nitrogenez

joined 2 years ago
[–] nitrogenez@lemmy.world 5 points 5 months ago (1 children)
[–] nitrogenez@lemmy.world 6 points 7 months ago

i've got so many questions yet got none at the same time.

[–] nitrogenez@lemmy.world 2 points 2 years ago (1 children)

i'm not defending anything, i have no knowledge of the situation in israel and am not qualified to talk about the good and bad, but i've seen what hamas did, and i see that as a terrorism. and i will not let the comparison of us and hamas slide.

[–] nitrogenez@lemmy.world 2 points 2 years ago (3 children)

brainwashing in action.

21
submitted 2 years ago* (last edited 2 years ago) by nitrogenez@lemmy.world to c/godot@programming.dev
 

I want to make an FPS controller that feels realistic, like when you move you really feel that your character has mass. In Unity I would've done that with RigidBody, but how do I do that in Godot 4.3.1 with CharacterBody3D? I know that RigidBody3D is not suitable for character controllers. May anyone show me the direction in which I shall dig?

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