[-] orphiebaby@lemmy.world 11 points 11 months ago

It's FOSS. I'd imagine people would fork it, because fuck it

[-] orphiebaby@lemmy.world 18 points 11 months ago

Linux doesn't work for most people, and Windows and Mac are corporate. I hope ReactOS succeeds.

[-] orphiebaby@lemmy.world 18 points 11 months ago

Cops who don't do bad things allow other cops to do bad things.

[-] orphiebaby@lemmy.world 12 points 11 months ago

Fuck you, Unity.

[-] orphiebaby@lemmy.world 15 points 11 months ago

Japan would rather die. Microsoft, I don't know what their shit deal is.

[-] orphiebaby@lemmy.world 6 points 11 months ago

I hope so, but frankly we'll just have to see. The people with the money and power usually win.

[-] orphiebaby@lemmy.world 1 points 1 year ago
[-] orphiebaby@lemmy.world 4 points 1 year ago* (last edited 1 year ago)
[-] orphiebaby@lemmy.world 2 points 1 year ago

I think you a word there.

[-] orphiebaby@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

You keep saying SPD and I keep wondering how Space Patrol Delta sunk so low. It's no wonder the top of the force turned evil and the B-team Power Rangers became the heroes we needed to stop them.

[-] orphiebaby@lemmy.world 8 points 1 year ago

No, not my minis!

[-] orphiebaby@lemmy.world 24 points 1 year ago

There's nothing socialist about China.

15
submitted 1 year ago* (last edited 1 year ago) by orphiebaby@lemmy.world to c/legendofzelda@lemmy.world

And this time make A Link to the Past "cool", not "cute" like LA Remake and A Link Between Worlds were. ALBW's style and atmosphere bugged me-- it didn't feel like A Link to the Past at all.

10
submitted 1 year ago* (last edited 1 year ago) by orphiebaby@lemmy.world to c/legendofzelda@lemmy.world

There's not even a single guide anywhere on GameFAQs. Yes, I know the world is procedurally-generated (and I think the game changes slightly if you have DLC, like four heart pieces move to the dark world, I think?), but there is a lot of static information such as general strategy, enemy info, static items, achievement tips, challenge types, other stuff.

Hell, there were times I was so stuck and nobody online seemed to have any info. Nobody told me straight that Petal Trimmer wasn't available in story. It was really hard to figure out how Temple of Brainstorms circuits worked, or how to use the blue boxes in that temple, or where my last missing heart piece was, or really anything.

Cadence of Hyrule is a great game— if absolutely obtuse at times. It deserves and needs a good guide.

1
This is satire. (lemmy.world)
submitted 1 year ago* (last edited 1 year ago) by orphiebaby@lemmy.world to c/politicalmemes@lemmy.world

Made me a thing today. Fun fact: almost all fortune cookies are made in one factory in New York. No, that doesn't mean I think they are "American", not really.

4
submitted 1 year ago* (last edited 1 year ago) by orphiebaby@lemmy.world to c/keepwriting@lemmy.world

"What’s your process like?"


Me:

So everyone's different, and I am autistic. I have an extensive memory for details, quick and sometimes instinctive understanding of many fiction principles, and a lot of visual thinking. (I have my shortcomings too, especially over-thinking and over-explaining instead of showing.) But I think at least some of what I do can work for you.

  1. Discipline is better than motivation. Motivation ends, discipline stays. Eventually, hopefully like me, you'll get to a point where you feel wrong if you didn't write every day (or 5 days a week in my case). This hugely helps keep you motivated

  2. I am a one-trick pony with it; but I always started with a theme, a feeling, something important I want to share and say. For me it was a terrible childhood, my desire for healing and family, my idealism towards wanting a greater world, and how we all need to become better and happier people to achieve it. I wanted to capture that idea and feeling since I was like six. While for my novel the lesson may be larger than life, every fiction should have a point to make, even if that point is "things in this book are awesome; here, have a good time because you deserve it". Your point should be memorable even if small.

  3. Once you have a theme, start coming up with characters and scenes that support that theme. Write down the things that look or feel awesome in your head, the things that you always wanted to share and show, and come up with your best scenes first. Try to build a story around them. If you have important messages to say, build your plot around them. Have the characters' stakes revolve around those scenes. Once again this is just my method; but I don't think you can go wrong writing heart first.

  4. For me, I found it easiest to quickly just outline scenes and jot down what you want to happen, what you want said. Finish all the basic sentences, events, and ideas for that scene, move to the next scene. Once you have all the chapters, this will be your first "outline"— even if you end up doing a little (or more) prose in that outline, like I did. Once you have that full story (which probably won't be good yet!) you can start figuring out where it needs fixing.

    This is my first novel, and I'm technically still doing the second draft. But I learn very fast and retain a ton of helpful information; so I mostly know what my next phases and fixes are, all the way through my first and later drafts. I made a little changelog of each thing I want to focus on in future versions, all numbered in preparation, as if this was a piece of software.

  5. Once I'm done with the versions that I call "outlines", I will finally start drafting in full prose, allowing me to focus on the flow and beauty and clarity of my words, since the story itself will already be figured out and awesome.


One way I think of the whole process of noveling is this, modified from game development advice:

  1. Make it function
  2. Optimize
  3. Make it pretty (write your prose draft)
  4. Optimize again

There's a lot of other advice I can give, but I wouldn't exactly know where to begin! The most important thing, I think, is to figure out what time of day your brain writes best, and create a routine around it. No novel was ever finished without persistence! <3

Also, I recommend reading https://mythcreants.com/ and getting lost in https://tvtropes.org/. They can really help! Try watching Lindsay Ellis on Nebula, or http://atopthefourthwall.com/. Some of these may not be about novel-writing, but you can learn a lot about good stories through any of these platforms, and all of that helps!

