[-] SeismicNote@lemmy.world 7 points 7 months ago

When I was learning c++ in high school, I made a working 10x10 implementation of Conway's Life before I had learned about arrays.

Even then I didn't do it like this. Just had 200 variables for the front and back buffers, and one big function with individual checks for each grid coord variable to check it's neighbors.

[-] SeismicNote@lemmy.world 14 points 7 months ago

Or maybe just sloppy vampires?

[-] SeismicNote@lemmy.world 17 points 1 year ago

So we'll get another old game where everything looks oddly shiny instead of oddly dull?

SeismicNote

joined 1 year ago