Stellaris. Extremely long games, a lot to learn.. ..and they change it. Mechanics that worked before stop working. The bad parts are added to same become a DLC, the good parts disappear or are algal paved in DLC. Overall, it just doesn't feel worth it.
I use xonsh, which has decent history - start your command, and up arrow cycles through commands stating with what you typed.
There's good stuff and bad stuff about xonsh.
Hey there!
From the home screen, at the top shpuld be 'local@lemmy.fmhy.ml.'. You can also select 'all@lemmy.fmhy.ml'. That will show you a feed from everyone FMHY is federated with.
If two inatances you like block each other, you can get accounts on both. The entries have a 'via fmhy..' Or 'via sh.itjust.works' for whatever instances you have listed in your configuration. Long-press on instance name in configuration to delete it if you don't want it. I deleted lemmy.world, because I can just see lemmy.world stuff in 'all' via fmhy.
Technically, it's not federation, it's confederation, but we have some bad history with that word.
Space Station 14.
This is a remake of SS13, and it's an open-source labor of love. Sessions are ~45 minutes to 1½ hours. Complexity is daunting, but just don't go in expecting to be useful - expect to be a passenger, drink beers, and possibly get killed or rescued, maybe have some RP or semi-RP chats.
But you'll learn, and slowly, how things work. Maybe you can be an engineer intern and fail horribly while everyone depends on you. Maybe you can be in security and get killed. ..and maybe, just maybe, someday you'll win, and know you helped to make that happen.
If doing this is wrong, I don't wanna be right?
Is liftoff homegrown?