self

joined 1 year ago
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[–] self@awful.systems 6 points 1 month ago (8 children)

it’s embarrassing as fuck though when NFC’s either broken at the terminal or really finicky, so you have to get the cashier to slowly, painfully re-request the payment twice before giving up and seeing if your chip still works

or you’re at Walmart or CVS and they intentionally disabled it in all their stores for asshole reasons

even more embarrassing: I accidentally call it NFT and the cashier knows what that is and thinks I’m a fucking idiot

[–] self@awful.systems 7 points 1 month ago (2 children)

congrats on subjectively being an utter shithead to an African while supposedly complementing African countries in your trainwreck of a post

fuck off now

[–] self@awful.systems 13 points 2 months ago (1 children)

“I’m the most spontaneous wildcat in the fucking world,” he said. “You tell me let’s go, I’m there.”

Ayala agreed to an interview, but only if he would be paid. WIRED declined.

I keep imagining how hard Wired’s journalist must have been laughing when the guy with the personality of a particularly bland teenage try-hard demanded to be paid to promote his shitty pump and dump to Wired’s readers

One creator promised to pour milk over his supposed mother’s breasts, but only once his coin reached a $300,000 valuation.

fucking what? who is this even for?

[–] self@awful.systems 1 points 11 months ago

can butts be used for online gambling? you bet your ass

[–] self@awful.systems 0 points 11 months ago (1 children)

the economists can yell all they want, but butts are the only sound store of value

 

this is a computer that’s almost entirely without graphical capabilities, so here’s a demo featuring animations and sound someone did last year

 

Bevy is a fun, cozy game engine to play with if you’re looking for something very flexible that implements some surprisingly advanced features. things I like:

  • it’s all rust, which is an advantage for me and the chemical burns I have from handling the dialect of C++ a lot of older game engines used to be written in
  • it implements a flexible entity component system, which I found pretty great for specifying game and rendering logic for things like roguelikes and simulations, where multiple game systems might interact in dynamic ways
  • the API is very cozy and feels like querying an extremely fast database at times
  • it’s a lot lower level than something like Unity or Godot, but you get some pretty advanced rendering features included
  • the main developer seems to have a lot of industry experience and a solid roadmap
 

Nix is one of the few pieces of software I trust. I use it on just about every computer I work on — awful.systems is managed and deployed by just nixos-rebuild and a deployment flake, as are almost all the computers in my house (including a few embedded into the house itself). in general it makes both software development and configuring Linux a lot more fun compared with the traditional way of doing things

I often call Nix fucking incomprehensible, but it doesn’t need to be. Zero to Nix is one of the documentation projects that’s intended to be a more gentle goal-oriented introduction to Nix concepts, and it’s definitely worth following along if you’re curious about Nix and want to be able to do something useful with it right away

if you end up liking Nix and want more of it, NixOS is an entire Linux distro configured and managed by Nix, and it’s incredibly powerful and stable. I run it on a full-fat gaming PC as my primary OS and the experience of running it is surprisingly very good; feel free to ask and I’ll summarize how I run stuff like games on NixOS

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