heartbreaker

joined 11 months ago
 
28
Thrive now on mac (www.revolutionarygamesstudio.com)
 
  • Hydrogenosome organelle
  • water ripple effect
  • metabolic stability reworked in auto-evo
  • Now available on Mac
[–] heartbreaker@lemmy.world 10 points 3 weeks ago (3 children)

the issue is, nobody cares about insects

[–] heartbreaker@lemmy.world 30 points 2 months ago (6 children)

How is this all going so fast, tho? Didn't it take the nazis a few years to get to this point?

[–] heartbreaker@lemmy.world 3 points 2 months ago

It could be pretending 🤫

 

A gem that I somehow missed. Source at github

 

Museum of All Things by Maya Claire
Quote:

Visit the Museum of All Things, a nearly-infinite virtual museum generated from Wikipedia!

If you have an OpenXR-compatible headset, you can also visit the MoAT in VR! (Currently, the Oculus Quest is not supported)

How does it work?

The breadth of the museum is made possible by downloading text and images from Wikipedia and Wikimedia Commons. Every exhibit in the museum corresponds to a Wikipedia article. The walls of the exhibit are covered in images and text from the article, and hallways lead out to other exhibits based on the article's links.

 
[–] heartbreaker@lemmy.world 1 points 4 months ago

I saw the link rumble.com on the article and gosh I wish I didn't open it 🤦‍♂️.

[–] heartbreaker@lemmy.world 2 points 4 months ago (2 children)

why? I am out of the loop.

[–] heartbreaker@lemmy.world 3 points 4 months ago (1 children)

They should add it, it would make the enchantment actually usefull.

 

Six limbs: four "legs" (two front limbs and two hind limbs) and two wings.

[–] heartbreaker@lemmy.world 3 points 4 months ago* (last edited 4 months ago)

What you are saying is correct, and why I am looking for a better way.
It was just simpler for me to set up a complete image that can be used on a VM.

[–] heartbreaker@lemmy.world 14 points 4 months ago* (last edited 4 months ago) (1 children)

I have seen other similar projects where the setup is a hassle, which is why I am looking into it.

(changing requirements, custom scripts, extension)

[–] heartbreaker@lemmy.world 2 points 4 months ago (2 children)

I did it to save on space, LXDE could also be an option but with a bit more space.

92
submitted 4 months ago* (last edited 4 months ago) by heartbreaker@lemmy.world to c/linux@lemmy.ml
 

I want to develop a game and am considering collaborating with others, potentially even making it open-source.

To make this process smoother, I need to establish an easy-to-replicate development environment—one that can be set up by non-programmers (such as artists) but is also simple for me to configure so I can focus on actual development.

I’ve explored various options (Docker, Podman, Anaconda, NixOS, VMs), but the choices are overwhelming, and I’m unsure which one is best for my needs.

I’ve had partial success with a Fedora+i3wm virtual environment (VM), creating a plug-and-play experience. However, this setup requires extra space (~3GB for the OS) and includes software already installed on the host system. It also requires users to learn i3wm and possibly use the command line, which may not be ideal for everyone.

I would appreciate any advice on how to approach this effectively.

Edit: An example of things to setup:

  • The right .Net Sdks version
  • Git
  • Git LFS
  • Format Checks
  • VScode (+ extensions)
  • Godot (+ extensions)

Final: I have read your recommendations, researched your suggestions, and looked at what other projects use (Luanti uses docker). And I have finally decided that at least for now this might be a bit overboard. I will start with a simple setup script and setup files (such as for vscode) with instructions. And if I need to in the future I will most likely use Docker.

[–] heartbreaker@lemmy.world 25 points 4 months ago (1 children)

For people that don't get the joke: this messes up your system

[–] heartbreaker@lemmy.world 2 points 4 months ago

Saw them in Syria, Lebanon, Turkey and Iran. Prob any really hot country has them.

 
79
submitted 7 months ago* (last edited 7 months ago) by heartbreaker@lemmy.world to c/lemmyshitpost@lemmy.world
 
 
 

Quote from github:

OpenOMF is an Open Source remake of "One Must Fall 2097" by Diversions Entertainment. Since the original DOS game from 1994 uses IPX networking and is a pain to set up, the community needed a better solution to keep playing the game we love. Together with networking, we try to make it easier to play One Must Fall in its original glory on multiple platforms (Linux, Mac OSX, Windows, BSD to name a few).

For more detailed information about the project, please see http://www.openomf.org/

 
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