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submitted 2 weeks ago* (last edited 2 weeks ago) by mac@programming.dev to c/gamedev@programming.dev

Last year for reference

And the year before that

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UI Pack: Adventure is now available ✨This completely free pack includes 128 sprites for HUD/UI, both in PNG & SVG vector files!

Download (free, no registration, no tracking, no ads etc.): https://kenney.nl/assets/ui-pack-adventure

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  • Seal the rift
  • Balocks
  • Duniya Skapare
  • Dungeons & Degenerate Gamblers
  • The Garden Path
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submitted 3 weeks ago by mac@programming.dev to c/rust@programming.dev
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This Week in Rust 560 (this-week-in-rust.org)
submitted 3 weeks ago by mac@programming.dev to c/rust@programming.dev
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Rust Project goals for 2024 (blog.rust-lang.org)
submitted 3 weeks ago by mac@programming.dev to c/rust@programming.dev
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Announcing Rust 1.80.1 (blog.rust-lang.org)
submitted 3 weeks ago by mac@programming.dev to c/rust@programming.dev
[-] mac@programming.dev 10 points 1 month ago

Note theres also a !gamejams@programming.dev community

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Originally posted by u/heavenlydemonicdev

Link to wallpaper

[-] mac@programming.dev 3 points 1 month ago* (last edited 1 month ago)

Keywords in what I said being "everyone on reddit knows what reddit is". Had that there since a lot of comparisons of lemmy being similar to reddit happened on reddit itself but if people are talking on lemmy or elsewhere the comparison shouldnt come up unless the other user initiates that (especially if theres more people like you and we would then be sending traffic to reddit with the comparison)

[-] mac@programming.dev 3 points 1 month ago* (last edited 1 month ago)

The issue comes up when people youre talking to dont know what youre using as a comparison

Article mentions that if they mention something then its fair to say how youre similar / differences but the person youre talking to has to initiate that. For people on reddit everyone on reddit knows what reddit is as they are using it so comparisons to it can be made on posts there

[-] mac@programming.dev 2 points 1 month ago* (last edited 1 month ago)

I usually just ask users on mastodon in dms whether theyre fine with me posting it here and then make a completely new post if they say yes. For the actual video I download it from mastodon then usually shrink it to around half width and height and optimize it a bit so its within the lemmy file size limit

For actual crossposts from mastodon only the original author can do that and by tagging the lemmy community

[-] mac@programming.dev 13 points 1 month ago

The channel I used when starting out and that has some great tutorials is Heartbeast.

https://www.youtube.com/@uheartbeast

Another channel with some great content is Godotneers

https://www.youtube.com/@godotneers

[-] mac@programming.dev 24 points 1 month ago

Edited the title to have a by in front to make that a bit more clear

[-] mac@programming.dev 3 points 1 month ago* (last edited 1 month ago)

Note its not my blog, just something I thought was interesting. Author is one of the people who has worked on factorio in the past

[-] mac@programming.dev 1 points 6 months ago

Ok then that with the post you linked its more like shitstorm with Lemmy rather than about Sublinks like in your title

[-] mac@programming.dev 2 points 6 months ago

When you say devs in the start of the post, which devs are you referring to. You never clarify

[-] mac@programming.dev 8 points 6 months ago* (last edited 6 months ago)

Not all work with someone happens from opening up issues or PRs

[-] mac@programming.dev 5 points 6 months ago

For old reddit style theres mlmym which fills that niche better (e.g. for you that would be at https://old.lemmy.world)

Default UI is currently getting overhauled in a bunch of different ways. Lemmy-Leptos for Lemmy itself, and new UIs for Sublinks and Piefed as they get constructed

[-] mac@programming.dev 3 points 6 months ago

I dont know how larger games do it but it mostly depends on what kinds of enemies and what genre of game youre doing.

If you have a lot of enemies that will be spawned and despawned and they are mostly the same you can do an object pool where instead of destroying the object it gets hidden and added to the back of the pool for another enemy to spawn in as in the future by showing it and moving it to the correct spot

In terms of when to spawn it usually (assuming youre doing most genres) you can just spawn it right outside the view of the player when they hit a trigger. In games I usually make enemies are spawned on a timer since it tends to be more arcade like and in that case you usually just spawn them outside the range of the player in a random location around a radius after X amount of time has passed

Can give more specific things if I know the genre

Also downvote is likely someone from the all feed

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mac

joined 1 year ago