gus

joined 1 year ago
[–] gus@beehaw.org 5 points 11 months ago

It's especially disappointing given the mission statement of beehaw. You know, the one they require every user to read when signing up and write a statement about?

... we grew increasingly upset with modern social media. Modern social media has become a breeding ground for hate speech, for trolls, and for bad behavior. We don't want to recreate that environment. We want to explicitly make a nice little corner of the internet where we can hide from racist, sexist, ableist, colonialist, homophobic, transphobic, and other forms of hateful speech.

[–] gus@beehaw.org 4 points 11 months ago

The reward for mining a block is over a quarter of a million dollars these days. $250k / 4k transactions = apx $62.50 per transaction. Around $8 is from the transaction fee from the sender, the other $54 is from the block reward minted out of thin air.

[–] gus@beehaw.org 7 points 11 months ago* (last edited 11 months ago)

Swamp coolers.

Fans blow over water to lower the pressure, causing evaporation to occur at room temperature.

Evaporating water absorbs heat from its surroundings without raising the water's temperature as it undergoes a phase change. It absorbs nearly 20 times more heat than it would from being heated from 50 degrees F to 100 degrees.

[–] gus@beehaw.org 3 points 1 year ago

More importantly than the filesystem formats, for media I hope they're using codecs that are as simple and as close to raw as possible, eg: PCM and BMP. Chances are pretty high that with something like PCM data, even if nobody had any idea what it was, at some point somebody would stumble upon turning it into audio. I can't imagine ever successfully decoding HEVC data without a specification.

[–] gus@beehaw.org 6 points 1 year ago (1 children)

/r/place was super bandwidth intensive. They managed to turn each individual pixel change into several KB of data.

[–] gus@beehaw.org 11 points 1 year ago (1 children)

In a recent interview, Zynga’s vice-president of player succcess, Gemma Doyle, referred unabashedly to internal models that identify people who are on course to spend high sums.

Should they reduce their outlay, she told GamesIndustry.biz, the company would “reach out and call them to find out what’s wrong”.

wtf

[–] gus@beehaw.org 2 points 1 year ago (1 children)

I've been playing through Powerwash Simulator on Gamepass recently, among other things. The game has just enough going on to keep you engaged while also being super zen (until you're trying to find those last 6 things that are only 99% clean agggghhhhhhh). Progress goes at what seems like the perfect rate, you're never spending long cleaning an individual item, yet there's so much to clean that you get a pretty good sense of accomplishment from finally finishing a map.

It's pretty good for playing in the background too during useless wfh meetings while being able to stay fairly attentive

[–] gus@beehaw.org 13 points 1 year ago

No, it's more like checking out every book from the library, and spending 450 years training at the speed of light, being evaluated on how well you can exactly reproduce the next part of any snippet taken from any book.

[–] gus@beehaw.org 7 points 1 year ago (1 children)

Makes you wonder if they're going to just start implementing the version number on every update, sorta like Chrome does these days. Will we see another Windows 95 eventually?

[–] gus@beehaw.org 1 points 1 year ago (1 children)

What video games do you think had a good story then?

[–] gus@beehaw.org 1 points 1 year ago (1 children)

Metroid Prime has to be pretty far up there. It was a bold step forward for an established franchise that could have gone wrong so many different ways, but holy cow they nailed it. The controls are probably the only weak part, but to be fair dual analog controls hadn't really caught on yet. Every area of the map has character. So many of the boss fights are memorable, from Omega Pirate being fueled by raw Phazon and destroying its own soldiers, to Thardus whiting out the whole arena, to Meta Ridley wrecking the shit out of the Artifact Temple. The music is great, bringing back bangers from previous games, subtly remixing in other motifs from the past as well to give the game a familiar feeling, while adding beautiful new ambient music of it's own. The plot progresses forward with only a limited amount of cut scenes and dialog. It combined two genres in an innovative new way that 20+ years later still hasn't really been recreated yet.

And then once you've finished playing everything and finding every last thing as intended, there's still more fun to be had in learning some of the more basic glitches to get items way earlier than intended. Giving the devs the middle finger by getting items the first time around without taking a long backtracking trip later to come back and get it. Speeding through areas and blasting through boss fights with equipment and weapons you're not supposed to have yet. It contributed in large part to the birth of the modern speedrunning scene as people came up with more and more creative ways to get around formerly impassable obstacles.

20+ years old now, and it still holds up (as long as you play Primehack or Remastered to get more modern controls).

[–] gus@beehaw.org 2 points 1 year ago

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