Sonotsugipaa

joined 1 year ago
[–] Sonotsugipaa@lemmy.dbzer0.com 6 points 2 days ago (1 children)

My only use for Reddit now is reading r/hfy stories, though I'm doing that through a local Redlib instance, hoping that those glitter sniffers don't lock website content behind accounts like almost every other social medium does (but we all know that if something can get worse to make more money, it WILL get worse to make more money).

I've never played The Crew nor The Crew 2, but I hate this guilt-by-association type of argument with every fiber of my heart.

Not because it defends Ubisoft (in this case), but because it completely accepts the asshole's premise that the successor of a product is necessarily a valid substitute for the product itself, and the latter is not worth keeping around - it's like eating an apple that has been cooked in an oven at 300°C for 5 hours, then arguing that apples are bad for your health.

See:

  • Overwatch vs Overwatch 2
  • Halo CE/2/3/W/ODST/R vs Halo 4/5/I (idk about H:W2)
  • Halo: CE vs Halo: CEA (yes I'm listing Halo twice, sue me)
  • Risk Of Rain vs Risk Of Rain 2 (both are very good games, but they are completely different from each other)
  • Helldivers vs Helldivers 2 (same as above)
[–] Sonotsugipaa@lemmy.dbzer0.com 28 points 5 days ago (2 children)

Weird how after saying this, Goldblum proceeded to morb into a dinosaur and jurass all over the park

That was (kind of correct) a few patches ago: there ARE vents behind it, on the chassis - when it first appeared shooting it would be almost completely useless, but now those weakspots destroy them just like the other tanks.

[–] Sonotsugipaa@lemmy.dbzer0.com 4 points 1 week ago (1 children)

Beats being kicked for witnessing an accidental teamkill, I think

 

I think they meant it the other way, they're not but they should (experiment for it to) be; either way, those patchnotes seem to be a bit ambiguous.
It says those adjustments are currently being tested, but I'm pretty sure that nah.

[–] Sonotsugipaa@lemmy.dbzer0.com 2 points 1 week ago (1 children)

If it's just that, then I guess it's fine, every game has bugs... but there are so many occasions where just staying down after ragdolling can save me, but I can't do that so I die.

(they lied, I played after the update and I still stand up without any directional movement input)

 

... hold on, "players are unable to emote when flying through the air"?
Is that currently possible or is it supposed to be? Either way I have questions.

[–] Sonotsugipaa@lemmy.dbzer0.com 10 points 1 week ago (7 children)

Bungie-era Halo has the best OST in the industry hands down, though recently Lunacid let me hear some certified bangers; someone here mentioned B:G&E, and I second that opinion although I wouldn't have thought of it myself.

Thanks, I ~~was trained by~~ learned from the best ~~Reddit comments~~

[–] Sonotsugipaa@lemmy.dbzer0.com 3 points 1 week ago* (last edited 1 week ago) (1 children)

You know, I'm not strong willed enough to keep going, but this comment thread is starting to remind me of this post

[–] Sonotsugipaa@lemmy.dbzer0.com 2 points 1 week ago (5 children)
 

What does "make other public performance of it" mean? Am I subject to licence revokation if I make a screenshot and post it on social media or something?

 

The HELLDIVERS™^©®^³ 2 EULA is a god damn URL

 
 
 

literally unplayable

 

Things that happen in game differently from my headcanon:

  • During a dive, destroyers just hang around over player heads
    • Even worse, there's an actual game mechanic that causes orbital stratagems to have an AoA at 90° at the center of the map but lower it at the edges, like the ships were actually hovering over the center (realistically, all orbital stratagems calls would have roughly the same AoA)
      • I say "even worse", because I have to actively ignore a decision the devs made for the sake of realism rather than just tell myself "eh, they didn't think about this too much"
  • Orbital stratagem timings make no sense, and are strictly a gameplay balance issue that cannot be realistic: the loading screen shows the first helldiver drops well outside the atmosphere and take several minutes to reach the ground, but turrets take 3 seconds to deploy? This game sucks, literally unplayable
  • Surely Eagles must be capable of atmosphereless flight, if the cheap ahh shuttle is?
  • At the beginning of the loading screen, the destroyer doesn't have an atmospheric re-entry fire effect which would be countered by shields or whatever

Things that oddly do make sense:

  • Hellpods do have the atmospheric re-entry fire effect immediately after launching, which wouldn't make sense in the absence of (less than extremely thin) atmosphere
  • ... that's it, actually

The reason I made this nerd emoji of a post:
I've played KSP and my suspension of disbelief towards games or shows with spaceships is completely broken.

 
 
 

(The "Windows" slices of the pies are entirely made up by Baldur's Gate 3, which also runs well over Linux)

 

Notice the actual desktop background, ignore my attempt to kill -9 DIscord after the first of 6 crashes

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