basxto

joined 1 year ago
[–] basxto@discuss.tchncs.de 1 points 1 month ago (2 children)

Understandable, but sad. Though deterministic RNG is indeed extreme in some way. But that means levelgen related items are deterministic?

On the other hand it could allow recording and replaying run with minimal data needed (the inputs)

I’d say the risk is low, since seeded runs are unranked and excluded from achievements. Such instruction would only work for a specific version. General "tips & tricks" tutorials already have issues with not being up-to-date and "the wiki" to keep up with new and changing content.

It would allow something similar to speedrunning (more about amount of inputs than time), which is always a very different way of playing games. Especially tool assisted speedruns would circumvent permadeath and unidentified items. But there are already speedruns happening, they just have to depend on the fixed items. Though the UI already does a good job in distinguishing game modes. It’s pretty clear in any screenshot or screen recording which version was used and if it’s a custom seed (stairs colors).

If the enemies don’t move in the same way, that would make TASing (basically botting) impossible. But there are always ways to automate inputs, since any device can pretend to be a USB keyboard/mouse/gamepad

[–] basxto@discuss.tchncs.de 1 points 1 month ago (5 children)

Yes, but you lose satiation for the amount of rounds, the sheep block you.

[–] basxto@discuss.tchncs.de 2 points 1 month ago

I mostly play mage, but it should also work when you find a wand or have another ranged class: I just run in circles (entrance room - goo room) and hit goo all the time. When it pumps I run and do ranged attacks until it has caught up or go through a door to surprise attack. This arguably easier with mage because the ranged attack gives 1-2dmg for the next physical attack and 5 shielding. I try to guide it around water if possible.

My only on-floor preparation is to discover both paths to the goo room. I generally don’t go there before I’ve reached 6 talent points (Empowering Meal +2, Lingering Magic +1, Backup Barrier +2, Arcane Vision +1) and dump all my upgrades into the staff, which makes for a strong ranged and melee weapon.

Going through doors probably only works with some kind of mind vision, since you don’t want goo to wander off and heal.

All goo does is: pump slowly (strong attack, but gives enough time to escape), heal on water and give ooze debuff occasionally, but that can be washed away.

Generally don’t get hit by special boss attacks with countdowns (goo pumping; tengu bombs and moving firewall; endboss lasers)

[–] basxto@discuss.tchncs.de 2 points 1 month ago (4 children)

No I mean that exactly the same inputs on the same seed with same class have the same results (moving, attacking, alchemy, giving talent points…), but that depends pretty much just on how RNG works. Hero's remains break that a bit, since your last run influences your current one.

[–] basxto@discuss.tchncs.de 1 points 1 month ago (6 children)

That’s a good point and for later reference: Time @ NethackWiki

But I never really played. At most a few times, but not enough to run into something like this.

I pretty much only played Pixel Dungeon, Shattered Pixel Dungeon, Brogue and Dungeons of Dredmor.

But this is probably more an issue for speedruns than roguelikes, because I somewhat assumed that runs should be deterministic.

[–] basxto@discuss.tchncs.de 1 points 1 month ago

This is one of the puzzle rooms that will always cause a specific item to spawn an that floor. And that’s the invisibility potion like others said. That is kinda the intended way to solve it. But there are more ways:

  • piranhas die on land if you move them there (blast wave, stone of blast, bombs, phase shift, curse of displacing, curse of displacement, fadeleaf, teleportatoin trap, warping trap)
  • timekeeper’s hourglass (might also require swiftthistle or potion of haste if it’s not leveled high enough)
  • ethereal chains (if the wall is thin and level high enough)
  • teleporting there and back (stone of blink)
  • blinding them (wand of prismatic light, flashbang, blindweed)
  • charming them (wand of transfusion)
  • terror (scroll of terror)
  • amok (stone of aggression, scroll of rage)
  • make them allies (wand of corruption, scroll of siren song)
  • make them fall into magical sleep (scroll of lullaby, stone of deep sleep)
  • not waking them to begin with
  • maybe stormvine
  • maybe scroll of dread to despawn them

Weeds don’t work on water. I mostly play mage and just throw an item onto the door and kill them with wands. Only things I really used was invisible potion and hourglass. Some strategies would depend on their position and how close they are to each other.

Curse of displacing especially on long range weapons like whip.

Using seeds with sandals of nature should work. Same for traps and reclaim trap.

For the original piranhas wiki says they are immune to freezing, paralyzed, rooted and gas in general. Further says that they are always twice as fast as you. But I dunno how much that would apply to ShPD.

