#region MapInputs private const int DEBUG_INPUT_SWAPWEAPON = 0; private const int DEBUG_INPUT_GIVEMANA = 1; private const int DEBUG_INPUT_GIVEHEALTH = 2; private const int DEBUG_INPUT_LEVELUP_STRENGTH = 3; private const int DEBUG_INPUT_LEVELUP_HEALTH = 4; private const int DEBUG_INPUT_LEVELUP_ENDURANCE = 5; private const int DEBUG_INPUT_LEVELUP_EQUIPLOAD = 6; private const int DEBUG_INPUT_TRAITSCREEN = 7; private const int DEBUG_UNLOCK_ALL_BLUEPRINTS = 8; private const int DEBUG_PURCHASE_ALL_BLUEPRINTS = 9;
wonder why they didn't go with some enums
wonder why they didn't go with some enums