Samdell

joined 4 months ago
MODERATOR OF
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Stepmother (cdn.imgchest.com)
 

https://www.oglaf.com/stepmother/

Alt TextHuntsman did a fill-in set but his heart wasn't in it

Title TextHave an assassin put a placebo in her drink, just as a warning

[–] Samdell 2 points 13 hours ago (1 children)

Its a good filling! Didn't knew these characters, thanks for the contribution!

[–] Samdell 2 points 1 day ago

Always happy to some big tiddy boys from Nu Carnival! I don't do Gacha anymore but its good to see some explicit BL love in them.

[–] Samdell 3 points 3 days ago
[–] Samdell 2 points 3 days ago

I'd gladly welcome you if you did, just no need to try too hard.

[–] Samdell 2 points 4 days ago (2 children)

Thanks for the contribution, no pressure on being active daily!

[–] Samdell 8 points 4 days ago (1 children)

Finished Yakuza: Like A Dragon during the weekend. A fantastic fresh start for the series, Ichiban is probably the best protagonist these games ever had, the addition of a party really helps in putting some color in the narrative, and the change to Turn-Based Combat actually made the game feel faster.

Started Core Keeper, and I greatly appreciate a survival/crafting game that holds your hands just enough while also throwing you into a hostile world. The 2D pixel art is a delightful, and I can feel the progression system working its dark magic in my brain. Also played a little bit of Darktide, though so far I ain't feeling it much. The last two online co-op games of the type I played were Aliens: Fireteam Elite and Deep Rock Galactic, which I felt did more to stand out from the genre's expectations, but I'll give a few more missions before laying a final judgement.

They're all on GamePass, though Like A Dragon is leaving in a few days.

[–] Samdell 2 points 4 days ago (1 children)

"Don't split the party" never felt like an axiom to me, the more appropriate guideline is knowing when and for how long to shine a spotlight in player's affairs, but also to maintain a singular objective across the party in your particular narrative. A lot of my time playing (outside of combat) has been with a split party, and with my current Lancer campaign that I've been running for a few months the players are also comfortable trying things at their own pace.

It helps to have a Common Objective that all PCs share and want to fulfill, so the "main" missions of the narrative will involve all of them together, but any kind of bonding scenes, Downtime, narrative hangouts and such, don't necessarily need to have everyone together. You still should prod other characters about their thoughts on [X]'s PC idea/action/feelings, and give them a chance to intercede. Also when [X] talks about doing something, ask if they don't want to take someone together - or ask someone if they don't want to join.

Relationships between PCs will grow organically, so over time they'll have more interests and goals in common, giving you ammo for any time they want to do something. If two players have a shared specialty and one of them wants to act on that, ask the other what they think. If two players share a hobby, and one of them want to make a show of it, ask the other player for their opinion.

[–] Samdell 2 points 5 days ago

don't sell yourself short, your soul is as valid as a sacrifice as any other

[–] Samdell 1 points 1 week ago (1 children)

The easiest way is to meet with a girl that's wearing it and then take it off

[–] Samdell 2 points 1 week ago

Wasn't a breakout success when it came out but has since become a cult classic.

[–] Samdell 1 points 1 week ago

queen of disinterested sex

[–] Samdell 7 points 1 week ago (1 children)

It was an interesting game. Came out at a time we were going through a bit of a fast paced FPS drought and was one of the - relatively - big name reboots, but curiously one that didn't have a lasting impact. I had fun at the time, even with the comically awful fall damage (dashing and dying from going down the stairs was equal parts frustrating and hilarious), and hold no nostalgia for the old games. There were fun guns and cool enemies to kill, as well as a story that landed with one of my favorite bittersweet endings.

At the end of the day, I think "enjoyable" would be my final mark; save for the big, busy arenas during the final levels, the game didn't feel as high octane or thrilling as future releases like DOOM and Titanfall 2, and from the little that I played of the first sequel they really lost their way.

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