[–] basxto@discuss.tchncs.de 1 points 1 month ago (1 children)

If I remember correcty and that "bug" is still there, then you can that against the sentry. The sentry doesn’t target you because you are too close to it. It targets you because you are above the tiles. Water does replace them.

The vents in the toxic gas room probably also can be replaced with water, but I’m not sure.

But the main benefit of aqua brews is equipment that interacts with water like ice and lightning effects or armor that lets you walk faster on water or the goo-potion that only heals you on water.

Though I wasn’t aware that it can actually damage fire enemies. First thought this is only about countering burning debuff.

[–] basxto@discuss.tchncs.de 1 points 1 month ago

Aqua Brews

You can use them to rig the floors (for ascension). You have a lightning wand, which gets stronger on water.

[–] basxto@discuss.tchncs.de 1 points 2 months ago

Das Problem haben letztendlich allle Schilder. Das Schild gibt es inzwischen seit 3 Jahren. Zeitgleich wurden auch Radschnellweg (reines Hinweisschild), Fahrradzone, Haifischzähnle (Wartelinie bei der Radverkehr Vorfahrt hat), Grünpfeilschild für Radverkehr (Ampel zum Rechtsabbiegen ignorieren, aber anhalten und Behinderung/Gefährdung ausschließen), Piktogram für Lastenrad Piktogram für Elektrokleinstfahrzeuge, Piktogram für merfachbesetzte Personenkraftwagen (Fahrgemeinschaftsspur), Piktogram für Carsharing, Hinweisschild für LNG-Tanstellen, Vorwegweiser für Kreisverkehr, Umleitungsschilder für Kreisverkehr und Verkehrsleittafeln eingeführt.

[–] basxto@discuss.tchncs.de 1 points 2 months ago

Es gibt leider viele überflüssige Schilder, weil es scheinbar nicht alle einsehen und situationsbedingte Grenzen sicher schwerer durchzusetzen sind. Wir haben auch ne 30er-Zone in ner Gegend bekommen in der man ohnehin noch nie schneller fahren konnte, weil es zu eng und unübersichtlich sowie zu viele Seitenstraßen (rechts vor links) hat.

[–] basxto@discuss.tchncs.de 1 points 2 months ago

In Frankfurt gibt es das auch seit geraumer Zeit https://www.mapillary.com/app/?lat=50.123688900002&lng=8.6358554&z=17&focus=photo&pKey=416865923804619

Der Trick ist so mittig zu fahren, dass man garnicht von Autos überholt werden kann, sie dürfen’s ja eh nicht.

[–] basxto@discuss.tchncs.de 4 points 4 months ago

Reading a few articles about this, it seems a big concern is area. They wanna squeeze them in every free space they have between and around roads. Conveyor belts can probably do a lot sharper curves etc. than railways. If they do special small rails, they’ll also need special trains for that.

From the articles it’s also not clear if it’s from one point to another point or from multiple to multiple. They talk about deliveries, which would rather be multi to multi, but it’s not explicitly mentioned anywhere.

10
submitted 10 months ago* (last edited 10 months ago) by basxto@discuss.tchncs.de to c/pixeldungeon@lemmy.world
 

My first ascension after years of playing this, so far I only managed to beat Yog-Dzewa. I played the Steam version. A good reason to play around with Lemmy's formatting.

Main Statistics:

  • Level 30 Warlock ^2023-12-25^ ^v2.2.1^
  • Score: 265,000
  • Strength: 20
  • Game Duration: 27,618
  • Highest Ascent: 1
  • Dungeon Seed: DXG-BDC-JST
  • Mobs Killed: 876
  • Gold Collected: 25,610
  • Food Eaten: 38
  • Items Crafted: 58

Score Breakdown:

  • Progression: 50,000
  • Treasure: 20,000
  • Exploration: 15,000
  • Bosses: 11,000
  • Quests: 10,000
  • Win Multiplier: 2.5×
  • Total Score: 265,000

Skills:

  • Tier 1:
    • Empowering Meal: 2
    • Iron Will: 1/2 ^before:^ ^Scholar's^ ^Intuition:^ ^0^
    • Hearty Meal: 2 ^before:^ ^Tested^ ^Hypothesis:^ ^1^
    • Backup Barrier: 2
  • Tier 2:
    • Energizing Meal: 2
    • Invigorating Meal: 2 ^before:^ ^Inscribed^ ^Power:^ ^0;^ ^Rogue's^ ^Foresight:^ ^2^ ^(until^ ^floor^ ^24)^
    • Wand Preservation: 0/2
    • Arcane Vision: 2
    • Shield Battery: 2
  • Tier 3:
    • Desperate Power: 3
    • Ally Warp: 1/3
    • Soul Siphon: 3
    • Soul Eater: 1/3
    • Necromancer's Minions: 2/3
  • Tier 4:
    • Wild Power: 4
    • Fire Everything: 2/4
    • Conserved Magic: 4
    • Heroic Energy: 2/4

