Oh man I didn't even see that in the menu. That is handy.
This is second-hand, so take it with a grain of salt, but I've seen mention of a bug that sometimes causes the same graphql query to be executed in an infinite loop (presumably they're async requests, so the browser wouldn't lock and the user wouldn't even notice).
So they may essentially be getting DDOS'd by their own users due to a bug on their end.
Edit: better info: https://sfba.social/@sysop408/110639435788921057
grinde
joined 1 year ago
I'm not sure how Celeste does it specifically, but I think the important part is just being able to jump for a few extra frames after leaving a surface. I'd try it both ways and just go with whichever feels better.
My gut feeling is that gravity off will feel better, because it keeps your max jump height the same as it would be if you jumped before coyote time. It keeps things more predictable. Gravity on will mean that the max height gets slightly lower for each frame of coyote time before the jump starts.