[-] hoodle@programming.dev 47 points 10 months ago

My wife and I don't hesitate at all to talk about hot people we see. Is that really so uncommon?

[-] hoodle@programming.dev 1 points 11 months ago

Just checked it out, this thing looks sick. But it also looks ugly as shit. Is it as ugly as it looks in person? Specifically not a fan of the RGB LED ring thing on the back?

[-] hoodle@programming.dev 13 points 11 months ago

He needs someone like you for sure. It seems a lot of people who get radicalized double down so hard they lose their friends and family and then can only justify doubling down further due to the Sunken Cost fallacy.

It's like with flat earthers: "well I stopped talking to everyone I cared about over this so if it's not true then that was all for nothing"

[-] hoodle@programming.dev 11 points 11 months ago

That's silly. I've never seen comments even as a way to explain what your code is doing (the code often does do that anyway). It's important to say WHY you're doing it the way you are.

That way anyone else who comes in there can have the same context you did when you implemented it, which imo is where most bugs occur. People don't realize what assumptions you made when it was first written, and then make their own (which can easily clash).

[-] hoodle@programming.dev 1 points 11 months ago

It takes work for sure, but admittedly I didn't find it that much of an undertaking. I'm writing a highly-parallelized 3d game engine with async/await. Am up to a few thousand lines and it's running very efficiently.

It's been pretty care-free so far. The biggest pain-point was starting before async traits were stabilized. I think a lack of good instructional material is what has hindered it the most.

hoodle

joined 11 months ago