1

So my novel takes place in an afterlife and focuses on one major character, as they try to heal from childhood trauma, learn helpful mental health tools, and newly take in this beautiful universe.

The other major characters are also developing ethically and emotionally, and we need to see inside their minds and watch them learn.

Meanwhile the past was literally a different life, and there's not a lot of past talked about in the narration— more thought about or talked about by the characters.

So with that, I've decided that the best way to write my novel is first-person present tense with the main character; and then with the occasional times where I need to focus on other characters when the main isn't around, third-person present tense.

This is not a common choice, but I think it is the best choice for my particular novel. I think it's the best choice for my novel's sense of immediacy, for getting inside characters' heads, and for experiencing many new things from the main character's viewpoint.

Also also, I intend to make my main character Chris/Solemn completely-ambiguous when it comes to gender; so that really works with the first-person perspective.

Tell me your opinions or tangents!

1
submitted 1 year ago* (last edited 1 year ago) by orphiebaby@lemmy.world to c/keepwriting@lemmy.world

So I'm on v2 of my novel. I could call it "second draft", but it's more of the second semi-prose outline. I have a fight scene in Chapter 13.

The fight scene involves an inexperienced demigod villain, an inexperienced demigod hero, the hero's kung fu master mom who is not a demigod, and their support android. It's all at the mom's house in front of the ocean. The demigods have flight, telekinesis, increased strength, and semi-invulnerability when they maintain their personal body forcefields.

Either way, here's a few things I learned while writing this fight scene, off the top of my head:

  1. Fight scenes really aren't natural to me. I always wanted to write this science fantasy action piece, and I'm learning that I'm much better at philosophy, and at painting a picture of wonder, than I am at action. I already instinctively understood how to pace a fight scene quickly with terse sentences and good flow, and to not focus on choreography. But planning out the actions is still tough.
  2. I kinda knew this, but: never focus on choreography. The individual movements of characters, while necessary, are— in isolation— the least-important part of a fight. What's important is keeping tension; turning the fight into a mini-plot with stakes, problems to solve, solutions, and probably character and plot development/reveals; and having some kind of novelty in the fight if you can, in order to keep things interesting. The actions that characters do should display their personalities and mostly lead up to a development of some kind, instead of just looking cool.
  3. My present challenge in writing a fight scene is finding the balance between interesting fight environments and actions, making sure characters behave and fight in-character, and directing the fight to develop and end a certain way. This takes a lot of brain power for me.
  4. I found myself taking longer to write these chapters with fight scenes in them than many of my other chapters; because using this much brain power means I must end my daily writing early to regain my mental energy for the next. There's been a lot of times where I revised a chapter of my novel in one day; and so my first impression was that I would be revising most of my chapters in only one or two days. But revisions like these are taking me a week, and I'm learning to let myself be okay with that— that I'm not slacking, I'm just burning the creative energy candle faster.

Anyway, that's all I got for the moment. Happy writing! <3

2
submitted 1 year ago* (last edited 1 year ago) by orphiebaby@lemmy.world to c/keepwriting@lemmy.world

I guess the way that my brain works is that I try to plan out the best ideas, the best scenes, the best actions first. I focus on what excites me and what will function the best. This uses a lot of brain power, and I can only do it for a bit before I get exhausted and end that day's writing.

After that when I edit, all I have to do is cut and rearrange things, make the dialogue better, stuff like that. (I'm not doing the full prose yet.) At times where I will have to punch up or completely rewrite scenes, that will be tough again.

. . .

I'm writing my first novel, and it's a blockbuster of a literary mental health work set in a space-age afterlife universe. I have full faith in it, but I'm always learning during the process. I pantsed for part of my first draft/pre-draft, but man does pantsing give me bad results. Now I just semi-prose outline the full novel, until the whole story works.

So among the other things I've discovered about writing and about my own processes, my philosophy is this— an edited version of something I read about game design:

  1. Make it function
  2. Optimize
  3. Make it pretty
  4. Optimize again

That "make it pretty" part is where I do the full, proper prose. That won't be for a few drafts down the line. I've almost gotten my full story finished now though! (Which is v2. "v1" had a lot of story gaps.)

2
I know write-fu. (lemmy.world)

Made by me.

17

And it's driving me crazy.

9

Is this one of those communities that assumed people knew what it was because there was a subreddit of it before? O:

390

Didn't this stupid website used to help you, you know, hack life or something?

3
submitted 1 year ago* (last edited 1 year ago) by orphiebaby@lemmy.world to c/unpopularopinion@lemmy.world

I know I'll get downvoted to hell for this even though I'm literally posting the kind of stuff Unpopular Opinion is here for, but so be it.

I can't even make out the faces most of the time in BotW. Just look at the screenshots for yourself. And it always bugged me just how featureless and uninteresting Link's face looked, especially his eyes. Compare it to literally any other Link's face (in-game for 3D, artwork for 2D).

In contrast, Pokémon XY had really good cel-shading for the Pokémon during battles. I was honestly impressed that a 3DS could have such a high polygon count and such clean, clear cel-shading lines and colors during its battles. For some odd reason, I have not seen such clean cel-shading before or since.

I would also like to say that Skyward Sword on the Wii had a much cleaner, more detailed, more beautiful look than Breath of the Wild did, and I will die with those words.

It just goes to show you that there is simply no replacement for good art direction— raw power and long draw distance aren't enough.

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orphiebaby

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