[-] Whirlybird@aussie.zone 0 points 6 months ago* (last edited 6 months ago)

In general no, they don’t. Engine programmers aren’t designing levels or characters or missions.

Also as I said, DLSS support should be in the engine before there is even any content.

[-] Whirlybird@aussie.zone 2 points 6 months ago* (last edited 6 months ago)

Private Internet Access. Been using it for probably 10 years at this point, never had a single issue. Their "no logging" claim has been tested successfully in court.

[-] Whirlybird@aussie.zone 1 points 6 months ago* (last edited 6 months ago)

I’m definitely not. DLSS support is a low level engine feature. The engine developers working on this are not working on content.

DLSS support should be in the engine before there is even any content - it should be there before there’s even a playable build.

[-] Whirlybird@aussie.zone 1 points 6 months ago

It's not really free frames though. It's no different to motion interpolation on TVs that makes everything look soap opera-like. The game is still playing at the lower framerate, and the disconnect between your input running at one framerate but what you're seeing looking like it's running at another is going to feel "off".

[-] Whirlybird@aussie.zone 1 points 6 months ago

I am a software developer, yes.

[-] Whirlybird@aussie.zone 1 points 6 months ago

Yeah frame generation is crap, I wouldn't ever use it.

[-] Whirlybird@aussie.zone 1 points 6 months ago* (last edited 6 months ago)

Finally, both DLSS and Frame Generation input lag seems to scale with your baseline FPS. Using it to try to reach 60+ FPS will usually mean some input lag, using it when you’re already at ~60 FPS to get 80-100 or whatever means less noticeable input lag.

In most cases DLSS actually reduces your input lag because you're getting a higher framerate. Not sure what you're talking about.

https://youtu.be/osLDDl3HLQQ?t=219

[-] Whirlybird@aussie.zone 0 points 6 months ago

DLSS has nothing to do with the frame timing. DLSS also has very little, if any, visible "graphical glitches".

[-] Whirlybird@aussie.zone 2 points 6 months ago

PUBG. Always PUBG haha.

My current squad that we've had together for ~4 seasons now is fantastic. Averaging about 35% win rate in 4 man squads, even when there are only 2 of us playing + 2 randos, every season for the last 4, with the first season being about 30%.

[-] Whirlybird@aussie.zone 1 points 6 months ago

I noticed this the other day and thought it looks really good. Nice and quick to load and lots of pretty useful info, especially the links to your game capture files.

[-] Whirlybird@aussie.zone 2 points 6 months ago

For context - to get to number 1 on these charts you need to sell like 1000 copies lol. Physical sales are basically irrelevant. They're basically rounding errors.

[-] Whirlybird@aussie.zone 1 points 6 months ago

Do people really like DLSS/FSR that much that they consider it a basic feature?

Absolutely, at least DLSS. DLSS is a gamechanger and a godsend. It can actually look better than native resolution while giving you massive performance increases. At worst it looks basically the same as native while giving you a massive performance boost. I've got a Ryzen 7/3070 PC and I'll use DLSS everywhere it's available as it's basically just free frames.

The same can't be said for FSR however, it's trash.

I can’t stand the look of it and I’d rather just run actually at a lower resolution since it ends up looking better.

DLSS rarely, if ever, looks worse.

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Whirlybird

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