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submitted 1 year ago* (last edited 1 year ago) by Snowy@lemmy.world to c/nintendo@lemmy.world

cross-posted from: https://lemmy.world/post/1929131

This is a list of Nintendo Switch games with gyro aiming or gyro pointing controls compiled from every online source I could find.

Links go to sources mentioning or explaining the controls and in most cases go to timestamped videos which demonstrate the menus or control schemes involved.

Please note that some titles have variable support for motion controls depending on the play mode and so they may not be available across TV Mode, Tabletop Mode, Handheld Mode, and across all controller modes such as for single Joy-Cons, dual Joy-Cons, Joy-Cons in charging grips, and Pro controllers. These details are not noted here due to excessive difficulty in researching game support.

*Also features motion controls in a release on Wii, Wii U, or 3DS. Note that other Nintendo releases may have different motion control schemes due to the use of IR sensing on Wii/Wii U.

**Also features gyro aiming in a release on PS4, PS5, or PSVita.

***Also features motion controls in a release on PC. Note that most native motion controls on PC require USB connected PS controllers.

Sources used for compiling and investigating games on this list include:

  • The Gyro Gaming Discord's #native-games channel.
  • The PCGW list of Switch games with motion controls, which at the time of writing has been updated with much the same information as this post but includes some unrelated motion control schemes and dubious listings that could not be confirmed.
  • SwitchUp on YouTube as their coverage of games has the richest and most consistent coverage of motion controls I have been able to find
  • The Nintendo eShop for correction of names used for the Switch versions of games.

EDIT: Other platform support notes corrected and Paladins removed as per comments elsewhere

EDIT2: Added a number of games and changed some citations courtesy of IcyXzavien and more, another notable addition is the brand new release Pikmin 4

[-] Snowy@lemmy.world 1 points 1 year ago

There is no regulated competitive environment to find the best gyro players, the overall player base is tiny and has not existed for long compared to other input methods, and a high end performance gap of some size exists as I outlined in the comment above and can not effectively be closed at this time if it ever can be so mouse play inevitably comes out on top if not by a huge margin then at least by enough of one

That said just today some mobile shooter player that's been using a gyro controller in aim trainers for a while posted a very short video with some tracking. It's nothing special for mouse play, but if you have any footage of non-AA stick players with even remotely close to this degree of capability I would love to see it as they appear to be very rare, as well for anything with the extreme flick speeds routinely seen across mouse and gyro

The range of a stick is absolute crushed down to a tiny speck due to relying on the motions of a thumb and due to being a relative/time-based input instead of an absolute/distance-based input, the mechanical and sensor disadvantages of gyro aiming just do not go anywhere near that low with remotely modern gear

[-] Snowy@lemmy.world 1 points 1 year ago

The sensor quality is at a deficit and the arm biomechanics likely are not a full match for those of mouse aiming in terms of range between the smallest and largest motions possible, but just the fact that gyro aiming uses absolute tracking of motions as mice do and is able to do microadjustments and flicks puts it much closer to the capabilities of mouse aiming than to stick aiming.

Snowy

joined 1 year ago