10
Yay, 265'000 for first ascension.
(pixel.tchncs.de)
submitted
10 months ago* (last edited 10 months ago)
by
basxto@discuss.tchncs.de
to
c/pixeldungeon@lemmy.world
My first ascension after years of playing this, so far I only managed to beat Yog-Dzewa. I played the Steam version. A good reason to play around with Lemmy's formatting.
Main Statistics:
- Level 30 Warlock ^2023-12-25^ ^v2.2.1^
- Score: 265,000
- Strength: 20
- Game Duration: 27,618
- Highest Ascent: 1
- Dungeon Seed:
DXG-BDC-JST
- Mobs Killed: 876
- Gold Collected: 25,610
- Food Eaten: 38
- Items Crafted: 58
Score Breakdown:
- Progression: 50,000
- Treasure: 20,000
- Exploration: 15,000
- Bosses: 11,000
- Quests: 10,000
- Win Multiplier: 2.5×
- Total Score: 265,000
Skills:
- Tier 1:
- Empowering Meal: 2
- Iron Will: 1/2 ^before:^ ^Scholar's^ ^Intuition:^ ^0^
- Hearty Meal: 2 ^before:^ ^Tested^ ^Hypothesis:^ ^1^
- Backup Barrier: 2
- Tier 2:
- Energizing Meal: 2
- Invigorating Meal: 2 ^before:^ ^Inscribed^ ^Power:^ ^0;^ ^Rogue's^ ^Foresight:^ ^2^ ^(until^ ^floor^ ^24)^
- Wand Preservation: 0/2
- Arcane Vision: 2
- Shield Battery: 2
- Tier 3:
- Desperate Power: 3
- Ally Warp: 1/3
- Soul Siphon: 3
- Soul Eater: 1/3
- Necromancer's Minions: 2/3
- Tier 4:
- Wild Power: 4
- Fire Everything: 2/4
- Conserved Magic: 4
- Heroic Energy: 2/4
Gear:
- Blooming Glaive +1 ^augmented^ ^for^ ^speed^
- Hero's Robe of Flow +5 ^augmented^ ^for^ ^defense^
- Ring of Elements +3
Wands:
- Staff of Magic Missile +13
- Wand of Corruption +1
- Wand of Lightning +1
- Wand of Disintegration +1 ^resin^
- Wand of Transfusion +1 ^resin^
Artifacts:
- Dried Rose +10
- Horn of Plenty +10
- Timekeeper's Hourglass +10
- Talisman of Foresight +10 ^sold^ ^after^ ^Yog-Dzewa^
- Alchemist's Toolkit +10 ^sold^ ^after^ ^Yog-Dzewa^
Ghost gear:
- Elastic War Scythe +1
- Plate Armor of Thorns +1 ^augmented^ ^for^ ^defense^
Badges:
- Expert Gourmet
- Unconventional Angler
- Pack Mule
- Grandmaster Monster Hunter
- Grandmaster Treasure Hunter
- Master Enchanter
- Grandmaster Bodybuilder
- Grandmaster Alchemist
- King Conquerer
- Victory!
- Spotless Victory
- Gotcha!
- Grandmaster Adventurer
- Happy Ending
- Master Score Chaser
Despite running into a bad combination of traps.
Understandable, but sad. Though deterministic RNG is indeed extreme in some way. But that means levelgen related items are deterministic?
On the other hand it could allow recording and replaying run with minimal data needed (the inputs)
I’d say the risk is low, since seeded runs are unranked and excluded from achievements. Such instruction would only work for a specific version. General "tips & tricks" tutorials already have issues with not being up-to-date and "the wiki" to keep up with new and changing content.
It would allow something similar to speedrunning (more about amount of inputs than time), which is always a very different way of playing games. Especially tool assisted speedruns would circumvent permadeath and unidentified items. But there are already speedruns happening, they just have to depend on the fixed items. Though the UI already does a good job in distinguishing game modes. It’s pretty clear in any screenshot or screen recording which version was used and if it’s a custom seed (stairs colors).
If the enemies don’t move in the same way, that would make TASing (basically botting) impossible. But there are always ways to automate inputs, since any device can pretend to be a USB keyboard/mouse/gamepad