[-] dingsbums@feddit.de 11 points 1 year ago

Playing a bard can get pretty close 🤔

[-] dingsbums@feddit.de 6 points 1 year ago

I’m deep into act 3 now and this game does not pull punches. I’m loving it (even if it hurts sometimes)

[-] dingsbums@feddit.de 5 points 1 year ago

Wire is open source and e2ee

[-] dingsbums@feddit.de 0 points 1 year ago

You don’t seem to understand the comment. Shove is not nerfed, it’s overpowered. As a result the sleep spell is further nerfed (they already nerfed it by making it have a short duration) because enemies can just bonus action wake each other up, instead of being out of commission for multiple turns.

[-] dingsbums@feddit.de 1 points 1 year ago

I’m sure it’ll address at least a couple of the issues I’m having. But considering how broken other games release and you basically need to wait weeks (or years if it’s cyberpunk) to get it in a playable state? This game is polished as fuck.

[-] dingsbums@feddit.de 0 points 1 year ago

Because the enemy gets the same thing. I meant it nerfs the sleep spell.

2
submitted 1 year ago* (last edited 1 year ago) by dingsbums@feddit.de to c/baldurs_gate_3@lemmy.world

Really enjoying finally having the full game but some small things have been slightly annoying:

  • they apparently forgot to disable the debug version label so there’s a massive version string floating around most of the time
  • I’m getting bad screen tearing even on tripple buffering.
  • can’t believe shove is still a bonus action. Sleep was already pretty nerfed, with shove as a bonus action it’s almost as useless as true strike.
  • some of the cutscene transitions are a bit janky here and there but nothing completely broken. Just an annoyance. Sometimes that means audio cuts halfway through sometimes that means the audio plays when the cutscene is still loading. Nothing game breaking so far.
  • some spells don’t seem to work consistently or correctly? Spiritual weapon will sometimes lose a turn. Complete skipped.

On the other hand, mage hand (hehe) finally interacts with buttons. But why can it attack and shove? And why limited per short rest?

Weird decisions I think. Sure 5e is pretty bad with balance and inconsistent rules and the game would’ve benefited from a better designed system like pathfinder 2e but some of these decisions don’t seem to improve on the issues just worsen them.

Rant aside: what an amazing game 🥰🥰

3

For the inpatient and the people who enjoy watching more than playing.

4

That’s it folks. About four years waiting comes to an end. Enjoy 😊

[-] dingsbums@feddit.de 5 points 1 year ago

One of my favourite games from that era. Nice to see I’m not alone :)

[-] dingsbums@feddit.de 1 points 1 year ago

No worries. My own fault for not following the guide :)

https://youtu.be/KSRWJMM98pM

[-] dingsbums@feddit.de 1 points 1 year ago

Someone get Chris Finney (voice of Ifan / DOS2) on the phone!

[-] dingsbums@feddit.de 1 points 1 year ago

A combat improvement patch would be nice but I’m okay with having a combat system that’s not 100% to my taste rather than delay the game further.

Mods on Linux should work just as well as on Mac and windows. Larian does a really good job there. I imagine it’ll be pretty close to how it is on dos2, just drop the pak files inside a mods folder and they show up in the mods menu where you can toggle and reorder. On EA it’s petty much that minus the UI, so you have to edit the xml file by hand or use the mod manager (windows). Understandable considering it’s EA.

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dingsbums

joined 1 year ago