The vast majority of the game is optional so that you can get to the final boss and see an ending. I remember getting the normal ending and thinking "really? That fight was trivial". Turns out the minimal play-through is tuned for a low skill level. The "true" ending is another story though.
I have to assume they're trying it out, but we may never see x86 to ARM emulation run at playable framerates while maintaining the power efficiency for many of the 3D workloads the steamdeck can currently run (not to mention dx12->vk translation). For simpler games, sure, but probably not cp2077.
Maybe it's technically physically possible, but I don't think we're close to doing it. I think it would be easier for them to fund ARM+VK ports of new/popular titles, or see a battery density breakthrough.
lol, you got me, i definitely hadn't thought of that.
Yeah, the only question is whether human brains are also just that.
Lol ok, then I guess I didn't understand what the alternative would be when you suggested putting the OSes on different partitions.
They're definitely not suggesting having both OSes in the same partition (even though that is technically possible using winbtrfs, it is objectively an insane thing to do).
Looks like this is in the standard Fedora /etc/skel/.bashrc
.
Aka the Nirvana Fallacy. Aka "Don't let perfect be the enemy of the good"
Yeah that's what I'm saying.
Not giving any time to blatantly bad faith arguments. You're being willingly obtuse and you know it.
Debian GNU/Linux 12 dullbananas-macbookpro161 tty1
dullbananas-macbookpro161 login:
What more do you need?!
Lol but seriously,
Remove: ...gnome-shell...
That'll do it.
You should consider setting up btrfs w/ Timeshift.
Yeah, you, you're the example.
Idk, I know I'm in the minority, but the stuff I don't experience in a game is just as important as the stuff I do experience.
As someone who played WoW as a kid, the world always felt bigger and more memorable because there was stuff I wasn't geared/skilled/determined/lucky/whatever enough to see. Then during WotLK they made a concerted effort to ensure everyone could see all the content. Suddenly the world felt small. Less like a world and more like a series of checkboxes that you tick off and say "done, onto the next game".
I really appreciate when the creators say "not everyone will see everything, and that's ok, that's how we intended it". Elden Ring is really good about this. I'm about to finish my first playthrough, I know ive missed a lot of stuff, but that's OK, my playthrough was uniquely mine.