potterman28wxcv

joined 1 year ago
[–] potterman28wxcv@lemmy.world 9 points 1 year ago* (last edited 1 year ago) (3 children)

Il casse les idées reçues de certains média comme quoi un jour l'IA pourra complètement remplacer l'être humain.

Il explique (grosso modo) que l'IA ne sera jamais meilleure que nous sur l'ensemble des domaines. Tu peux faire une IA spécialisée dans un domaine, et l'IA sera sûrement meilleure que toi (par exemple aux échecs). Si on était capable de produire une IA pour chaque domaine concevable - alors peut-être que l'IA nous dépasserait. Mais le nombre de domaines étant infini, ça ne sera jamais le cas.

Même dans les domaines spécialisés, l'IA est complètement inefficace en terme de ressources par rapport à un être humain. Les deux exemples majeurs qu'il donne pour illustrer ça :

  • on a entrainé une IA pour reconnaitre des chats. Il a fallu l'entrainer sur 100000 images de chat, après quoi l'IA reconnaissait les chats à 98%. Un enfant de 2 ans serait capable de reconnaitre un chat après avoir vu seulement quelques images de chat, et à 100%.
  • le data center qui a battu le champion de Go lors de la défaite historique contenait des milliers d'ordinateurs soit des centaines de kW de consommation. Le champion de Go, avec son cerveau qui consomme environ 20W, a réussi à battre cette IA.

La conclusion de sa vidéo c'est que l'IA c'est juste un outil. Un outil très puissant et qui sera certainement meilleur que nous dans certains domaines pour lesquels il a été conçu. Mais qu'il y aura toujours besoin d'un être humain pour le manier, et qu'on est à des années lumières de l'IA "Hollywoodienne" qui serait réellement intelligente.

[–] potterman28wxcv@lemmy.world 18 points 1 year ago (3 children)

I have! Many times. I am one of those who is not nostalgic with D1 simply because I did not finish it until late (the first time I seriously dived through it was 5 years ago).

Could you point out things that I said that are inaccurate or incorrect?

[–] potterman28wxcv@lemmy.world 3 points 1 year ago

If you are interested I highly suggest DevilutionX, it's a modern engine for Diablo 1 with lots of modern features (like alt highlighting) and modern windows compatibility

[–] potterman28wxcv@lemmy.world 5 points 1 year ago (2 children)

Good question, I think both games are masterpieces each in their own way.

I personally prefer D1 because it's more focused on tactical gameplay than D2. If you play it right you can tackle the whole game without drinking a lot of potions. D1 rewards both the "skill" of the player aka how good they are at the game, and also the character progression in itself. However D1 lacks a good endgame (although some fellas did engage in PvP fights and PvP tournaments). But there are mods out there that expand the challenge in interesting ways.

D2 is more focused around build and playstyle variety, character progression and trading. It does have a bit of tactical gameplay but it's mostly common sense.

I think D1 is more single-player oriented where D2 is more multi-player oriented. I enjoyed a lot D2:R when it came out so I do like D2 too! I only place it below D1 because of personal taste.

 

I have played the campaign of Diablo 4 - I did not have much expectation but I got bored fairly early in the game. With each new game, franchises are supposed to get better, but I am not sure that is the case with Diablo.

Here are all the points where I think D4 is actually worse than D1, even though it was released 27 years later

Variety of enemy in terms of gameplay

In D4, there are more or less 5 archetypes of enemies:

  • melee who runs fast and chase you but are weak
  • melee who walks slow and are more sturdy and hit harder
  • ranged who does nothing but shoot
  • ranged who circle strafes and shoots
  • enemy spawner that you must usually kill first

Enemies end up having different bodies of course, but in essence that's really all they give and you update your gameplay based on which of them you face.

In D1, there are many more:

  • fallen ones who hit you then retreat when one of them dies
  • skeletons that are almost "typical" melee except that they hesitate and don't engage instantly
  • bats that teleport to you when you hit them
  • goats (melee or archers) that try their best to surround you by circling you
  • scavengers and gargoyles that heal up (on carcass for scavengers) when you stop chasing them
  • mages that teleport around and flash you if you get close
  • balrogs that cast inferno, making it dangerous to escape (if you escape in the same direction as inferno you get a ton of damage) and tricky to beat
  • vipers that can rush toward you and double strike you

In D1 there are so many enemies to get to know, you really need to change your playstyle based on the enemy you face (unless you are high level enough of course) which makes it all the more thrilling and interesting to play the game. In D4 I just played the same way for each enemy really, more or less.

Variety of dungeon layout

That one is easy. In D1 you have no idea where the stairs can be. Or where rooms are. You can find anything anywhere. The labyrinth can take endless shapes (well, up to 32 bits anyway). You are always hyped to enter a new level because you don't know exactly what shape it's going to be or how enemy packs will be organized. Sometimes you get a really nasty selection of enemy and you get a hard time. Some other times it's a breeze. The randomness of enemy selection further increases the thrill of getting there.

In D4 almost all dungeons are : do something on the left of the dungeon. Do something on the right of the dungeon. Press on to the boss area. It's boring and I think that's part of why I just stopped doing side quests after a while.

Oh, I did forget one other possible thing to do in a dungeon: "Look at all clues in a room". I'm not sure it has a place in a game like Diablo where it's supposed to be hack'n'slash ; not hack, look around, and slash.

