Hi there! Thanks everyone who could join us on the previous talk on parsing C++.
I’m happy to announce a new talk!
In this talk on the С++ semantics, we will take a look at symbols and name resolution. We will discuss different kinds of lookups, scope importing, overload resolution, as well as templates and their specifics.
Jack London once said, "You can't wait for inspiration. You have to go after it with a club". When it comes to game development, the SDL project may well be such a club. How is it made, though?
What bugs does SDL have? And what Sam Lantinga says about it?