Rheios

joined 1 year ago
[–] Rheios@ttrpg.network 3 points 4 months ago* (last edited 4 months ago)

That's fair. Neither is the Tarrasque.

[–] Rheios@ttrpg.network 4 points 4 months ago* (last edited 4 months ago) (2 children)

How do they manage an average of 679 damage?

First Aerial bombardment rules would probably give the Tarrasque a DC 15 Reflex save for half damage for each. Assuming it was a surprise at first the Tarrasque probably doesn't get this so I'll ignore it.

Second, a Giant owl's likely only weigh like 140lbs by loose calculation, being a little over 4x the height of a snowy owl (so assuming 4 times equivalent weight and then cubed is 64kg which approximately equals 141lbs. It could be a little higher but its not breaking 200lbs) and requiring falling at least 20ft before they even start ranking damage by the srd 3.5 rules for items falling on players (https://www.d20srd.org/srd/environment.htm). Assuming you meant 40ft over the Tarrasque, and allowing for 1d6 damage every 10ft past the point instead of the 20ft that's implied to be required, the owls would deal 2d6 damage each at that height, requiring 20ft of falling to start incurring damage. Even without it that's not 679 damage.

That's pretty much 0 damage too, because 2d6 per owl - subtract the DR 15 of the tarrasque from each instance of damage - is 0 damage. Iirc there was a min 1 damage even for negative strength modifiers but DR superseded that. Even if I'm wrong that's 1 damage per owl max.

Even if you went the 220ft up above the Tarrasque you'd need to hit maximum fall speed under the more polite 1d6/10ft rules, after falling 20ft, you'd end up with 20d6 each, the cap for fall damage. Which after DR is 440 damage.560 damage without DR.

Which actually isn't that high up. I thought the Tarrasque was taller than 50ft, but its still a hell of a timed shot tbh. It assumes the Tarrasque doesn't move for like 6 or 7 rounds, or moves in a straight line into the falling birds.

That doesn't' fix the weakness of a Tarrasque to some form of high impact drop damage, necessarily, just means that I'm suspicious the birds can pull it off.

[–] Rheios@ttrpg.network -2 points 4 months ago

Drow freed from Lolth, in isolation of another way being convincingly presented to - likely forced on - them, have had how many thousands of years of abusive culture hammered & manipulated into them. More likely than not they'll still develop an evil culture, though the structure of their society would likely shift due to power gaps. Given how they work either a single powerful demagogue or some sort of council system of the great houses.

Drow even under Lolth aren't necessarily evil but she set them up for biological rewards for evil whenever she can (there's little detail on this but I think that's concept's the source of the terrible "mother's ecstasy at womb murders" thing - good idea, bad example/implementation), on top of enforcing an ongoing culture of brutality and wickedness. Its how most of the evil deities still allow for Free-will to empower their Faith. They combine physiological reward hijacking, adding aspects that encourage easier exclusion from others (isolation is good for limiting options), and rigorous and brutal cultural and societal reinforcement. It doesn't prevent good, but it gives far higher hurdles for an evil race to overcome.

[–] Rheios@ttrpg.network 1 points 11 months ago

Respectfully, I can easily see a shared workplace at least encouraging screwing over customers. To me its an even more intense instance of the shareholder problem. Shareholders are obsessed with the money they're getting back with no real work but the risk inherent in the bet they made. The workers are working, for a livelihood, and of course will want to improve their quality of life. They're even more motivated to do so. And some of the best ways to do that, in the "make monkey brain happy" obvious short-term are the same policies the shareholders are already pushing. Will there be some pushback? Definitely, but you only have to sell a bunch of people on short-term easy money. And the lottery isn't popular because people are smart about this stuff.

[–] Rheios@ttrpg.network 8 points 1 year ago* (last edited 1 year ago)

My players shall curse you for the fun you'll have given me on their next trek out of the city. I'm think Yeth hound stats but I'm flexible atm. Maybe a shadow.

[–] Rheios@ttrpg.network 20 points 1 year ago* (last edited 1 year ago)

Have him stab the mayor who's evil because he's greedy and selfish and borderline abusive in trade-deals with neighboring regions but is otherwise beloved (and has rewards heaped on him) because he's so good at actually keeping order in the town and keeping their goodwill (although probably at least a little bit through some passive-aggressive blackmail). That's always fun.

[–] Rheios@ttrpg.network 1 points 1 year ago* (last edited 1 year ago)

No argument save that all of that shouldn't make you exemplary or unique in the way the rules present. It makes you motivated. Frankly even class levels shouldn't make you special because everyone should have them. (The NPC classes of 3.5 fell into this trap to for the Warrior and Adept, imo.)*

Johnny Haysee who had some training in the town guard only to lose his family when his village was murdered by a sudden zombie incursion, who then goes on a vengeance fueled life of adventure to gain the power to fight the necromancer that created them isn't any less of a Johnny Hayseed who signed up for basic training, washed out, and then decided to go adventuring. Either can fight but no better than any other guard at lvl 1, because all lvl 1 guards should be fighters (or some other class, not to go too deep down the rabbit hole of "what classes should have what skills in what jobs"). What makes the Adventurer special is their motivation, but their motivation shouldn't start them with super-powers. It should deliver those to them as they explore the world, themselves, and their abilities.

(*) I guess you could define class levels as adventurer only, but even then at lvl 1 I'm not sure you're "better" enough to qualify as meaningful, and in 5e at least its irrelevant because the divorced system between opponents - even npcs - and players means its all nonsensical to justify anyway because the town guard there isn't a Fighter lvl 5 by the rules its a Monster labeled Fighter and will be stated according to what would be a challenge for the DM's needs. Which demands a lot of world based hand waving but that's not what the conversation was on.

[–] Rheios@ttrpg.network 2 points 1 year ago (2 children)

Or a one note one. But, while I like monstrous races as options, I dislike the trend of 5e to make our characters "special", unique, or noteworthy before the adventuring even begins. (If this is duplicated for some reason, I'm sorry. It tried editing and that didnt' seem to take, then I tried deleting my original message and reposting. Not sure what's up.)

[–] Rheios@ttrpg.network 2 points 1 year ago

I need to watch that, I've heard good things but have never seen it.

[–] Rheios@ttrpg.network 21 points 1 year ago (1 children)

Ah, the good ol' "I'm not, but actually am, but not enough that I should get a raise, but I really would like one and less work hours, but I really need to stay longer because I'm so slow at everything I do and am terrible at focusing so I should really be working harder to give you your money's worth, but you're probably not paying me as much as you should be for that work in hindsight" theoretical with yourself and your imagined boss.

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