Difficulty progression

In D1 you get a progression wall at each new zone. Church is fairly easy albeit with difficulty spikes on Butcher and Leoric. Catacombs is where players start to struggle with all the goat men, nasty dogs ; vicious monsters start to get introduced. Caves is another ramp up in difficulty as you are forced to fight in a mostly open area with little cover and tons of elemental damage. Hell is the ultimate test, you need to single out most enemies to beat them (until you get strong enough at least).

In D4 it's all.. the same? I never got the impression "Wow that content is harder now". All acts have been more of the same in difficulty. The only exception is the Capstone dungeon because I tried it at clvl 46 (I was too eager to ramp up the difficulty, I could not set myself to wait to clvl 50).

Character progression

Again, in D1 you do have strong character power spikes. Like getting that first tier 2 armor (changing your look). Or getting a good weapon. Or getting that nice +40% fire resistance ring. Such drops allows you to kill monsters more easily, and you do feel the difference!

In D4 it's "Oh cool I have +3% crit damage" and it's unnoticeable. The only noticeable effects are from legendary items (I only speak of the items you get through the campaign) but it's not like a big power spike neither, it's more like a cool gimmick. Also, you never really say "I used to have trouble killing these monsters and now it's easy" because it's always easy.

I keep hoping that one day, there will be a game that surpasses Diablo 1. But so far, D1 remains the best experience I ever had in the genre.

[–] potterman28wxcv@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

At least you are going to the dentist. My uncle was not brushing his teeth. And never to the dentist. Eventually they had to remove all of his teeth because it was all infected and it was too unbearable for him.

I had a depression period of my life where I was doing the worst possible treatment to my teeth - was eating a lot of sugar and would skip brushing here and there; also I was not brushing effectively. My teeth are not in very good condition right now. I wish I had kept a good mouth hygiene even when I was depressed.

[–] potterman28wxcv@lemmy.world 4 points 1 year ago

Maybe in your country. Here in France AirBnB are both cheaper and the rooms are nicer than hotel. Some of them could be landlords and profit.. but some others rent something that would not be fitting as a location (like a vacation flat or a subpart of a house) but is OK for staying just a couple of days.

So I disagree heavily with your generalisation

[–] potterman28wxcv@lemmy.world 2 points 1 year ago

J'ai quitté Reddit pour de bon. Facebook j'y vais jamais - d'ailleurs ça m'est déjà arrivé de rater des événements car on m'avait invité sur Facebook mais comme j'y vais jamais.. je pense que éventuellement je vais carrément enlever Facebook.

Les autres réseaux sociaux j'ai jamais trop regardé. Instagram et TikTok sont arrivés après que j'ai fini mes années lycée. J'ai quand même regardé vite fait.. mais ça m'a pas convaincu donc j'ai désinstallé

Du coup maintenant j'utilise juste Lemmy, Discord et quelques groupes Signal

[–] potterman28wxcv@lemmy.world 26 points 1 year ago (1 children)

I disagree that you owe a face to face conversation. No one should forced to go meet someone if they don't feel like it.

In the context of dating, if you get ghosted, consider that the person is not interested in you after all - and just move on. No big deal.

[–] potterman28wxcv@lemmy.world 10 points 1 year ago

Negativity. It's ok to criticize, but there was something about Reddit that encouraged people to bash each others until one side wins instead of agreeing to disagree and move on.

[–] potterman28wxcv@lemmy.world 2 points 1 year ago

Be positive! If people find it fun it hurts no one

[–] potterman28wxcv@lemmy.world 2 points 1 year ago* (last edited 1 year ago) (3 children)

J'adore Star Realms ! Parties courtes, jeu très facile à transporter, et pourtant une sacré complexité de jeu qui peut aller très loin (il y a même un site dédié aux tactiques du jeu : megahaulin.com ; et des tournois).

C'est un deckbuilder sur un thème de combat spatial. Au début tu achètes des vaisseaux (que tu piocheras par la suite) qui te génèrent du commerce et des vaisseaux qui enlèvent les cartes nulles de départ ; puis au fur et à mesure de la partie tu transitionnes vers des achats de gros vaisseaux qui font beaucoup de dégats ou qui te protègent. Il y a 4 factions, chaque faction définit vraiment un archétype ; et il y a des rapports de force entre les factions (rouge => bleu => jaune/vert => rouge), ainsi que des bonus si tu joues des vaisseaux d'une même faction.

Le jeu de base est déjà très complet (je conseille de commencer par la version "Frontières" qui contient de quoi jouer jusqu'à 4 ainsi que des missions coop). Les extensions rendent le jeu encore plus intéressant. Et le jeu est vraiment pas cher

[–] potterman28wxcv@lemmy.world 4 points 1 year ago (5 children)

Parmi les choses qui m'ont aidé :

  • laisser la lumière allumée le soir (éviter de geeker avec juste la lumière de l'écran)
  • réduire la lumière bleue le soir (par exemple avec f.lux)
  • ne pas jouer juste avant de dormir. Prévoir 1 heure avant le coucher où je ne geek pas.
  • boire beaucoup, et bien manger aussi

Avant j'en avais 1 fois par mois voire deux. Et effectivement je geekais beaucoup trop (jusqu'à 2-3h du matin chaque nuit..), j'avais un mauvais rythme de sommeil (très chaotique); ça survenait dans les moments de grosse fatigue, mais aussi si je faisais un effort physique sans avoir assez mangé.

Au fil des années j'ai amélioré nettement ma qualité de vie, maintenant ça m'arrive peut être deux fois par an maximum.

Les médicaments c'est bien pour traiter les symptômes (et c'est bien d'en avoir sur soi), mais je pense que le mieux c'est de chercher à corriger pourquoi elles arrivent. Si c'est possible ! (c'est pas toujours le cas)

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