Trantarius

joined 8 months ago
[–] Trantarius@lemmy.dbzer0.com 5 points 1 week ago (1 children)

Making a nuke is pretty difficult, even for a whole nation. It would probably take years for them to develop a nuke if they started from scratch.

[–] Trantarius@lemmy.dbzer0.com 1 points 1 week ago (1 children)

You have that backwards. Roko's basilisk would punish anyone who didn't help create it.

[–] Trantarius@lemmy.dbzer0.com 42 points 1 week ago (5 children)

I kind of assumed that it's some kind of brain-scanning tech that can extract meaning directly from the language processing part of the brain, and it just needs some calibration for each language. If two random ships can synchronize a communication frequency and video format, they can probably also have some standard brain-scan info dump, so the scan could be done by the speaker.

[–] Trantarius@lemmy.dbzer0.com 5 points 2 weeks ago (1 children)

You are misrepresenting a lot of stuff here.

it's behavior is unpredictable

This entirely depends on the quality of the AI and the task at hand. A well made AI can be relatively predictable. However, most tasks that AI excels at are tasks which themselves do not have a predictable solution. For instance, handwriting recognition can be solved by a neural network with much better than human accuracy. That task does not have a perfect solution, and there is not an ideal answer for each possible input (one person's 'a' could look exactly the same as another's 'o'). The same can be said for almost all games, especially those involving a human player.

and therefore cannot be tested

Unpredictable things can be tested. That's pretty much what the entire field of statistics and probability is about. Also, testability is a fundamental requirement for any kind of machine learning. It isn't just a good practice kind of thing; if you can't test your model, you don't even have a model in the first place. The whole point is to create many candidate models and test them to find the best one.

It would cheat and find ways to know things about the game state that it's not supposed to know

A neural network only knows what you tell it. If you don't tell it where the player is, it's not going to magically deduce it from nothing. Also, it's output has to be interpreted to even be used. The raw output is a vector of numbers. How this is transformed into usable actions is entirely up to the developer. If that transformation allows violating the rules, that's the developers fault, not the networks. The same can be said of human input; it is the developers responsibility to transform that into permissable actions in game.

it would hide in a corner as far away from the player as possible because it's parameters is to avoid death

That is possible. Which is why you should make a performance metric that reflects what you actually want it to try to do. This is a very common issue and is just part of the process of making an AI. It is not an insurmountable problem.

Neural networks have been used to play countless games before. It's probably one of the most studied use cases simply because it is so easy to do.

[–] Trantarius@lemmy.dbzer0.com 16 points 3 weeks ago (1 children)

It's a different joke. He's saying a doctor with good ratings like 9/10 would say to stop, but he has bad ratings, 2/10, so he's going to give bad advice.

[–] Trantarius@lemmy.dbzer0.com 44 points 4 weeks ago (1 children)

I think the fan edit is way better. First of all, the red lips add some much needed contrast to her face. The original makes her all green except for her eyes, which are mostly white and black. The red helps make the green appear more significant and distinct. I think they should change the background too for the same reason.

Hiding the eyes does dehumanize her, but that's a good thing here. It makes her look sinister, and ascribes some character to her. The smile also helps. Her expression is so blank in the original that you can't get any idea of what this character is. The fan edit tells a story, where the original is just a person.

[–] Trantarius@lemmy.dbzer0.com 4 points 1 month ago

I'm pretty sure he said " the rules were that you were going to fact check, this isn't fact checking" or something to that effect. He was accusing the moderators of being argumentative.

[–] Trantarius@lemmy.dbzer0.com -2 points 1 month ago (2 children)

AI is actually deterministic, a random input is usually included to let you get multiple outputs for generative tasks. And anyway, you could just save the "random" output when you get a good one.

[–] Trantarius@lemmy.dbzer0.com 7 points 1 month ago (1 children)

I think "making history" has just become one of those phrases media uses all the time now. Kind of like how any dispute is now "slamming" someone, apparently. Or how anyone you think is wrong is "unhinged".

[–] Trantarius@lemmy.dbzer0.com 12 points 1 month ago

It already was. The Ohio SC upheld almost all of the phrasing.

[–] Trantarius@lemmy.dbzer0.com 2 points 2 months ago

Do you have a source for this? This sounds like fine-tuning a model, which doesn't prevent data from the original training set from influencing the output. The method you described would only work if the AI is trained from scratch on only images of iron man and cowboy hats. And I don't think that's how any of these models work.

[–] Trantarius@lemmy.dbzer0.com 5 points 2 months ago (2 children)

Other than citing the entire training data set, how would this be possible?

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