Gear:

  • Blooming Glaive +1 ^augmented^ ^for^ ^speed^
  • Hero's Robe of Flow +5 ^augmented^ ^for^ ^defense^
  • Ring of Elements +3

Wands:

  • Staff of Magic Missile +13
  • Wand of Corruption +1
  • Wand of Lightning +1
  • Wand of Disintegration +1 ^resin^
  • Wand of Transfusion +1 ^resin^

Artifacts:

  • Dried Rose +10
  • Horn of Plenty +10
  • Timekeeper's Hourglass +10
  • Talisman of Foresight +10 ^sold^ ^after^ ^Yog-Dzewa^
  • Alchemist's Toolkit +10 ^sold^ ^after^ ^Yog-Dzewa^

Ghost gear:

  • Elastic War Scythe +1
  • Plate Armor of Thorns +1 ^augmented^ ^for^ ^defense^

Badges:

  • Expert Gourmet
  • Unconventional Angler
  • Pack Mule
  • Grandmaster Monster Hunter
  • Grandmaster Treasure Hunter
  • Master Enchanter
  • Grandmaster Bodybuilder
  • Grandmaster Alchemist
  • King Conquerer
  • Victory!
  • Spotless Victory
  • Gotcha!
  • Grandmaster Adventurer
  • Happy Ending
  • Master Score Chaser

Despite running into a bad combination of traps.

A screenshot showing the hero being surrounded by two evil eyes, a mimic chest, a succubus, a normal scorpion and an acid scorpion. More details at the link above.

 

Especially evil eyes and flies who can trigger traps with their drops 🥲

Also TIL: Ring of elements +3 apparently saved my ass when the grim trap hit me.

 

Is there anything you can do with spare Potions of Experience, that I’ve overlooked so far? I maxed out my level with starfruits and my talent points with Potions of Divine Inspiration. I still have two Potions of Experience, a blandfruit and a starseed left.

Also do I understand it correctly that I’ll get a permanent health boost if I take Elixir of Might at level 30?

 

I was wondering what lore universes exist where stories and games could take place in.

First ones that came to mind are The Battle of Wesnoth and Pepper & Carrot.

Though can anybody think of any further?

Public domain is also valid, but it has to pd world wide and I’m not sure what that would mean. Authors definitely need to at least dead since 1943, but I don’t know if there were any countries that had more than death+80 (Spain, Colombia and Equatorial Guinea).

 

Quite playable with a Fire TV stick and a bluetooth gamepad. All thanks to the gamepad support that came with the steam release.

 

It looks nice to see minecraft biomes with different map generators, but a lot of stuff is sadly missing still.

https://git.minetest.land/MineClone2/MineClone2/pulls/3894

 

Crossgeposted von: https://lemmit.online/post/496581

This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2westerneurope4u by /u/Sekkitheblade on 2023-08-13 15:47:19.

 

A huge generated multi-level dungeon in MineClone2 with a huge cave cutting through it. An amethystgeode was generated right next to it with two spawner rooms. The amethystgeode is cut open by the cave. One overlaps with the amethystgeode itself, which means they both cut through each other. The other one is directly below them. There is another big dungeon visible in the radar map not far from the current one.

This links to a pixelfed gallery with 9 screenshots. So it’s also a bit a test how good lemmy and pixelfed work together.

 

Village on a cliff with overhang. Massive pillars generated below the houses.

 

I wonder why I haven’t seen any communities so far that link to related communities in the sidebar.

That was common in some subreddits, but it would be much more crucial for lemmy/kbin because of how bad communities can propagate sometimes.

Probably going back to customs of websites 20 years ago, who linked to each other to increase their visibility and ranking. I’ve also seen that on zeronet, where they included banners of other sites to increase their spread in the network.

 

Did somebody get Everness working with MineClone2?

I only get

ModError: Failed to load and run script from ~/.minetest/mods/everness/init.lua:
...test/games/mineclone2/mods/ITEMS/mcl_doors/api_doors.lua:197: attempt to call method 'match' (a nil value)

Did it break with 0.83.1 or 0.84?

 

I looked through the image comparing how communities wrote down their handle.

So I made a list of communities which wrote down their handle:

For a bunch of them I had to look up who posted it, because the handle was ambiguous. Which means in some cases there can be a bigger community of the same name like it’s the case with !gamedev and !rust.

I only list handles that follow the format !x[@tld], x@tld, [tld/]c/x, [tld/]m/x

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