the encounters increasingly stale with each subsequent appearance. Although Metal: Hellsinger is a rhythmic riff on the metal-propelled mayhem of modern Doom, it falls short in providing a meaty first-person shooter campaign, lacking variety in weapons and boss fights, and missing other major modes or multiplayer, making it feel slim when compared to similarly priced games. Nevertheless, it serves as a stirring tribute in the demon-slaying shoot 'em up genre.

 

cross-posted from: https://lemmy.ninja/post/61446

A new patch just dropped for Warhammer 40,000: Boltgun. It targets PS4, PS5, Xbox Series X|S, Xbox One and PC, and brings a slew of quality of life fixes, bug fixes, and more!

Do you like cheat codes? With this patch you can use them to unlock all weapons and/or give yourself infinite ammo!

Of particular interest to Steam Deck owners is that this patch fixes cutscene playback on the Steam Deck. According to the developers, this means that the game is now fully compatible with that platform.

You can check out the details of the patch here. And remember, Boltgun is still 20% off as part of the Steam Summer Sale.

 

cross-posted from: https://lemmy.ninja/post/24108

Click here for stream access

Click on the image above June 27th to see it streamed

Amid Evil is a boomer shooter that breathes new life into the genre with an intriguing mix of weaponry, including a staff that fires homing blobs and a sword that slings waves of green energy. While the game pays homage to classics such as Heretic and Hexen, it differentiates itself through its disregard for some established FPS conventions, making the gameplay experience smoother and more enjoyable. Notably, the game eschews fall damage and hazards like crushing elevators, and instead emphasizes the thrill of the combat.

However, the game is not without its flaws. For instance, moving out of water can be frustratingly difficult, and certain platforming sections of the game can be infuriating. While the lack of fall damage is generally beneficial, it can sometimes serve as a curse in these precise platforming sections. The constant quick-saving feature somewhat alleviates this issue by letting you retry a failed jump without having to climb back up.

Furthermore, the game’s level designs, while intriguing and full of secrets, can sometimes slow down the pace due to their reliance on pressing buttons to activate changes in the environment. Despite the occasional tedium of retracing steps, the thrill of the combat, particularly with the Star of Torment, a weapon that pins enemies to walls, adds a fun element to the gameplay.

The game's balance of challenge and reward is noteworthy. The Hard Mode is tough but manageable, and the game gives you tools such as the quicksaving feature and secret areas with health boosts to aid in your battles. Additionally, the game features Soul Mode, which significantly enhances your weapons' destructive power, turning them into "fire hoses of death". However, some players may find that they don't need to use this powerful feature often.

Despite these minor complaints, Amid Evil still delivers a memorable gaming experience with its unique weaponry, compelling level design, and intense combat. Its beautiful visual design and fascinating enemies create a captivating world that keeps players intrigued to see what lies around the next corner. Whether it is fighting off space serpents in the astral plane or shredding through evil knights with your green energy-slinging sword, Amid Evil remains an engaging tribute to classic FPS games while introducing refreshing twists to the genre.

#boomer_shooter #amid_evil #retroFPS #video_game

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submitted 1 year ago* (last edited 1 year ago) by MrEUser@lemmy.ninja to c/gaming@beehaw.org
 

cross-posted from: https://lemmy.ninja/post/68840

Two of the best Boomer Shooters you likely played in 2022:

  1. Prodeus

Prodeus is a well-crafted love letter to the retro first-person shooter genre. The game perfectly captures the frenzied pace and the visceral combat of the classics, while offering a visual upgrade that brings the experience to the modern era. The level design is intricate and filled with secrets, rewarding exploration as much as it does gunplay. Its user-generated content system extends the game's longevity, providing an endless supply of new levels. The variety of weaponry feels satisfying and impactful, while the enemy AI provides a substantial challenge. Overall, Prodeus stands out as one of 2022's best boomer shooters, offering a blend of nostalgia and innovation.

  1. ULTRAKILL

ULTRAKILL blasts its way into 2021 with a fast-paced, adrenaline-pumping experience that fans of the classic boomer shooter genre will love. Despite its retro inspiration, it pushes boundaries with innovative mechanics such as health recovery through causing damage, ensuring that the action remains unrelenting. Its levels are varied and filled with secrets, providing plenty of content for players. The enemy design is diverse, each type requiring different strategies to overcome. One of the standout features is its weapon system, which provides alternate firing modes, adding another layer to its strategic depth. The game's difficulty can be brutal, but always fair, making victories feel earned. ULTRAKILL is a standout title in the boomer shooter genre for 2022, providing a high-octane, retro-inspired experience that's hard to beat.

 

cross-posted from: https://lemmy.ninja/post/68151

Why would I call this an unfinished top ten list? To get people to read it? No.

I’m doing a top ten list that changes as I play games. Sometimes it’ll be incomplete, sometimes outdated, and sometimes… it’ll be relevant!

Warhammer 40k Boltgun

Metal: Hellsinger

Amid Evil

Prodeus

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