gcheliotis

joined 1 year ago
[–] gcheliotis@lemmy.world 3 points 1 day ago* (last edited 1 day ago)

Chill. Most people liked your post anyway. Hiveminds are outside your control, so you gotta roll with the punches and move on. I’ve been at the receiving end of a lot more downvotes than this. Trust me, you get used to it 😂

[–] gcheliotis@lemmy.world 5 points 1 day ago (2 children)

Dude, counting downvotes doesn’t help, nor does going off on some political rant about Elon Musk. It does look like a graph that would be promoted by an Elon fanboy, but my observation had nothing to do with that. I said it looks somewhat deceiving because it makes a big deal of just one datapoint and one estimate. But I know nothing about rockets or space exploration, so maybe the underlying fundamentals are solid.

[–] gcheliotis@lemmy.world 8 points 1 day ago (6 children)

This is somewhat deceiving, as the drop only looks steep because of a single data point (falcon heavy) and an estimate.

[–] gcheliotis@lemmy.world 3 points 1 week ago (1 children)

Still waiting for the ultimate all-in edition of this one

[–] gcheliotis@lemmy.world 4 points 1 week ago (1 children)
[–] gcheliotis@lemmy.world 2 points 1 week ago

I know the feeling, happened to me with Elden Ring.

With BG3 I also had some occasions where it felt difficult to pick up again, especially when I had to do plenty of inventory and party micromanagement and figure out where to go next. It’s a game that especially in earlier stages didn’t feel like something you can easily pick up again, play a little, and drop again whenever you want. There’s too much going on at times. It also didn’t help me that I couldn’t care for the story or for companions early on. But it does get better and easier as you become better at party and inventory management, and is often saved by the fact that the moment to moment dialogue and gameplay are stellar.

[–] gcheliotis@lemmy.world 6 points 1 week ago

Oh ass-man it is make no mistake

 

I did it. I finally did it! It’s been over a year since I started this game. Over a year! As a grown ass man I don’t have the time or the motivation to play video games that often. But this one I just couldn’t put down for long. Not for the story, I thought the story was super contrived and couldn’t care less for its grand narrative. But the dialogue, the moment to moment voice acting, the companions, the freedom of choice, the mature themes, the gameplay… Nearly 300 hours of playtime later, I have finally finished my completionist dark urge playthrough. I have never spent so long on any video game ever! And after the credits rolled I still went online looking for more bg3-related content. I was missing shadowheart and the bittersweet mindflayer ending left me wanting more shadowbae, more sequels, more… everything really. Not a perfect game, I felt that in some ways they bit off more than they could chew and at times it showed. But omg, it did hold my interest longer than anything ever! I guess I wanted to tell someone. And nobody I know personally would care enough. So thank you for reading this :)

[–] gcheliotis@lemmy.world -1 points 1 week ago

As one European to another, thank you for giving an honest outside-in perspective, downvotes be damned :)

[–] gcheliotis@lemmy.world 1 points 2 weeks ago (1 children)

Unfortunately unless you are a tiny niche community that isn’t ever targeted by spam or idiots (and how common is that really), moderators are a necessary evil. You probably don’t hate moderators. You probably hate bad/aggressive/biased/etc moderators. Or maybe sometimes you are the problem, I don’t know. It is not a problem with an easy solution. Usually large forums with no moderation become quickly unbearable to most people. And then moderators become in turn unbearable to some people.

Maybe a trusted AI can do a better job at this - like give it the community rules and ask it to enforce them objectively, transparently, and dispassionately, unless a certain number of participants complain, in which case it can reverse its decision and learn from that.

view more: next ›