greenskye

joined 1 year ago
[–] greenskye@beehaw.org 4 points 1 year ago

I think it's fair to say they're are some significant similarities between the two industries. They both focus on large, multi year creative projects with unknown returns. I'm not sure emulating Hollywood is the answer, but they can at least look at how existing Hollywood unions have approached addressing any similar problems

[–] greenskye@beehaw.org 3 points 1 year ago (2 children)

They're good for the short term possibly. But longer term, people will be wary of getting in too deep with them and will seek out other alternatives. A game engine like unity thrives on large numbers of skilled users and lots of games using the engine. One of those users or games could've been the next big win. Now that might go to unreal instead.

[–] greenskye@beehaw.org 14 points 1 year ago (5 children)

My experience from watching lockpicking lawyer is that locks are just social niceties that tell others 'please don't go here' and have no real ability to stop anyone who doesn't care. Other than the owner who gets locked out by forgetting their own key of course.

[–] greenskye@beehaw.org 3 points 1 year ago

This isn't true with AI generators. You can absolutely draw in a shitty stick figure with the pose you want and it'll transform that into a proper artwork with the person in that pose. There are tons and tons of ways to manipulate the the output.

And again, we give copyright to artists that incorporate randomness into their art. If I throw darts at paint filled balloons I get to copyright the output. It would be absolutely impossible to replicate that piece and I only have vague control over the results.

[–] greenskye@beehaw.org 2 points 1 year ago (2 children)

These are my thoughts as well. It seems obvious that putting in 'cat with a silly hat' as a prompt is basically the creative equivalent of googling for a picture.

But, as you say, that sort of AI usage is just dumb, bottom tier usage. There's going to someday be a major, critical piece of art that heavily uses AI assistance in it's creation and people are going to be surprised that it's somehow not copyrightable under the laws and rulings they're working on now.

I remember in the LOTR behind the scenes they talked about how WETA built a game l like software to simulate the massive battle scenes, giving each soldier a series of attacks and hp, etc. They then used this to build out the final CGI.

Stuff like that has already been going on for ages and it's only going to get more murky as to what 'AI art' even means and what is enough human creativity and editing added to the process to make it human created rather than AI created.

[–] greenskye@beehaw.org 1 points 1 year ago (1 children)

Predictable? How are people 'predicting' those abstract paintings made by popping balloons or spinning brushes around or randomly flinging paint around. Where does predictable come in? Humans have been incorporating random elements into art for ages.

[–] greenskye@beehaw.org 1 points 1 year ago

Following this reasoning (it'll get misused by the American media mafia), it's simply better off to get rid of copyright laws altogether, and then create another legal protection to artists both against the American mafia and people using image generators to create rip-offs.

Certainly no disagreement from me on this point

[–] greenskye@beehaw.org 2 points 1 year ago (6 children)

You're ascribing full human intelligence and sentience to the AI tool by your example which I think is inaccurate. If I build a robot arm to move the paintbrush for me, I would have copyright. If make a program to move the robot arm based on various inputs I would have copyright. Current (effective) AIs prompts are closer to a rudimentary scripting rather than a casual conversation.

[–] greenskye@beehaw.org 9 points 1 year ago (3 children)

AI art is derivative work, and claim that the authors of the works used to train the model shall have partial copyright over it too.

To me this is a potential can of worms. Humans can study and mimic art from other humans. It's a fundamental part of the learning process.

My understanding of modern AI image generation is that it's much more advanced than something like music sampling, it's not just an advanced cut and paste machine mashing art works together. How would you ever determine how much of a particular artists training data was used in the output?

If I create my own unique image in Jackson Pollock's style I own the entirety of that copyright, with Pollock owning nothing, no matter that everyone would recognize the resemblance in style. Why is AI different?

It feels like expanding the definition of derivative works is more likely to result in companies going after real artists who mimic or are otherwise inspired by Disney/Pixar/etc and attempting to claim partial copyright rather than protecting real artists from AI ripoffs.

[–] greenskye@beehaw.org 12 points 1 year ago (5 children)

A photographer does not give their camera prompts and then evaluate the output.

I understand what you're trying to say, but I think this will grow increasingly unclear as machines/software continue to play a larger and larger part of the creative process.

I think you can argue that photographers issue commands to their camera and then evaluate the output. Modern digital cameras have made photography almost a statistical exercise rather than a careful creative process. Photographers take hundreds and hundreds of shots and then evaluate which one was best.

Also, AI isn't some binary on/off. Most major software will begin incorporating AI assistant tools that will further muddy the waters. Is something AI generated if the artist added an extra inch of canvas to a photograph using photoshops new generative fill function so that the subject was better centered in the frame?

 

I've generally been against giving AI works copyright, but this article presented what I felt were compelling arguments for why I might be wrong. What do you think?

[–] greenskye@beehaw.org 9 points 1 year ago

Companies aren't run to earn profit based on goods and services generated anymore. They are investment vehicles for wealthy VC to use and abuse until they run them into the ground while they jump to the next disposable company. Someday this will result in no effective company existing anymore, but the investors don't care.

If governments were actually functioning they'd recognize this danger and crack down on this behavior because it weakens the country as a whole, but most of the politicians are already bought and paid for.

[–] greenskye@beehaw.org 10 points 1 year ago (3 children)

Almost like voting with your wallet doesn't actually work. Or only works in same way 'communism' and 'well regulated free market capitalism' concepts work... in theory only.

 

These are all products that I legitimately like and want to engage with, but linking them all to a single account and more importantly a shared recommendation engine feels very flawed.

My music playlists from Youtube Music keep showing up on my Youtube homepage. Likewise, engaging with Youtube Shorts (especially subscribing) also subscribes to their youtube channel. I don't know about anyone else, but what I find interesting in a 30 second video is not what I find interesting in a 10-30 minute video.

I feel like Google would be better served separating these recommendation engines. Even looking at this from a monetization lens, it feels inefficient. How do you guys feel? If you have any hacks or recommendations I'd love to hear them. I'm personally ready to create a TikTok account just to avoid contaminating my youtube feed.

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