[-] jlow@beehaw.org 1 points 5 hours ago

Nixpackages or Flatpaks/Appimages(/Snaps 🙈) are a general solution to this (not in this specific case probably), no?

[-] jlow@beehaw.org 1 points 5 hours ago
[-] jlow@beehaw.org 1 points 5 hours ago

They have fucked up this planet bad.

[-] jlow@beehaw.org 1 points 5 hours ago
[-] jlow@beehaw.org 2 points 1 day ago

suprisedpikkachu.jpg

[-] jlow@beehaw.org 2 points 2 days ago

Geofucking something means they just gave you the moral right to 🏴‍☠️ You wanted to do the "right" thing, they didn't want your money. 🤷‍♀️

[-] jlow@beehaw.org 7 points 2 days ago

MacOS being a bad example here since Apple only needs to make its OS work on a very small set of hardware that they control wheras Linux (and Windows, yes) need to work on probably hundreds of thousand if not millions of devices (including Macs 👌) with at least the same amount of peripherals combined in almost any imaginable way. That's a completely different task.

[-] jlow@beehaw.org 11 points 3 days ago

Is it, though? Conventionally attractive, blonde dude vs grim, beardy dwarf? I'd rather look at the latter all day but I doubt I'm in the majority there.

[-] jlow@beehaw.org 8 points 6 days ago

There's a FoodCrimes community here somewhere, this would be a perfect fit ...

9
submitted 2 weeks ago by jlow@beehaw.org to c/eternityapp@lemdro.id

After the update to 0.2.1 I can't view any posts via Eternity (writing this on Raccoon, my account is on Beehaw). Tried logging out and back in, then deleting and reinstalling the app and then logging back in. Still "No posts found", I can see my subscribes communities from left sidebar but they all have no posts as well. Same thing happened for me on Voyager a few months back, haven't used that since..

Any ideas what to do? Thanks! 😺

2
submitted 10 months ago* (last edited 10 months ago) by jlow@beehaw.org to c/godot@programming.dev

Been messing with Godot a few weeks ago, now I fired it up again and my project was marked as missing for some reason in the project list. Weird.

I cleared the missing project, imported it again (you can't do that with opening it at the same time?(1)) did some stuff, closed to Project Manager, the project is not in the list.

???

Reimported it again, closed to Project Manager again. Still not in the list. Restarted Godot, still nothing.

Any idea what could be going on? Using Godot 4.1.1 Stable on Fedora.

Thanks for any hints ^ __ ^

(1) The button says „Import and Edit“

EDIT: Lol nevermind, it's there, it's just called „Basic FPS“ for some reason and has a weird logo 🤦‍♀️

32
submitted 11 months ago* (last edited 11 months ago) by jlow@beehaw.org to c/foss@beehaw.org

EDIT: Lol, it doesn't actually work +___+ It is enabled in KeepassXC but it just doesn't do anything. Welp.

Here's a neat trick I just found out (with a hint from here):

In Wayland you can't use KeepassXC's very cool Auto-Type feature (it's somehow Qt's fault?) but if you installed it as a Flatpak you can go into KDE Settings, search for "Flatpak Permission Settings" and in the settings for KeepassXC under "Advanced" you can disable "Wayland Windowing System" to make it work. Nice!

10
submitted 11 months ago by jlow@beehaw.org to c/jellyfin@lemmy.ml

Basically what the title says: Is it possible to make Jellyfin not start at episode one of a series but on the next unwatched episode (so the same as in Next Up?) when clicking play on a series (in home or in a library)?

I always seem to do this this a lot and it really confused me that it starts in the beginning and not the next episode I want to watch.

Thanks for any help!

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jlow

joined 1 year ago