yeah :(
but according to metrics we're slowly building back up
(timeframe: 12 hours ago to now)
yeah :(
but according to metrics we're slowly building back up
(timeframe: 12 hours ago to now)
Canvas depends on WebGL, HTML5 canvases, web workers and local storage, if those are disabled it won't load
i'll work on adding a popup for that, kinda slipped through the cracks
and for completeness, the login page uses cookies, otherwise you won't be able to login
(yes i'm catching up on posts lol)
I know this is like... 12 hours ago
but since then i've done a massive rewrite of how the canvas caches pixels and it's much faster now :)
pixel overstacking should also be fixed
Just saw this
during the time this was posted there was a bug that allowed for pixels to be stacked up very high and also the canvas wasn't properly syncing
if you do notice anyone else doing botting send a message about it on Matrix or Discord
took a peek at their previous pixels and the more recent ones don't look suspicious as well
not the toast toast!
all good no worries lol
🍞
Everything was rebooting, it should work now 👍
Automated accounts are not supported
Once the event ends there will be a log file that can be used in visualizations though!
make sure you put your full fediverse handle in there, hungryphrog@blahaj.zone
is not the same as hungryphrog@lemmy.blahaj.zone
failed_to_find_user
shows up when it cannot find your account, probably linked to my previous sentence ^
Sometimes the canvas takes a bit to load
hold shift then left click on any pixel, that should bring it up :)
(man i hate daylight savings timezone stuff lmao)
forgot to add web workers to that list, but i'm not entirely sure if it would be possible without those things
templates require webgl to do anything related to image manipulation
web workers i've seen also get disabled, but without those the website will freeze for quite a bit while it renders the canvas