Yeah, I hear that’s a thing now. People these days.
Their UI is super slow. That’s why the CPU usage gets better. It’s slow in Safari too.
All of the things you listed are either being worked on, or are mischaracterizations of the state of VR.
Uh, Unity and Unreal do Mac builds quite easily. Most indies use those. These engines take care of Metal, and Mac support. Godot also does fine, to my knowledge.
The AAA games that have been announced and brought over during recent years have actually often been games that don’t use those two engines. Indies use those two engines a lot, though.
If you just mean buying the hardware is expensive. Then I guess you have a point. But the Mac Mini is capable of finishing off the Mac details on Unity and Unreal games just fine.
I’m not saying everything is perfect. But it’s all progressively getting better.
Edit: I should mention that the code signing situation is a big bummer. Something should be done to make that easier and any fees a one time thing.
They’re rioting at a college level!
I’m mean, in this case it’s just objective reality. 😅
The thing I think is left out is that it usually eliminates all of the casual cheaters. For many games this is a massive change in the feel and culture of the online space in the game.
But yeah, no matter what, even when the games are never on our hardware and become just video streams sold to us by the hour, cheating tools will always exist. Even if it’s just a bit of tape on your monitor.
Cyberpunk was just announced.
It seems Apple is making a run at this again. And they have all the pieces this time. And the industry is very mature, and the tech landscape has become rather flat across consoles and PCs.
The PC world as a whole is now seriously eyeing ARM as their base too.
The Switch is already ARM, and very successful. With a follow up that will be the same architecture.
Now’s the time if there ever was one.
Linux users are starting to sound like a bunch of entitled dicks. /s