TotallyGuy

joined 1 year ago
[โ€“] TotallyGuy@lemmy.ml 2 points 1 day ago

These are 13 old school adventures. Some are more gonzo, like Questionable Morels which takes place inside the character's heads. Some are more serious, like the hexcrawl, hunt for the last owlbear. Some are humourous like Unseen Alchemeticals. Some are dramatic and ironic like War Dwarf Salad. It's an eclectic mix of scenario writers given relative free reign within the old school tradition.

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submitted 2 days ago* (last edited 2 days ago) by TotallyGuy@lemmy.ml to c/rpg@ttrpg.network
 

Knave 2E recently had an adventure jam and the resulting adventures were ranked and many sold on Drive Thru. There's now a half price bundle which includes the three highest rated adventures as well as other highly rated entries.

https://www.drivethrurpg.com/en/product/488167/knave-2e-adventure-jam-bundle?affiliate_id=459455

I am the one behind War Dwarf Salad!

[โ€“] TotallyGuy@lemmy.ml 2 points 2 months ago (1 children)

Summer 2025? You think they'd coincide the release of the Starter Set with the new PHB!

 

I've been working to publish a game which uses an Approach Interaction Resolution system. What's that? It's a system where the GM thinks of a complication, something that could go wrong and selects the failure theme, and the player chooses a manner, an attitude that they undertake the task with. The pair interact a bit like rock paper scissors to resolve the test but taking into account more options, the ratings of your character's stats and character descriptors.

The amazing thing about it? You describe your action and your description resolves it. No randomness. Just a simple, brief and binding narrative.

The advancement system builds on this so that you improve the things you do and manners in which you do them. Developing your character is both surprising and totally under your control!

The game I've put out is a free zero-budget game called Mannerism and is about becoming a wizard to escape oppression.

https://www.drivethrurpg.com/en/product/484010/mannerism

 

Has anybody else ever had people show up to your convention games expecting to be playing a completely different game based on a sloppy reading of the description?

I had a group expecting Apocalypse World because I used the word Apocalypse in the scenario name even though the game description was clearly something else.

I had someone expecting 5 Torches Deep come to a game of Torchbearer.

There was another time that GURPS Transhuman Space got mixed up with Eclipse Phase.

These sessions were by far the worst convention games I've ever been in. The players quickly disengaged, dicked about, fell asleep or left the game when it wasn't what they thought it was.

How can a GM stop this from happening? Or if it does what can you do if this is clearly happening at your table?

 

It's back and there are 17 days left to submit a game.

If you don't already know there are a ton of one pagers out there. Lots of people know games like Honey Heist and Lasers and Feelings. Once a year there's a big drive to make more.

It's not a contest, nothing gets ranked or judged so it's a nice easy way in to game design. The optional prompt is Rumours and Secrets.

I've made a game called X's in their Eyes and it's a GMless competitive game about going onto a big TV talent show with the the aim of killing off one of the judges in a manufactured performance accident.

https://totallyguy.itch.io/x-in-their-eyes