SV07 then? It’s pretty full optional, but I believe they didn’t open source the whole thing.
Stampela
You might want to double check this, but as far as I remember both the Sovol SV06 and SV08 are open source. The SV06 sounds in line with your desired budget, IF I remember correctly the open source thing. And as others have said, Cura, Prusa slicer and Orca are open source and cross platform.
I can see him equally well in both roles, nice idea! I’d hope for a recurring/main cast Vulcan, personally.
It’s even more incredible if you consider what they came from, Joe Danger, to a large game. Being a fan of Joe Danger I didn’t fall for the hype, as it seemed way too ambitious of a game. And then? It’s 8 years of free updates adding content even beyond what was initially promised.
Aside from the over promising at the beginning, or rushing the game launch depending on how you want to see it, it’s really great stuff. I cannot think of any other game starting as overwhelming negative, forcing Sony to work proper refund systems, to absolutely beloved by everyone.
A bit hard to tell, as every printer is different, but try a small test file at let’s say 100 mm/s? I use Cura (really, really dislike the Slic3r/Prusa Slicer/Orca interface) and here it’s called “Print Speed”. Changing that will lower the others in the same way, can’t imagine it works differently in Prusa Slicer.
True about PETG, but the thing about a specific filament being stringy stands: I have a green PETG that, once it gets some time in the drier, is almost perfect. And an orange one, that can sit in the drier a whole day but still string.
This could be two things, aside from what you considered. Did you increase the speed? Because if I remember correctly the SV06 has a bit of a wimpy cooling system, and as opposed to the SV07, no extra fan on the back. Another thing to consider is that sometimes you just have a filament that is stringy, did you try a different one, or so far it’s your only option?
Some games don’t really use it in a meaningful way, others make it a key component of gameplay. Sometimes gimmicky, obviously. For example I tried Mario Galaxy on the Deck, there’s a puzzle that requires finding the right spot with the HD rumble. The Deck has the same kind of haptics, but it didn’t translate at all into something meaningful, so that one puzzle cannot be solved. Old school rumble is ok and nice, but modern devices (Steam Deck, Switch, PS5, something like last 10 years of iPhones, obviously the Steam Controller) have proper haptics and can really do weird things. Click on the trackpad of your Deck when it’s off. The click is faked with haptics, so there’s none when it’s off! Main problem is that both Microsoft and Nintendo are strikingly dumb, so Microsoft is still clinging to 30 year old tech with the classic rumble, and Nintendo has HD Rumble only on the real Switch… so developers can’t expect everything to have proper haptics, and fall back to rumble.
The floor is a carpet, and the shoes is harder to tell but might be a similar situation? Velvet maybe?
Seconded. Between American Truck Simulator and Snowrunner I went through… I think Star Trek Voyager, Charmed and unavoidably something else too. Both games run well on the Deck (ATS has a Linux version: pick the Windows one, it’s far more optimized)
Edit: and Forza Horizon! Can’t forget that.