[-] asymmetric@lemmy.ca 2 points 1 week ago

Technically Spez helped make Reddit. Doesn't mean he isn't a major twat too.

[-] asymmetric@lemmy.ca 5 points 1 week ago

Pretty sure it is run by Admiral Patrick, who happens to be a major twat.

[-] asymmetric@lemmy.ca 3 points 1 month ago

Seeing vegans and the Lemmy.World admin team fighting... yes, let the hate flow through you and destroy each other.

[-] asymmetric@lemmy.ca 10 points 1 month ago

I like the sentiment, though it would be even better if Canada was facing backwards and Florida was a dangling turd instead of a dangling penis.

[-] asymmetric@lemmy.ca 9 points 1 month ago

The infallible Admiral Patrick perma-banned me from UnpopularOpinion for downvoting his posts. What a great guy - and by great guy, I mean twat.

[-] asymmetric@lemmy.ca 12 points 1 month ago

Vote fuzzing is the worst. Reddit said their main reason for implementing it was to prevent vote manipulation... seriously? Vote fuzzing laid the groundwork for vote manipulation.

[-] asymmetric@lemmy.ca 23 points 1 month ago

Why do Kbin admins keep disappearing under weird circumstances? Is Kbin made with black voodoo magic? Do cenobites come out of the server box and take them to hell?

0
submitted 1 month ago by asymmetric@lemmy.ca to c/helldivers2@lemmy.ca

Copypasted directly from source:

https://store.steampowered.com/news/?emclan=103582791473678397&emgid=4339866697736692015

Fellow Helldivers,

I want to directly address the feedback you've raised about the Escalation of Freedom update. We’ve spent the last week listening to feedback, reflecting about the path ahead for Helldivers 2 and how we want to continue developing the game. In short, we didn’t hit our target with the latest update. Some things we just didn’t get right - and other more fundamental inconsistencies in our approach to game balance and game direction.

All of that is on us and we are going to own that. As many of you have pointed out, and we agree, what matters most now is action. Not talk.

To that end, here's what we intend to do in the upcoming updates.

Our aim within the next 60 days: Continue to re-examine our approach to balance. Our intention is that balance should be fun, not “balanced” for the sake of balance. Update how the fire damage mechanic works to tweak how the flamethrower serves as a close range support weapon. (A quick straight revert won’t work, as it would break other things) Rework gameplay to prevent excessive ragdolling Re-think our design approach to primary weapons and create a plan for making combat more engaging Re-prioritize bug fixes so that the more immediate gameplay-impacting bugs are prioritized. Improve game performance (frame rate is a focus) Rework Chargers

Additionally, from a bigger picture perspective we will be: Exploring creation of an opt-in beta-test environment to improve our testing processes and we consider this a high-priority. Post regular player surveys to gather more insights and feedback from the community. Improve our process for patch/release notes - providing more context and reasoning behind changes. More blog posts and streams where we expand on these topics for those interested. We also want to thank you for your patience. We're grateful that so many of you provided constructive feedback and suggestions on the latest update.

Mikael E Game Director & Arrowhead Game Studios

[-] asymmetric@lemmy.ca 8 points 1 month ago

Fedi is cool in concept but there are too many douchers in admin/mod positions around here. You can interact with more people on Reddit where the admins/mods suck, or you can interact with fewer people on Fedi where the admins/mods also suck. Can't win these days lmao.

[-] asymmetric@lemmy.ca 3 points 1 month ago

Good reference, Charlotte

[-] asymmetric@lemmy.ca 3 points 2 months ago

Death Note, sometime in 2009 or 2010.

I remember when it came out, people on forums kept talking about it nonstop. I had no idea what it was, so I just blindly torrented something called Death Note... it was the live action Japanese adaptation lol. I didn't even know it was an anime until years later. Just for years I thought everyone on the internet was obsessed with that live action movie.

[-] asymmetric@lemmy.ca 15 points 2 months ago
[-] asymmetric@lemmy.ca 12 points 2 months ago

Whatever, fuggem

1
submitted 4 months ago by asymmetric@lemmy.ca to c/helldivers2@lemmy.ca

Replying to a player on Twitter who said recent patches have made the game "unplayable," Arrowhead CEO Johan Pilestedt conceded that he's not satisfied with his studio's current balancing approach.

"Hey, yeah I think we've gone too far in some areas. Will talk to the team about the approach to balance," he wrote. "It feels like every time someone finds something fun, the fun is removed."

1
I'm doing my part (i.imgur.com)
submitted 4 months ago by asymmetric@lemmy.ca to c/helldivers2@lemmy.ca

As found on the Steam community page

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asymmetric

joined 10 months ago